Lane
51.0% Win Rate
1.3% Pick Rate
2.6% Ban Rate
3.17 KDA
5.6 CS/min
388.8 Gold/min
499.9 DMG/min
145 Games

Rune Page

47.1% 102 champions
Resolve
Grasp of the Undying 0.0% 0.0% Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
Aftershock 99.3% 51.4% Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. Pick Rate99.3% Win Rate51.4% 144 games
Guardian 0.0% 0.0% Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Strength
Demolish 2.1% 33.3% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate2.1% Win Rate33.3% 3 games
Font of Life 97.2% 51.4% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate97.2% Win Rate51.4% 140 games
Shield Bash 0.7% 100.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate0.7% Win Rate100.0% 1 games
Resistance
Conditioning 99.3% 51.0% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate99.3% Win Rate51.0% 143 games
Second Wind 0.0% 0.0% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
Bone Plating 0.7% 100.0% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate0.7% Win Rate100.0% 1 games
Vitality
Overgrowth 7.6% 63.6% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate7.6% Win Rate63.6% 11 games
Revitalize 1.4% 50.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate1.4% Win Rate50.0% 2 games
Unflinching 91.0% 50.4% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate91.0% Win Rate50.4% 131 games
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 99.0% 46.5% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate99.0% Win Rate46.5% 101 games
Presence of Mind 0.0% 0.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
Legend: Alacrity 95.1% 46.4% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate95.1% Win Rate46.4% 97 games
Legend: Haste 3.9% 50.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate3.9% Win Rate50.0% 4 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 0.0% 0.0% Coup de Grace Combat Deal more damage to low health enemy champions.
Cut Down 1.0% 100.0% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate1.0% Win Rate100.0% 1 games
Last Stand 1.0% 100.0% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate1.0% Win Rate100.0% 1 games
Stat Shards
Offense
Adaptive Force 0.7% 100.0% Adaptive Force Offense +9 Adaptive Force Pick Rate0.7% Win Rate100.0% 1 games
Attack Speed 98.6% 50.7% Attack Speed Offense +10% Attack Speed Pick Rate98.6% Win Rate50.7% 142 games
Ability Haste 0.7% 100.0% Ability Haste Offense +8 Ability Haste Pick Rate0.7% Win Rate100.0% 1 games
Flex
Adaptive Force 2.1% 66.7% Adaptive Force Flex +9 Adaptive Force Pick Rate2.1% Win Rate66.7% 3 games
Move Speed 10.4% 53.3% Move Speed Flex +2.5% Move Speed Pick Rate10.4% Win Rate53.3% 15 games
Health Scaling 87.5% 50.8% Health Scaling Flex +10-180 Health (based on level) Pick Rate87.5% Win Rate50.8% 126 games
Defense
Health 4.9% 42.9% Health Defense +65 Health Pick Rate4.9% Win Rate42.9% 7 games
Tenacity and Slow Resist 3.5% 60.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate3.5% Win Rate60.0% 5 games
Health Scaling 91.7% 51.5% Health Scaling Defense +10-180 Health (based on level) Pick Rate91.7% Win Rate51.5% 132 games

Skill Order

Q Powerball Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. W Defensive Ball Curl Defensive Ball Curl W Cost40 Cooldown7 Range300 Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him. E Frenzying Taunt Frenzying Taunt E Cost50 Cooldown12 Range325 Rammus taunts an enemy champion or monster into a reckless assault against him. R Soaring Slam Soaring Slam R Cost100 Cooldown120/105/90 Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.

Max priority

Powerball Q Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.› Frenzying Taunt E Frenzying Taunt E Cost50 Cooldown12 Range325 Rammus taunts an enemy champion or monster into a reckless assault against him.› Defensive Ball Curl W Defensive Ball Curl W Cost40 Cooldown7 Range300 Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him. 57.1% 75.0% 4

First 5 points

Defensive Ball Curl W Defensive Ball Curl W Cost40 Cooldown7 Range300 Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him. Powerball Q Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. Frenzying Taunt E Frenzying Taunt E Cost50 Cooldown12 Range325 Rammus taunts an enemy champion or monster into a reckless assault against him. Powerball Q Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. Powerball Q Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. 62.5% 80.0% 5

Build Order

Percentages are the win rate of players who bought that item.
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 42.9% 7 games order not measured
1st ItemThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail 50.0% 8 games
›
2nd ItemHollow RadianceHollow Radiance 2800 +400 Health+40 Magic Resist+10 Ability Haste+100% Base Health Regen ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.DesolateKilling an enemy deals magic damage around them.Hollow Radiance 25.0% 4 games
›
3rd ItemUnending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Unending Despair 100.0% 1 games
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 42.9% 7 games order not measured
1st ItemSunfire AegisSunfire Aegis 2800 +350 Health+50 Armor+10 Ability Haste ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.Sunfire Aegis 0.0% 1 games
›
2nd ItemDead Man's PlateDead Man's Plate 2900 +350 Health+55 Armor+4% Move Speed ShipwreckerWhile moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.UnsinkableReduce the effectiveness of Slows by 15%.Dead Man's Plate 0.0% 1 games
›
3rd ItemProtoplasm HarnessProtoplasm Harness 2600 +600 Health+20 Ability Haste Lifeline (0s)Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.Protoplasm Harness 0.0% 1 games
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 42.9% 7 games order not measured
1st ItemThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail 50.0% 8 games
›
2nd ItemSunfire AegisSunfire Aegis 2800 +350 Health+50 Armor+10 Ability Haste ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.Sunfire Aegis 100.0% 2 games
›
3rd ItemRanduin's OmenRanduin's Omen 2700 +350 Health+75 Armor ResilienceReceive 30% less damage from Critical Strikes.HumilitySlow nearby enemies by 70% for 2 seconds.Randuin's Omen 100.0% 1 games
Later Items situational, after the core
Frozen HeartFrozen Heart 2500 +75 Armor+400 Mana+20 Ability Haste Winter's CaressReduce the Attack Speed of nearby champions by 20%.100.0% 2
ThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.0.0% 1
Protoplasm HarnessProtoplasm Harness 2600 +600 Health+20 Ability Haste Lifeline (0s)Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.0.0% 1
Dead Man's PlateDead Man's Plate 2900 +350 Health+55 Armor+4% Move Speed ShipwreckerWhile moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.UnsinkableReduce the effectiveness of Slows by 15%.100.0% 1
Force of NatureForce of Nature 2800 +400 Health+55 Magic Resist+4% Move Speed SteadfastGain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.100.0% 1
Jak'Sho, The ProteanJak'Sho, The Protean 3200 +350 Health+45 Armor+45 Magic Resist Voidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.0.0% 1
Randuin's OmenRanduin's Omen 2700 +350 Health+75 Armor ResilienceReceive 30% less damage from Critical Strikes.HumilitySlow nearby enemies by 70% for 2 seconds.0.0% 1

Best Duos

JNG · All Ranks

BOT

WR Δ n
Caitlyn 52.3% +2.1 11
Jinx 55.6% +0.6 12
Lucian 51.9% +0.4 13
Kai'Sa 50.5% -1.8 14

SUP

WR Δ n
Lulu 50.6% -1.8 10

All duo partners →

All matchups →