Lane
49.5% Win Rate
6.2% Pick Rate
2.8% Ban Rate
2.20 KDA
7.2 CS/min
455.8 Gold/min
843.6 DMG/min
558 Games

Rune Page

46.1% 191 champions
Precision
Press the Attack 0.2% 0.0% Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. Pick Rate0.2% Win Rate0.0% 1 games
Lethal Tempo 0.0% 0.0% Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
Fleet Footwork 0.0% 0.0% Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
Conqueror 47.5% 48.3% Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Pick Rate47.5% Win Rate48.3% 265 games
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 97.7% 48.6% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate97.7% Win Rate48.6% 259 games
Presence of Mind 2.3% 33.3% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate2.3% Win Rate33.3% 6 games
Legend
Legend: Alacrity 84.9% 48.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate84.9% Win Rate48.0% 225 games
Legend: Haste 15.1% 50.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate15.1% Win Rate50.0% 40 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 75.1% 48.2% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate75.1% Win Rate48.2% 199 games
Cut Down 15.1% 47.5% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate15.1% Win Rate47.5% 40 games
Last Stand 9.8% 50.0% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate9.8% Win Rate50.0% 26 games
Inspiration
Contraptions
Hextech Flashtraption 0.0% 0.0% Hextech Flashtraption Contraptions While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location.
Magical Footwear 93.2% 46.1% Magical Footwear Contraptions You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. Pick Rate93.2% Win Rate46.1% 178 games
Cash Back 6.3% 50.0% Cash Back Contraptions Get some gold back when you purchase Legendary Items. Pick Rate6.3% Win Rate50.0% 12 games
Tomorrow
Triple Tonic 9.9% 47.4% Triple Tonic Tomorrow Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill. Pick Rate9.9% Win Rate47.4% 19 games
Time Warp Tonic 0.0% 0.0% Time Warp Tonic Tomorrow Potions grant some restoration immediately.
Biscuit Delivery 0.0% 0.0% Biscuit Delivery Tomorrow Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health.
Beyond
Cosmic Insight 90.6% 45.7% Cosmic Insight Beyond +18 Summoner Spell Haste +10 Item Haste Pick Rate90.6% Win Rate45.7% 173 games
Approach Velocity 0.0% 0.0% Approach Velocity Beyond Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair.
Jack Of All Trades 0.0% 0.0% Jack Of All Trades Beyond For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks.
Stat Shards
Offense
Adaptive Force 4.9% 53.8% Adaptive Force Offense +9 Adaptive Force Pick Rate4.9% Win Rate53.8% 13 games
Attack Speed 95.1% 48.0% Attack Speed Offense +10% Attack Speed Pick Rate95.1% Win Rate48.0% 252 games
Ability Haste 0.0% 0.0% Ability Haste Offense +8 Ability Haste
Flex
Adaptive Force 98.9% 48.1% Adaptive Force Flex +9 Adaptive Force Pick Rate98.9% Win Rate48.1% 262 games
Move Speed 0.8% 50.0% Move Speed Flex +2.5% Move Speed Pick Rate0.8% Win Rate50.0% 2 games
Health Scaling 0.4% 100.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.4% Win Rate100.0% 1 games
Defense
Health 8.3% 45.5% Health Defense +65 Health Pick Rate8.3% Win Rate45.5% 22 games
Tenacity and Slow Resist 1.5% 25.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate1.5% Win Rate25.0% 4 games
Health Scaling 90.2% 49.0% Health Scaling Defense +10-180 Health (based on level) Pick Rate90.2% Win Rate49.0% 239 games

Skill Order

Q Crescent Strike Crescent Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range900 Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds. W Pale Cascade Pale Cascade W Cost40/45/50/55/60 Cooldown15/13.5/12/10.5/9 Range800 Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength. E Lunar Rush Lunar Rush E Cost40/45/50/55/60 Cooldown22/20/18/16/14 Range825 Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush. R Moonfall Moonfall R Cost100 Cooldown100/90/80 Range475 Diana reveals and draws in all nearby enemies and slows them. If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.

Max priority

Crescent Strike Q Crescent Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range900 Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.› Pale Cascade W Pale Cascade W Cost40/45/50/55/60 Cooldown15/13.5/12/10.5/9 Range800 Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.› Lunar Rush E Lunar Rush E Cost40/45/50/55/60 Cooldown22/20/18/16/14 Range825 Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush. 97.8% 45.5% 44

First 5 points

Crescent Strike Q Crescent Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range900 Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds. Pale Cascade W Pale Cascade W Cost40/45/50/55/60 Cooldown15/13.5/12/10.5/9 Range800 Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength. Lunar Rush E Lunar Rush E Cost40/45/50/55/60 Cooldown22/20/18/16/14 Range825 Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush. Crescent Strike Q Crescent Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range900 Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds. Crescent Strike Q Crescent Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range900 Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds. 53.1% 42.3% 26
Crescent Strike Q Crescent Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range900 Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds. Lunar Rush E Lunar Rush E Cost40/45/50/55/60 Cooldown22/20/18/16/14 Range825 Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush. Pale Cascade W Pale Cascade W Cost40/45/50/55/60 Cooldown15/13.5/12/10.5/9 Range800 Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength. Crescent Strike Q Crescent Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range900 Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds. Crescent Strike Q Crescent Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range900 Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds. 42.9% 42.9% 21

Build Order

Percentages are the win rate of players who bought that item.
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 38.7% 31 games order not measured
1st ItemDusk and DawnDusk and Dawn 3100 +300 Health+60 Ability Power+20 Ability Haste+20% Attack Speed Spellblade (0s)After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.Dusk and Dawn 36.4% 22 games
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2nd ItemRiftmakerRiftmaker 3100 +70 Ability Power+350 Health+15 Ability Haste Void CorruptionFor each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp.Void InfusionGain 2% of your bonus Health as Ability Power.Riftmaker 38.9% 18 games
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3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass 55.6% 18 games
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 38.7% 31 games order not measured
1st ItemStormsurgeStormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.Stormsurge 63.6% 11 games
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2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame 62.5% 16 games
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3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass 55.6% 18 games
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 38.7% 31 games order not measured
1st ItemStormsurgeStormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.Stormsurge 63.6% 11 games
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2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame 62.5% 16 games
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3rd ItemRabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap 60.0% 5 games
Later Items situational, after the core
Rabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.66.7% 3
Liandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.100.0% 3
Zhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.100.0% 2
ShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.100.0% 2
Void StaffVoid Staff 3000 +95 Ability Power+40% Magic Penetration 100.0% 1

Best Duos

MID · All Ranks

TOP

WR Δ n
Yone 45.2% -1.2 17

JNG

WR Δ n
Lee Sin 49.1% +1.1 15
Viego 47.2% -0.9 16

BOT

WR Δ n
Kai'Sa 51.3% +2.1 19
Caitlyn 47.8% +1.5 17
Jinx 52.6% +0.8 20
Ezreal 43.9% -1.5 18
Jhin 47.7% -1.8 19

SUP

WR Δ n
Nautilus 51.3% +3.7 19
Thresh 51.9% +0.1 25
Lulu 48.6% -0.4 19

All duo partners →

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