Lane
44.7% Win Rate
3.2% Pick Rate
0.5% Ban Rate
2.07 KDA
8.1 CS/min
425.6 Gold/min
856.1 DMG/min
956 Games

Rune Page

41.9% 422 champions
Sorcery
Summon Aery 0.0% 0.0% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Arcane Comet 0.3% 33.3% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate0.3% Win Rate33.3% 3 games
Stormraider's Surge 32.7% 47.0% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate32.7% Win Rate47.0% 313 games
Deathfire Touch 61.7% 43.2% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate61.7% Win Rate43.2% 590 games
Artifact
Axiom Arcanist 0.0% 0.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Manaflow Band 100.0% 43.2% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate100.0% Win Rate43.2% 590 games
Nimbus Cloak 0.0% 0.0% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
Transcendence 33.4% 44.2% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate33.4% Win Rate44.2% 197 games
Celerity 64.7% 42.9% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate64.7% Win Rate42.9% 382 games
Absolute Focus 1.9% 36.4% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate1.9% Win Rate36.4% 11 games
Power
Scorch 80.7% 42.0% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate80.7% Win Rate42.0% 476 games
Waterwalking 1.5% 33.3% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate1.5% Win Rate33.3% 9 games
Gathering Storm 17.8% 49.5% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate17.8% Win Rate49.5% 105 games
Resolve
Strength
Demolish 0.2% 0.0% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate0.2% Win Rate0.0% 1 games
Font of Life 0.2% 0.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate0.2% Win Rate0.0% 1 games
Shield Bash 0.5% 0.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate0.5% Win Rate0.0% 2 games
Resistance
Conditioning 0.7% 0.0% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate0.7% Win Rate0.0% 3 games
Second Wind 16.1% 44.1% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate16.1% Win Rate44.1% 68 games
Bone Plating 82.9% 42.0% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate82.9% Win Rate42.0% 350 games
Vitality
Overgrowth 77.3% 42.6% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate77.3% Win Rate42.6% 326 games
Revitalize 0.0% 0.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Unflinching 22.0% 40.9% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate22.0% Win Rate40.9% 93 games
Stat Shards
Offense
Adaptive Force 3.4% 55.0% Adaptive Force Offense +9 Adaptive Force Pick Rate3.4% Win Rate55.0% 20 games
Attack Speed 95.3% 42.7% Attack Speed Offense +10% Attack Speed Pick Rate95.3% Win Rate42.7% 562 games
Ability Haste 1.4% 50.0% Ability Haste Offense +8 Ability Haste Pick Rate1.4% Win Rate50.0% 8 games
Flex
Adaptive Force 45.6% 45.4% Adaptive Force Flex +9 Adaptive Force Pick Rate45.6% Win Rate45.4% 269 games
Move Speed 53.7% 42.0% Move Speed Flex +2.5% Move Speed Pick Rate53.7% Win Rate42.0% 317 games
Health Scaling 0.7% 0.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.7% Win Rate0.0% 4 games
Defense
Health 70.5% 43.5% Health Defense +65 Health Pick Rate70.5% Win Rate43.5% 416 games
Tenacity and Slow Resist 1.2% 57.1% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate1.2% Win Rate57.1% 7 games
Health Scaling 28.3% 41.9% Health Scaling Defense +10-180 Health (based on level) Pick Rate28.3% Win Rate41.9% 167 games

Skill Order

Q Overload Overload Q Cost40/38/36/34/32 Cooldown5 Range1000 Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed. On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux. W Rune Prison Rune Prison W Cost50/60/70/80/90 Cooldown11/10.5/10/9.5/9 Range615 Ryze traps a target in a cage of runes, damaging them and slowing their movement. If the target has Flux on it, they are instead rooted. E Spell Flux Spell Flux E Cost40/50/60/70/80 Cooldown3.5/3.25/3/2.75/2.5 Range615 Ryze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. Ryze's spells have additional effects against the debuffed enemy. R Realm Warp Realm Warp R Cost100 Cooldown180/160/140 Range3000 Passively, Overload deals even more damage against targets with Flux. On cast, Ryze creates a portal to a nearby location. After a few seconds, allies standing near the portal are teleported to the target location.

Max priority

Overload Q Overload Q Cost40/38/36/34/32 Cooldown5 Range1000 Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed. On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux.› Spell Flux E Spell Flux E Cost40/50/60/70/80 Cooldown3.5/3.25/3/2.75/2.5 Range615 Ryze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. Ryze's spells have additional effects against the debuffed enemy.› Rune Prison W Rune Prison W Cost50/60/70/80/90 Cooldown11/10.5/10/9.5/9 Range615 Ryze traps a target in a cage of runes, damaging them and slowing their movement. If the target has Flux on it, they are instead rooted. 94.3% 32.0% 50

First 5 points

Spell Flux E Spell Flux E Cost40/50/60/70/80 Cooldown3.5/3.25/3/2.75/2.5 Range615 Ryze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. Ryze's spells have additional effects against the debuffed enemy. Overload Q Overload Q Cost40/38/36/34/32 Cooldown5 Range1000 Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed. On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux. Rune Prison W Rune Prison W Cost50/60/70/80/90 Cooldown11/10.5/10/9.5/9 Range615 Ryze traps a target in a cage of runes, damaging them and slowing their movement. If the target has Flux on it, they are instead rooted. Overload Q Overload Q Cost40/38/36/34/32 Cooldown5 Range1000 Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed. On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux. Overload Q Overload Q Cost40/38/36/34/32 Cooldown5 Range1000 Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed. On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux. 74.1% 32.5% 40
Rune Prison W Rune Prison W Cost50/60/70/80/90 Cooldown11/10.5/10/9.5/9 Range615 Ryze traps a target in a cage of runes, damaging them and slowing their movement. If the target has Flux on it, they are instead rooted. Spell Flux E Spell Flux E Cost40/50/60/70/80 Cooldown3.5/3.25/3/2.75/2.5 Range615 Ryze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. Ryze's spells have additional effects against the debuffed enemy. Overload Q Overload Q Cost40/38/36/34/32 Cooldown5 Range1000 Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed. On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux. Overload Q Overload Q Cost40/38/36/34/32 Cooldown5 Range1000 Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed. On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux. Overload Q Overload Q Cost40/38/36/34/32 Cooldown5 Range1000 Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed. On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux. 14.8% 37.5% 8
Spell Flux E Spell Flux E Cost40/50/60/70/80 Cooldown3.5/3.25/3/2.75/2.5 Range615 Ryze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. Ryze's spells have additional effects against the debuffed enemy. Rune Prison W Rune Prison W Cost50/60/70/80/90 Cooldown11/10.5/10/9.5/9 Range615 Ryze traps a target in a cage of runes, damaging them and slowing their movement. If the target has Flux on it, they are instead rooted. Overload Q Overload Q Cost40/38/36/34/32 Cooldown5 Range1000 Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed. On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux. Overload Q Overload Q Cost40/38/36/34/32 Cooldown5 Range1000 Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed. On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux. Overload Q Overload Q Cost40/38/36/34/32 Cooldown5 Range1000 Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed. On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux. 11.1% 50.0% 6

Build Order

Percentages are the win rate of players who bought that item.
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 40.0% 25 games order not measured
1st ItemRod of AgesRod of Ages 2600 +45 Ability Power+350 Health+500 Mana TimelessThis item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level.EternityTaking damage from champions restores 10% of the damage as Mana.Casting an ability heals for 25% of Mana spent.Rod of Ages 28.1% 57 games
›
2nd ItemArchangel's StaffArchangel's Staff 2900 +70 Ability Power+600 Mana+25 Ability Haste AweGain Ability Power equal to 1% bonus Mana.Manaflow (8s, max 5 charges)Landing Abilities grants 5 max Mana (doubled vs. champions).Transforms intoSeraph's Embrace at 360 max Mana.Archangel's Staff 30.0% 50 games
›
3rd ItemActualizerActualizer 2800 +90 Ability Power+300 Mana+10 Ability Haste Mana Made Real (0s)For 8 seconds, your mana is Empowered. While Empowered, your spells cost 100% more Mana, you gain increased Ability damage, Shielding, and Healing, and your basic ability cooldowns progress 30% faster.Actualizer 41.4% 29 games
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 40.0% 25 games order not measured
1st ItemRod of AgesRod of Ages 2600 +45 Ability Power+350 Health+500 Mana TimelessThis item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level.EternityTaking damage from champions restores 10% of the damage as Mana.Casting an ability heals for 25% of Mana spent.Rod of Ages 28.1% 57 games
›
2nd ItemArchangel's StaffArchangel's Staff 2900 +70 Ability Power+600 Mana+25 Ability Haste AweGain Ability Power equal to 1% bonus Mana.Manaflow (8s, max 5 charges)Landing Abilities grants 5 max Mana (doubled vs. champions).Transforms intoSeraph's Embrace at 360 max Mana.Archangel's Staff 30.0% 50 games
›
3rd ItemRabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap 0.0% 6 games
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 40.0% 25 games order not measured
1st ItemRod of AgesRod of Ages 2600 +45 Ability Power+350 Health+500 Mana TimelessThis item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level.EternityTaking damage from champions restores 10% of the damage as Mana.Casting an ability heals for 25% of Mana spent.Rod of Ages 28.1% 57 games
›
2nd ItemArchangel's StaffArchangel's Staff 2900 +70 Ability Power+600 Mana+25 Ability Haste AweGain Ability Power equal to 1% bonus Mana.Manaflow (8s, max 5 charges)Landing Abilities grants 5 max Mana (doubled vs. champions).Transforms intoSeraph's Embrace at 360 max Mana.Archangel's Staff 30.0% 50 games
›
3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass 25.0% 4 games
Later Items situational, after the core
Rabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.44.4% 9
Zhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.16.7% 6
Void StaffVoid Staff 3000 +95 Ability Power+40% Magic Penetration 50.0% 4
ActualizerActualizer 2800 +90 Ability Power+300 Mana+10 Ability Haste Mana Made Real (0s)For 8 seconds, your mana is Empowered. While Empowered, your spells cost 100% more Mana, you gain increased Ability damage, Shielding, and Healing, and your basic ability cooldowns progress 30% faster.0.0% 2
CryptbloomCryptbloom 3000 +75 Ability Power+30% Magic Penetration+20 Ability Haste Life from DeathWhen a champion that you damaged within 3 seconds dies, a nova spreads from their corpse that heals.50.0% 2
MorellonomiconMorellonomicon 2850 +75 Ability Power+350 Health+15 Ability Haste Grievous WoundsDealing magic damage to champions applies 40% Wounds for 3 seconds.0.0% 1
Hextech RocketbeltHextech Rocketbelt 2650 +60 Ability Power+350 Health+10 Ability Haste SupersonicDash in target direction, unleashing missiles that deal magic damage.0.0% 1
Blackfire TorchBlackfire Torch 2800 +80 Ability Power+600 Mana+20 Ability Haste Baleful BlazeDamaging Abilities deals bonus magic damage for 3 seconds.BlackfireFor each enemy champion, epic and large monster affected by yourBaleful Blaze, gain 4% Ability Power.100.0% 1

Full Build Win Rate

37.9% with 6 completed items
All champions 57.6%
Difference (pp) -19.7
Games reaching full build 6.1% (58)
Win rate by completed items
1
22.9% 35
2
35.4% 99
3
35.3% 221
4
52.2% 360
5
53.1% 177
6
37.9% 58

Best Duos

MID · All Ranks

TOP

WR Δ n
Fiora 44.3% -2.0 32
Jayce 37.2% -5.0 35

JNG

WR Δ n
Qiyana 49.3% +4.7 45
Lee Sin 43.2% -1.4 83
Jarvan IV 41.3% -1.7 34

BOT

WR Δ n
Yunara 47.6% +5.0 40
Lucian 43.6% +2.4 38
Zeri 50.0% +1.7 30
Jhin 44.1% +0.5 65
Aphelios 43.7% +0.4 36

SUP

WR Δ n
Lulu 47.9% +3.3 48
Nami 47.4% +2.5 39
Bard 47.0% +2.4 31
Thresh 48.6% +2.2 59
Nautilus 46.3% +2.2 49

All duo partners →

All matchups →