Comeback Champions

What happens when the team falls behind early. The comeback column is how much better than an average champion a champion turns those games around, measured against its own overall win rate.

Carry champions: who turns a lead into a win

Best comebacks

Turns games around most often after the team falls behind.

No champion clears the significance threshold yet.

173 champions
Caitlyn 7752.7% 27.3% Kai'Sa 9146.0% 25.3% Lux 7450.3% 24.3% Yone 8156.1% 32.1% Jhin 5948.8% 22.0% Ezreal 7043.6% 12.9% Sylas 7049.4% 25.7% Jinx 6953.1% 31.9% Miss Fortune 6950.0% 23.2% Ashe 6650.6% 28.8% Yasuo 5950.3% 27.1% Thresh 5456.1% 20.4% Seraphine 5949.7% 22.0% Ahri 5648.9% 25.0% Nautilus 4948.8% 18.4% Viego 4253.6% 19.0% Lee Sin 5245.5% 25.0% Leona 5152.5% 25.5% Xerath 4751.3% 34.0% Garen 4252.6% 35.7% Viktor 4661.7% 37.0% Pantheon 5437.7% 14.8% Zed 4649.1% 19.6% Kayn 5055.8% 32.0% Mel 3842.5% 10.5% Veigar 5849.1% 29.3% Darius 4050.0% 20.0% Senna 5651.4% 28.6% Jax 5251.8% 21.2% Vayne 5146.4% 19.6% Mordekaiser 4548.2% 22.2% Akali 3250.0% 28.1% Malphite 4151.4% 24.4% Nocturne 2953.8% 37.9% Fizz 4143.0% 22.0% Tristana 4252.6% 28.6% Shaco 3662.5% 47.2% Master Yi 4742.1% 12.8% Diana 3551.6% 20.0% Teemo 4352.7% 37.2% Nasus 5552.2% 40.0% Nami 3841.1% 23.7% Sett 4048.9% 25.0% Volibear 3548.3% 25.7% Naafiri 3058.4% 36.7% Swain 3452.9% 32.4% Graves 3650.6% 38.9% Ekko 4935.6% 10.2% Smolder 5347.7% 28.3% Dr. Mundo 4249.4% 23.8% Malzahar 3852.4% 26.3% Syndra 3357.1% 33.3% Warwick 2954.2% 24.1% Morgana 4042.7% 20.0% Irelia 2748.8% 22.2% Shen 3750.0% 27.0% Galio 3443.6% 14.7% Katarina 3751.3% 32.4% Brand 3244.9% 18.8% Pyke 2446.8% 25.0% Lulu 3653.9% 36.1% Lucian 3041.1% 16.7% Yunara 2945.8% 20.7% Talon 3447.9% 29.4% Blitzcrank 3445.7% 26.5% Jarvan IV 2360.0% 30.4% Wukong 3351.4% 18.2% Vel'Koz 2947.8% 27.6% Sion 2551.5% 36.0% Karma 2945.6% 24.1% Varus 2651.5% 23.1% Vi 3538.2% 11.4% Briar 2156.7% 28.6% Tahm Kench 2859.1% 32.1% Xayah 2947.0% 24.1% Twitch 3348.4% 24.2% Yorick 2853.1% 17.9% Hwei 2746.9% 25.9% Renekton 2452.4% 37.5% Aatrox 2844.4% 14.3% Vladimir 2350.8% 13.0% Soraka 2352.5% 26.1% Camille 2752.5% 33.3% Milio 2952.5% 31.0% Jayce 2452.5% 16.7% Locke 2745.8% 14.8% Kha'Zix 2854.4% 39.3% Zyra 2045.6% 5.0% Yuumi 3345.6% 30.3% Samira 2048.2% 15.0% Aphelios 2650.0% 23.1% Ambessa 2550.0% 16.0% Bard 2547.3% 28.0% Twisted Fate 2050.0% 10.0% Cho'Gath 2843.4% 28.6% Zoe 2150.0% 33.3% Gwen 2054.0% 40.0% Trundle 2053.1% 20.0% Rengar 2134.7% 23.8% Braum 1963.3% 42.1% LeBlanc 2154.2% 33.3% Gangplank 1656.2% 37.5% Ziggs 2552.1% 36.0% Urgot 2059.6% 30.0% Amumu 2644.7% 26.9% Illaoi 2144.7% 19.0% Xin Zhao 2441.3% 16.7% Ryze 1847.8% 5.6% Anivia 1648.9% 12.5% Gragas 1948.9% 31.6% Lissandra 1754.5% 41.2% Alistar 2244.2% 31.8% Shyvana 1658.1% 25.0% Gnar 1746.5% 23.5% Vex 1262.8% 25.0% Sona 1964.3% 36.8% Fiora 1542.9% 6.7% Kayle 2448.8% 25.0% Maokai 2241.5% 18.2% Rakan 2146.3% 28.6% Neeko 1848.8% 22.2% Rell 2051.2% 35.0% Ornn 1545.0% 40.0% Lillia 1460.0% 28.6% K'Sante 1245.0% 0.0% Poppy 1559.0% 40.0% Aurelion Sol 1764.1% 41.2% Zac 1443.6% 28.6% Qiyana 1448.7% 21.4% Tryndamere 1247.4% 33.3% Rumble 1759.5% 47.1% Zaahen 2048.6% 25.0% Rammus 1561.1% 13.3% Sivir 1064.7% 50.0% Akshan 1652.9% 25.0% Bel'Veth 1347.1% 30.8% Heimerdinger 1242.4% 16.7% Zilean 1562.5% 40.0% Orianna 1546.9% 20.0% Kennen 1059.4% 20.0% Draven 650.0% 16.7% Hecarim 1240.6% 16.7% Kindred 1731.2% 17.6% Olaf 1255.2% 25.0% Fiddlesticks 1155.2% 18.2% Evelynn 1231.0% 16.7% Singed 1267.9% 41.7% Corki 660.7% 50.0% Aurora 1064.3% 40.0% Janna 1551.9% 33.3% Quinn 1048.1% 30.0% Karthus 1446.2% 21.4% Kassadin 1342.3% 23.1% Taliyah 1242.3% 8.3% Nunu & Willump 1060.0% 40.0% Sejuani 840.0% 12.5% Nidalee 945.8% 33.3% Riven 745.8% 28.6% Zeri 1245.8% 25.0% Rek'Sai 878.3% 75.0% Annie 1550.0% 33.3% Cassiopeia 1036.4% 20.0% Kog'Maw 1440.9% 21.4% Azir 1133.3% 9.1% Udyr 738.9% 14.3% Nilah 658.8% 50.0% Kled 340.0% 0.0% Elise 364.3% 66.7% Skarner 828.6% 0.0% Taric 650.0% 16.7% Ivern 750.0% 14.3% Kalista 750.0% 28.6% Renata Glasc 555.6% 20.0%

How this is measured

Falling behind is measured as win probability, not gold. Being 2k down at minute 8 is not the same state as being 2k down at minute 15, and the win probability surface already normalises for the minute. Each team's lowest win probability between minute 3 and minute 15 is taken, and a game counts as behind when that low reaches 30.0% or lower.

The number shown is a difference of differences. A champion's win rate from behind is compared to its own overall win rate, and that gap is compared to the same gap across every champion. Raw rates cannot separate turning a game around from simply being strong: coming back from behind is already 25.7% across the pool, against 50.0% overall.

Rates are shrunk towards the pool in proportion to sample size, so a thin sample cannot reach the top of the list. Games that ended before minute 15 write nothing at all: a remake is not a failed comeback.

0 champions carry a claim that clears three standard errors. Values that do not clear it are printed faded: with this many champions, a two sigma rule would produce false positives by chance alone. Nothing on this page clears the threshold yet, so nothing here should be read as a claim.

The measurement understates carrying, and it does so on purpose. The deficit is computed from the whole team's gold, so a player who is far ahead pulls their own team's number up and makes the deep buckets harder to enter. The error runs in the safe direction: a champion shown as carrying is carrying at least that much.

This page is about games that reached minute 15 in ranked Solo/Duo. It does not measure lane matchups, and it says nothing about why a team fell behind; for lane by lane numbers see the counters page of each champion.