Lane
42.9% Win Rate
1.9% Pick Rate
0.0% Ban Rate
3.03 KDA
5.6 CS/min
390.7 Gold/min
612.2 DMG/min
28 Games

Rune Page

54.5% 11 champions
Resolve
Grasp of the Undying 10.7% 66.7% Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. Pick Rate10.7% Win Rate66.7% 3 games
Aftershock 64.3% 38.9% Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. Pick Rate64.3% Win Rate38.9% 18 games
Guardian 0.0% 0.0% Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Strength
Demolish 0.0% 0.0% Demolish Strength Your third attack against turrets deals bonus damage.
Font of Life 100.0% 38.9% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate100.0% Win Rate38.9% 18 games
Shield Bash 0.0% 0.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
Conditioning 83.3% 40.0% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate83.3% Win Rate40.0% 15 games
Second Wind 11.1% 50.0% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate11.1% Win Rate50.0% 2 games
Bone Plating 5.6% 0.0% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate5.6% Win Rate0.0% 1 games
Vitality
Overgrowth 88.9% 37.5% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate88.9% Win Rate37.5% 16 games
Revitalize 0.0% 0.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Unflinching 11.1% 50.0% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate11.1% Win Rate50.0% 2 games
Domination
Malice
Cheap Shot 63.6% 57.1% Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions. Pick Rate63.6% Win Rate57.1% 7 games
Taste of Blood 0.0% 0.0% Taste of Blood Malice Heal when you damage an enemy champion.
Sudden Impact 18.2% 0.0% Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. Pick Rate18.2% Win Rate0.0% 2 games
Tracking
Sixth Sense 9.1% 100.0% Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. Pick Rate9.1% Win Rate100.0% 1 games
Grisly Mementos 0.0% 0.0% Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.
Deep Ward 9.1% 100.0% Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep. Pick Rate9.1% Win Rate100.0% 1 games
Hunter
Treasure Hunter 0.0% 0.0% Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected.
Relentless Hunter 0.0% 0.0% Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS.
Ultimate Hunter 100.0% 54.5% Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate. Pick Rate100.0% Win Rate54.5% 11 games
Stat Shards
Offense
Adaptive Force 5.6% 0.0% Adaptive Force Offense +9 Adaptive Force Pick Rate5.6% Win Rate0.0% 1 games
Attack Speed 94.4% 41.2% Attack Speed Offense +10% Attack Speed Pick Rate94.4% Win Rate41.2% 17 games
Ability Haste 0.0% 0.0% Ability Haste Offense +8 Ability Haste
Flex
Adaptive Force 38.9% 42.9% Adaptive Force Flex +9 Adaptive Force Pick Rate38.9% Win Rate42.9% 7 games
Move Speed 0.0% 0.0% Move Speed Flex +2.5% Move Speed
Health Scaling 61.1% 36.4% Health Scaling Flex +10-180 Health (based on level) Pick Rate61.1% Win Rate36.4% 11 games
Defense
Health 5.6% 0.0% Health Defense +65 Health Pick Rate5.6% Win Rate0.0% 1 games
Tenacity and Slow Resist 0.0% 0.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
Health Scaling 94.4% 41.2% Health Scaling Defense +10-180 Health (based on level) Pick Rate94.4% Win Rate41.2% 17 games

Build Order

Percentages are the win rate of players who bought that item.
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 0.0% 1 games order not measured
1st ItemHeartsteelHeartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel 0.0% 1 games
2nd ItemUnending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Unending Despair 0.0% 1 games
Each step is measured on its own: this exact order was not measured together.