Lane
49.6% Win Rate
4.6% Pick Rate
6.9% Ban Rate
2.21 KDA
6.5 CS/min
480.6 Gold/min
818.9 DMG/min
1140 Games

Rune Page

50.4% 550 champions
Precision
Press the Attack 70.5% 49.5% Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. Pick Rate70.5% Win Rate49.5% 804 games
Lethal Tempo 1.8% 47.6% Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. Pick Rate1.8% Win Rate47.6% 21 games
Fleet Footwork 0.0% 0.0% Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
Conqueror 3.1% 51.4% Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Pick Rate3.1% Win Rate51.4% 35 games
Heroism
Absorb Life 0.1% 0.0% Absorb Life Heroism Killing a target heals you. Pick Rate0.1% Win Rate0.0% 1 games
Triumph 99.9% 49.6% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate99.9% Win Rate49.6% 803 games
Presence of Mind 0.0% 0.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
Legend: Alacrity 82.3% 47.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate82.3% Win Rate47.0% 662 games
Legend: Haste 17.0% 61.3% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate17.0% Win Rate61.3% 137 games
Legend: Bloodline 0.6% 60.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. Pick Rate0.6% Win Rate60.0% 5 games
Combat
Coup de Grace 90.0% 49.2% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate90.0% Win Rate49.2% 724 games
Cut Down 2.7% 36.4% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate2.7% Win Rate36.4% 22 games
Last Stand 7.2% 58.6% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate7.2% Win Rate58.6% 58 games
Domination
Malice
Cheap Shot 0.0% 0.0% Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions.
Taste of Blood 0.0% 0.0% Taste of Blood Malice Heal when you damage an enemy champion.
Sudden Impact 99.8% 50.5% Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. Pick Rate99.8% Win Rate50.5% 549 games
Tracking
Sixth Sense 0.2% 0.0% Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. Pick Rate0.2% Win Rate0.0% 1 games
Grisly Mementos 0.2% 100.0% Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. Pick Rate0.2% Win Rate100.0% 1 games
Deep Ward 0.0% 0.0% Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Hunter
Treasure Hunter 97.6% 49.9% Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected. Pick Rate97.6% Win Rate49.9% 537 games
Relentless Hunter 1.3% 71.4% Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS. Pick Rate1.3% Win Rate71.4% 7 games
Ultimate Hunter 0.9% 60.0% Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate. Pick Rate0.9% Win Rate60.0% 5 games
Stat Shards
Offense
Adaptive Force 96.4% 49.9% Adaptive Force Offense +9 Adaptive Force Pick Rate96.4% Win Rate49.9% 775 games
Attack Speed 3.6% 37.9% Attack Speed Offense +10% Attack Speed Pick Rate3.6% Win Rate37.9% 29 games
Ability Haste 0.0% 0.0% Ability Haste Offense +8 Ability Haste
Flex
Adaptive Force 99.0% 49.2% Adaptive Force Flex +9 Adaptive Force Pick Rate99.0% Win Rate49.2% 796 games
Move Speed 0.1% 100.0% Move Speed Flex +2.5% Move Speed Pick Rate0.1% Win Rate100.0% 1 games
Health Scaling 0.9% 71.4% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.9% Win Rate71.4% 7 games
Defense
Health 10.1% 50.6% Health Defense +65 Health Pick Rate10.1% Win Rate50.6% 81 games
Tenacity and Slow Resist 2.2% 44.4% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate2.2% Win Rate44.4% 18 games
Health Scaling 87.7% 49.5% Health Scaling Defense +10-180 Health (based on level) Pick Rate87.7% Win Rate49.5% 705 games

Skill Order

Q Head Rush Head Rush Q Cooldown13/12/11/10/9 Range475 Briar leaps to a unit and hits enemies with The Heel Wheel (of Pain), stunning them and breaking their Armor. W Blood Frenzy / Snack Attack Blood Frenzy / Snack Attack W Cooldown14/13/12/11/10 Range350 Briar leaps forward and shatters her pillory, entering a Blood Frenzy that causes her to relentlessly pursue the nearest enemy (prioritizing champions). While frenzied, she gains increased Attack Speed and Move Speed, and her attacks deal damage in an area around her target. Briar can reactivate this ability while frenzied to take a CHOMP out of her target on her next attack, dealing additional damage based on their missing Health, and healing Briar based on the damage she deals. E Chilling Scream Chilling Scream E Cooldown16 Range400 Briar refocuses her mind, removing Blood Frenzy and channeling energy into a powerful scream that damages and slows enemies. While charging, she takes reduced damage and heals for a portion of her max Health. A fully charged scream knocks foes back, dealing additional damage and stunning those who collide with a wall. R Certain Death Certain Death R Cooldown120/100/80 Range12000 Briar kicks her pillory's hemolith gemstone, marking the first champion it hits as her prey. She then beelines straight to them, fearing other surrounding enemies upon arriving at her target, and enters a state of complete hemomania. She will pursue her prey until death, gaining the benefits of Blood Frenzy as well as additional Armor, Magic Resistance, Life Steal, and Move Speed.

Max priority

Blood Frenzy / Snack Attack W Blood Frenzy / Snack Attack W Cooldown14/13/12/11/10 Range350 Briar leaps forward and shatters her pillory, entering a Blood Frenzy that causes her to relentlessly pursue the nearest enemy (prioritizing champions). While frenzied, she gains increased Attack Speed and Move Speed, and her attacks deal damage in an area around her target. Briar can reactivate this ability while frenzied to take a CHOMP out of her target on her next attack, dealing additional damage based on their missing Health, and healing Briar based on the damage she deals. Head Rush Q Head Rush Q Cooldown13/12/11/10/9 Range475 Briar leaps to a unit and hits enemies with The Heel Wheel (of Pain), stunning them and breaking their Armor. Chilling Scream E Chilling Scream E Cooldown16 Range400 Briar refocuses her mind, removing Blood Frenzy and channeling energy into a powerful scream that damages and slows enemies. While charging, she takes reduced damage and heals for a portion of her max Health. A fully charged scream knocks foes back, dealing additional damage and stunning those who collide with a wall. 98.9% 40.7% 86

First 5 points

Blood Frenzy / Snack Attack W Blood Frenzy / Snack Attack W Cooldown14/13/12/11/10 Range350 Briar leaps forward and shatters her pillory, entering a Blood Frenzy that causes her to relentlessly pursue the nearest enemy (prioritizing champions). While frenzied, she gains increased Attack Speed and Move Speed, and her attacks deal damage in an area around her target. Briar can reactivate this ability while frenzied to take a CHOMP out of her target on her next attack, dealing additional damage based on their missing Health, and healing Briar based on the damage she deals. Chilling Scream E Chilling Scream E Cooldown16 Range400 Briar refocuses her mind, removing Blood Frenzy and channeling energy into a powerful scream that damages and slows enemies. While charging, she takes reduced damage and heals for a portion of her max Health. A fully charged scream knocks foes back, dealing additional damage and stunning those who collide with a wall. Head Rush Q Head Rush Q Cooldown13/12/11/10/9 Range475 Briar leaps to a unit and hits enemies with The Heel Wheel (of Pain), stunning them and breaking their Armor. Blood Frenzy / Snack Attack W Blood Frenzy / Snack Attack W Cooldown14/13/12/11/10 Range350 Briar leaps forward and shatters her pillory, entering a Blood Frenzy that causes her to relentlessly pursue the nearest enemy (prioritizing champions). While frenzied, she gains increased Attack Speed and Move Speed, and her attacks deal damage in an area around her target. Briar can reactivate this ability while frenzied to take a CHOMP out of her target on her next attack, dealing additional damage based on their missing Health, and healing Briar based on the damage she deals. Blood Frenzy / Snack Attack W Blood Frenzy / Snack Attack W Cooldown14/13/12/11/10 Range350 Briar leaps forward and shatters her pillory, entering a Blood Frenzy that causes her to relentlessly pursue the nearest enemy (prioritizing champions). While frenzied, she gains increased Attack Speed and Move Speed, and her attacks deal damage in an area around her target. Briar can reactivate this ability while frenzied to take a CHOMP out of her target on her next attack, dealing additional damage based on their missing Health, and healing Briar based on the damage she deals. 86.0% 38.8% 80
Blood Frenzy / Snack Attack W Blood Frenzy / Snack Attack W Cooldown14/13/12/11/10 Range350 Briar leaps forward and shatters her pillory, entering a Blood Frenzy that causes her to relentlessly pursue the nearest enemy (prioritizing champions). While frenzied, she gains increased Attack Speed and Move Speed, and her attacks deal damage in an area around her target. Briar can reactivate this ability while frenzied to take a CHOMP out of her target on her next attack, dealing additional damage based on their missing Health, and healing Briar based on the damage she deals. Head Rush Q Head Rush Q Cooldown13/12/11/10/9 Range475 Briar leaps to a unit and hits enemies with The Heel Wheel (of Pain), stunning them and breaking their Armor. Chilling Scream E Chilling Scream E Cooldown16 Range400 Briar refocuses her mind, removing Blood Frenzy and channeling energy into a powerful scream that damages and slows enemies. While charging, she takes reduced damage and heals for a portion of her max Health. A fully charged scream knocks foes back, dealing additional damage and stunning those who collide with a wall. Blood Frenzy / Snack Attack W Blood Frenzy / Snack Attack W Cooldown14/13/12/11/10 Range350 Briar leaps forward and shatters her pillory, entering a Blood Frenzy that causes her to relentlessly pursue the nearest enemy (prioritizing champions). While frenzied, she gains increased Attack Speed and Move Speed, and her attacks deal damage in an area around her target. Briar can reactivate this ability while frenzied to take a CHOMP out of her target on her next attack, dealing additional damage based on their missing Health, and healing Briar based on the damage she deals. Blood Frenzy / Snack Attack W Blood Frenzy / Snack Attack W Cooldown14/13/12/11/10 Range350 Briar leaps forward and shatters her pillory, entering a Blood Frenzy that causes her to relentlessly pursue the nearest enemy (prioritizing champions). While frenzied, she gains increased Attack Speed and Move Speed, and her attacks deal damage in an area around her target. Briar can reactivate this ability while frenzied to take a CHOMP out of her target on her next attack, dealing additional damage based on their missing Health, and healing Briar based on the damage she deals. 7.5% 42.9% 7
Chilling Scream E Chilling Scream E Cooldown16 Range400 Briar refocuses her mind, removing Blood Frenzy and channeling energy into a powerful scream that damages and slows enemies. While charging, she takes reduced damage and heals for a portion of her max Health. A fully charged scream knocks foes back, dealing additional damage and stunning those who collide with a wall. Head Rush Q Head Rush Q Cooldown13/12/11/10/9 Range475 Briar leaps to a unit and hits enemies with The Heel Wheel (of Pain), stunning them and breaking their Armor. Blood Frenzy / Snack Attack W Blood Frenzy / Snack Attack W Cooldown14/13/12/11/10 Range350 Briar leaps forward and shatters her pillory, entering a Blood Frenzy that causes her to relentlessly pursue the nearest enemy (prioritizing champions). While frenzied, she gains increased Attack Speed and Move Speed, and her attacks deal damage in an area around her target. Briar can reactivate this ability while frenzied to take a CHOMP out of her target on her next attack, dealing additional damage based on their missing Health, and healing Briar based on the damage she deals. Blood Frenzy / Snack Attack W Blood Frenzy / Snack Attack W Cooldown14/13/12/11/10 Range350 Briar leaps forward and shatters her pillory, entering a Blood Frenzy that causes her to relentlessly pursue the nearest enemy (prioritizing champions). While frenzied, she gains increased Attack Speed and Move Speed, and her attacks deal damage in an area around her target. Briar can reactivate this ability while frenzied to take a CHOMP out of her target on her next attack, dealing additional damage based on their missing Health, and healing Briar based on the damage she deals. Blood Frenzy / Snack Attack W Blood Frenzy / Snack Attack W Cooldown14/13/12/11/10 Range350 Briar leaps forward and shatters her pillory, entering a Blood Frenzy that causes her to relentlessly pursue the nearest enemy (prioritizing champions). While frenzied, she gains increased Attack Speed and Move Speed, and her attacks deal damage in an area around her target. Briar can reactivate this ability while frenzied to take a CHOMP out of her target on her next attack, dealing additional damage based on their missing Health, and healing Briar based on the damage she deals. 6.5% 50.0% 6

Build Order

Percentages are the win rate of players who bought that item.
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 26.2% 42 games order not measured
1st ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector 29.8% 47 games
2nd ItemTitanic HydraTitanic Hydra 3300 +40 Attack Damage+600 Health CleaveAttacks deal physical damage on-hit and to enemies behind the target.Titanic CrescentEmpower your nextCleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.Titanic Hydra 20.0% 30 games
3rd ItemLord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Lord Dominik's Regards 33.3% 24 games
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 26.2% 42 games order not measured
1st ItemTitanic HydraTitanic Hydra 3300 +40 Attack Damage+600 Health CleaveAttacks deal physical damage on-hit and to enemies behind the target.Titanic CrescentEmpower your nextCleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.Titanic Hydra 50.0% 24 games
2nd ItemBlack CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver 48.3% 29 games
3rd ItemDeath's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance 40.0% 20 games
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 26.2% 42 games order not measured
1st ItemBlade of The Ruined KingBlade of The Ruined King 3200 +40 Attack Damage+25% Attack Speed+10% Life Steal Mist's EdgeAttacks deal a percentage of enemy's current Health as bonus physical damage On-Hit.Clawing ShadowsAttacking a champion 3 times Slows them by 30% for 1 second.Blade of The Ruined King 40.0% 15 games
2nd ItemBlack CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver 48.3% 29 games
3rd ItemDeath's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance 40.0% 20 games
Later Items situational, after the core
Death's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.25.0% 12
Guardian AngelGuardian Angel 3200 +55 Attack Damage+45 Armor RebirthUpon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.30.0% 10
Spirit VisageSpirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.50.0% 6
Blade of The Ruined KingBlade of The Ruined King 3200 +40 Attack Damage+25% Attack Speed+10% Life Steal Mist's EdgeAttacks deal a percentage of enemy's current Health as bonus physical damage On-Hit.Clawing ShadowsAttacking a champion 3 times Slows them by 30% for 1 second.20.0% 5
Lord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.100.0% 4
Immortal ShieldbowImmortal Shieldbow 3000 +55 Attack Damage+25% Crit Chance LifelineTaking damage that would reduce your Health below 30% grants a Shield for 3 seconds.33.3% 3
Infinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage 0.0% 3
Sterak's GageSterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.100.0% 2

Full Build Win Rate

61.8% with 6 completed items
All champions 58.0%
Difference (pp) +3.9
Games reaching full build 14.5% (165)
Win rate by completed items
1
35.9% 39
2
35.4% 79
3
37.8% 217
4
51.0% 359
5
56.0% 273
6
61.8% 165

Best Duos

JNG · All Ranks

TOP

WR Δ n
Darius 52.8% +3.1 42
Nasus 53.8% +2.6 38
Yone 51.7% +1.5 35
Garen 51.0% +1.1 34
Mordekaiser 48.2% -0.7 32

MID

WR Δ n
Yasuo 54.2% +4.7 39
Ahri 54.3% +2.2 51
Zed 50.5% +1.3 44
Syndra 49.6% +1.1 43
Viktor 46.9% -1.0 46

BOT

WR Δ n
Ashe 50.8% +2.9 30
Yunara 53.6% +2.2 46
Tristana 51.6% +0.5 44
Jhin 46.9% +0.3 85
Jinx 51.4% -0.5 92

SUP

WR Δ n
Thresh 58.5% +7.4 71
Nautilus 51.7% +3.4 54
Blitzcrank 52.6% +2.8 33
Seraphine 51.7% +1.3 41
Karma 49.8% +1.0 37

All duo partners →

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