
51.0% Win Rate
1.3% Pick Rate
2.6% Ban Rate
3.17 KDA
5.6 CS/min
388.8 Gold/min
499.9 DMG/min
145 Games
Rune Page
Strength
2.1% 33.3%
Demolish Strength Your third attack against turrets deals bonus damage.
97.2% 51.4%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
0.7% 100.0%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
99.3% 51.0%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
0.0% 0.0%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
0.7% 100.0%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
7.6% 63.6%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
1.4% 50.0%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
91.0% 50.4%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Heroism
0.0% 0.0%
Absorb Life Heroism Killing a target heals you.
99.0% 46.5%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
0.0% 0.0%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
95.1% 46.4%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
3.9% 50.0%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
0.0% 0.0%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
0.0% 0.0%
Coup de Grace Combat Deal more damage to low health enemy champions.
1.0% 100.0%
Cut Down Combat Deal more damage to high health enemy champions.
1.0% 100.0%
Last Stand Combat Deal more damage to champions while you are low on health.
Stat Shards
Offense
0.7% 100.0%
Adaptive Force Offense +9 Adaptive Force
98.6% 50.7%
Attack Speed Offense +10% Attack Speed
0.7% 100.0%
Ability Haste Offense +8 Ability Haste
Flex
2.1% 66.7%
Adaptive Force Flex +9 Adaptive Force
10.4% 53.3%
Move Speed Flex +2.5% Move Speed
87.5% 50.8%
Health Scaling Flex +10-180 Health (based on level)
Defense
4.9% 42.9%
Health Defense +65 Health
3.5% 60.0%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
91.7% 51.5%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 42.9% 7 games order not measured
1st Item
Thornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail 50.0% 8 games
› 2nd Item
Hollow Radiance 2800 +400 Health+40 Magic Resist+10 Ability Haste+100% Base Health Regen ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.DesolateKilling an enemy deals magic damage around them.Hollow Radiance 25.0% 4 games
› 3rd Item
Unending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Unending Despair 100.0% 1 games
Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 42.9% 7 games order not measured
1st Item
Sunfire Aegis 2800 +350 Health+50 Armor+10 Ability Haste ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.Sunfire Aegis 0.0% 1 games
› 2nd Item
Dead Man's Plate 2900 +350 Health+55 Armor+4% Move Speed ShipwreckerWhile moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.UnsinkableReduce the effectiveness of Slows by 15%.Dead Man's Plate 0.0% 1 games
› 3rd Item
Protoplasm Harness 2600 +600 Health+20 Ability Haste Lifeline (0s)Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.Protoplasm Harness 0.0% 1 games
Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 42.9% 7 games order not measured
1st Item
Thornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail 50.0% 8 games
› 2nd Item
Sunfire Aegis 2800 +350 Health+50 Armor+10 Ability Haste ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.Sunfire Aegis 100.0% 2 games
› 3rd Item
Randuin's Omen 2700 +350 Health+75 Armor ResilienceReceive 30% less damage from Critical Strikes.HumilitySlow nearby enemies by 70% for 2 seconds.Randuin's Omen 100.0% 1 games
Later Items situational, after the core
Best Duos
JNG · All RanksBOT
WR Δ n
SUP
WR Δ n