Lane
47.8% Win Rate
5.2% Pick Rate
0.7% Ban Rate
2.26 KDA
8.3 CS/min
434.7 Gold/min
890.2 DMG/min
594 Games

Rune Page

46.8% 282 champions
Sorcery
Summon Aery 0.3% 100.0% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Pick Rate0.3% Win Rate100.0% 2 games
Arcane Comet 0.5% 33.3% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate0.5% Win Rate33.3% 3 games
Stormraider's Surge 29.3% 51.1% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate29.3% Win Rate51.1% 174 games
Deathfire Touch 65.3% 47.2% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate65.3% Win Rate47.2% 388 games
Artifact
Axiom Arcanist 0.0% 0.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Manaflow Band 99.7% 47.0% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate99.7% Win Rate47.0% 387 games
Nimbus Cloak 0.3% 100.0% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate0.3% Win Rate100.0% 1 games
Excellence
Transcendence 28.4% 50.0% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate28.4% Win Rate50.0% 110 games
Celerity 71.6% 46.0% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate71.6% Win Rate46.0% 278 games
Absolute Focus 0.0% 0.0% Absolute Focus Excellence While above 70% health, gain extra adaptive damage.
Power
Scorch 77.8% 46.4% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate77.8% Win Rate46.4% 302 games
Waterwalking 2.3% 55.6% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate2.3% Win Rate55.6% 9 games
Gathering Storm 19.8% 49.4% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate19.8% Win Rate49.4% 77 games
Resolve
Strength
Demolish 0.4% 100.0% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate0.4% Win Rate100.0% 1 games
Font of Life 0.0% 0.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
Shield Bash 0.0% 0.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
Conditioning 1.4% 50.0% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate1.4% Win Rate50.0% 4 games
Second Wind 20.6% 46.6% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate20.6% Win Rate46.6% 58 games
Bone Plating 78.0% 46.8% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate78.0% Win Rate46.8% 220 games
Vitality
Overgrowth 71.6% 46.0% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate71.6% Win Rate46.0% 202 games
Revitalize 0.0% 0.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Unflinching 28.0% 48.1% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate28.0% Win Rate48.1% 79 games
Stat Shards
Offense
Adaptive Force 4.9% 42.1% Adaptive Force Offense +9 Adaptive Force Pick Rate4.9% Win Rate42.1% 19 games
Attack Speed 92.5% 46.5% Attack Speed Offense +10% Attack Speed Pick Rate92.5% Win Rate46.5% 359 games
Ability Haste 2.6% 80.0% Ability Haste Offense +8 Ability Haste Pick Rate2.6% Win Rate80.0% 10 games
Flex
Adaptive Force 41.0% 49.1% Adaptive Force Flex +9 Adaptive Force Pick Rate41.0% Win Rate49.1% 159 games
Move Speed 58.2% 45.6% Move Speed Flex +2.5% Move Speed Pick Rate58.2% Win Rate45.6% 226 games
Health Scaling 0.8% 66.7% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.8% Win Rate66.7% 3 games
Defense
Health 71.4% 46.6% Health Defense +65 Health Pick Rate71.4% Win Rate46.6% 277 games
Tenacity and Slow Resist 1.8% 71.4% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate1.8% Win Rate71.4% 7 games
Health Scaling 26.8% 47.1% Health Scaling Defense +10-180 Health (based on level) Pick Rate26.8% Win Rate47.1% 104 games

Skill Order

Q Overload Overload Q Cost40/38/36/34/32 Cooldown5 Range1000 Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed. On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux. W Rune Prison Rune Prison W Cost50/60/70/80/90 Cooldown11/10.5/10/9.5/9 Range615 Ryze traps a target in a cage of runes, damaging them and slowing their movement. If the target has Flux on it, they are instead rooted. E Spell Flux Spell Flux E Cost35/45/55/65/75 Cooldown3.5/3.25/3/2.75/2.5 Range615 Ryze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. Ryze's spells have additional effects against the debuffed enemy. R Realm Warp Realm Warp R Cost100 Cooldown180/160/140 Range3000 Passively, Overload deals even more damage against targets with Flux. On cast, Ryze creates a portal to a nearby location. After a few seconds, allies standing near the portal are teleported to the target location.

Max priority

Overload Q Overload Q Cost40/38/36/34/32 Cooldown5 Range1000 Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed. On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux. Spell Flux E Spell Flux E Cost35/45/55/65/75 Cooldown3.5/3.25/3/2.75/2.5 Range615 Ryze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. Ryze's spells have additional effects against the debuffed enemy. Rune Prison W Rune Prison W Cost50/60/70/80/90 Cooldown11/10.5/10/9.5/9 Range615 Ryze traps a target in a cage of runes, damaging them and slowing their movement. If the target has Flux on it, they are instead rooted. 95.1% 51.3% 39

First 5 points

Spell Flux E Spell Flux E Cost35/45/55/65/75 Cooldown3.5/3.25/3/2.75/2.5 Range615 Ryze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. Ryze's spells have additional effects against the debuffed enemy. Overload Q Overload Q Cost40/38/36/34/32 Cooldown5 Range1000 Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed. On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux. Rune Prison W Rune Prison W Cost50/60/70/80/90 Cooldown11/10.5/10/9.5/9 Range615 Ryze traps a target in a cage of runes, damaging them and slowing their movement. If the target has Flux on it, they are instead rooted. Overload Q Overload Q Cost40/38/36/34/32 Cooldown5 Range1000 Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed. On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux. Overload Q Overload Q Cost40/38/36/34/32 Cooldown5 Range1000 Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed. On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux. 71.4% 48.0% 25
Rune Prison W Rune Prison W Cost50/60/70/80/90 Cooldown11/10.5/10/9.5/9 Range615 Ryze traps a target in a cage of runes, damaging them and slowing their movement. If the target has Flux on it, they are instead rooted. Spell Flux E Spell Flux E Cost35/45/55/65/75 Cooldown3.5/3.25/3/2.75/2.5 Range615 Ryze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. Ryze's spells have additional effects against the debuffed enemy. Overload Q Overload Q Cost40/38/36/34/32 Cooldown5 Range1000 Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed. On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux. Overload Q Overload Q Cost40/38/36/34/32 Cooldown5 Range1000 Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed. On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux. Overload Q Overload Q Cost40/38/36/34/32 Cooldown5 Range1000 Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed. On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux. 14.3% 60.0% 5
Spell Flux E Spell Flux E Cost35/45/55/65/75 Cooldown3.5/3.25/3/2.75/2.5 Range615 Ryze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. Ryze's spells have additional effects against the debuffed enemy. Rune Prison W Rune Prison W Cost50/60/70/80/90 Cooldown11/10.5/10/9.5/9 Range615 Ryze traps a target in a cage of runes, damaging them and slowing their movement. If the target has Flux on it, they are instead rooted. Overload Q Overload Q Cost40/38/36/34/32 Cooldown5 Range1000 Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed. On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux. Overload Q Overload Q Cost40/38/36/34/32 Cooldown5 Range1000 Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed. On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux. Overload Q Overload Q Cost40/38/36/34/32 Cooldown5 Range1000 Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed. On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux. 14.3% 40.0% 5

Build Order

Percentages are the win rate of players who bought that item.
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 57.1% 14 games order not measured
1st ItemRod of AgesRod of Ages 2600 +45 Ability Power+350 Health+500 Mana TimelessThis item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level.EternityTaking damage from champions restores 10% of the damage as Mana.Casting an ability heals for 25% of Mana spent.Rod of Ages 51.2% 41 games
2nd ItemArchangel's StaffArchangel's Staff 2900 +70 Ability Power+600 Mana+25 Ability Haste AweGain Ability Power equal to 1% bonus Mana.Manaflow (8s, max 5 charges)Landing Abilities grants 5 max Mana (doubled vs. champions).Transforms intoSeraph's Embrace at 360 max Mana.Archangel's Staff 52.5% 40 games
3rd ItemActualizerActualizer 2800 +90 Ability Power+300 Mana+10 Ability Haste Mana Made Real (0s)For 8 seconds, your mana is Empowered. While Empowered, your spells cost 100% more Mana, you gain increased Ability damage, Shielding, and Healing, and your basic ability cooldowns progress 30% faster.Actualizer 40.0% 20 games
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 57.1% 14 games order not measured
1st ItemRod of AgesRod of Ages 2600 +45 Ability Power+350 Health+500 Mana TimelessThis item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level.EternityTaking damage from champions restores 10% of the damage as Mana.Casting an ability heals for 25% of Mana spent.Rod of Ages 51.2% 41 games
2nd ItemArchangel's StaffArchangel's Staff 2900 +70 Ability Power+600 Mana+25 Ability Haste AweGain Ability Power equal to 1% bonus Mana.Manaflow (8s, max 5 charges)Landing Abilities grants 5 max Mana (doubled vs. champions).Transforms intoSeraph's Embrace at 360 max Mana.Archangel's Staff 52.5% 40 games
3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass 100.0% 3 games
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 57.1% 14 games order not measured
1st ItemRod of AgesRod of Ages 2600 +45 Ability Power+350 Health+500 Mana TimelessThis item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level.EternityTaking damage from champions restores 10% of the damage as Mana.Casting an ability heals for 25% of Mana spent.Rod of Ages 51.2% 41 games
2nd ItemArchangel's StaffArchangel's Staff 2900 +70 Ability Power+600 Mana+25 Ability Haste AweGain Ability Power equal to 1% bonus Mana.Manaflow (8s, max 5 charges)Landing Abilities grants 5 max Mana (doubled vs. champions).Transforms intoSeraph's Embrace at 360 max Mana.Archangel's Staff 52.5% 40 games
3rd ItemRabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap 100.0% 2 games
Later Items situational, after the core
Zhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.50.0% 6
Rabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.100.0% 2
Frozen HeartFrozen Heart 2500 +75 Armor+400 Mana+20 Ability Haste Winter's CaressReduce the Attack Speed of nearby champions by 20%.0.0% 2
Void StaffVoid Staff 3000 +95 Ability Power+40% Magic Penetration 0.0% 1

Best Duos

MID · All Ranks

JNG

WR Δ n
Lee Sin 46.6% -1.2 51

BOT

WR Δ n
Caitlyn 52.2% +3.8 32
Jhin 47.9% +2.5 49
Jinx 49.7% +0.2 38
Ezreal 44.1% -1.1 31
Kai'Sa 46.9% -1.3 38

SUP

WR Δ n
Nautilus 47.3% -0.9 35
Lulu 45.5% -2.3 36

All duo partners →

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