Lane
47.2% Win Rate
1.2% Pick Rate
2.0% Ban Rate
3.07 KDA
5.8 CS/min
390.7 Gold/min
505.4 DMG/min
89 Games

Rune Page

48.1% 52 champions
Resolve
Grasp of the Undying 0.0% 0.0% Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
Aftershock 97.8% 48.3% Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. Pick Rate97.8% Win Rate48.3% 87 games
Guardian 0.0% 0.0% Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Strength
Demolish 1.1% 100.0% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate1.1% Win Rate100.0% 1 games
Font of Life 98.9% 47.7% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate98.9% Win Rate47.7% 86 games
Shield Bash 0.0% 0.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
Conditioning 98.9% 47.7% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate98.9% Win Rate47.7% 86 games
Second Wind 0.0% 0.0% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
Bone Plating 1.1% 100.0% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate1.1% Win Rate100.0% 1 games
Vitality
Overgrowth 18.4% 62.5% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate18.4% Win Rate62.5% 16 games
Revitalize 0.0% 0.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Unflinching 81.6% 45.1% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate81.6% Win Rate45.1% 71 games
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 98.1% 47.1% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate98.1% Win Rate47.1% 51 games
Presence of Mind 0.0% 0.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
Legend: Alacrity 100.0% 48.1% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate100.0% Win Rate48.1% 52 games
Legend: Haste 0.0% 0.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 1.9% 100.0% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate1.9% Win Rate100.0% 1 games
Cut Down 0.0% 0.0% Cut Down Combat Deal more damage to high health enemy champions.
Last Stand 0.0% 0.0% Last Stand Combat Deal more damage to champions while you are low on health.
Stat Shards
Offense
Adaptive Force 0.0% 0.0% Adaptive Force Offense +9 Adaptive Force
Attack Speed 100.0% 48.3% Attack Speed Offense +10% Attack Speed Pick Rate100.0% Win Rate48.3% 87 games
Ability Haste 0.0% 0.0% Ability Haste Offense +8 Ability Haste
Flex
Adaptive Force 9.2% 62.5% Adaptive Force Flex +9 Adaptive Force Pick Rate9.2% Win Rate62.5% 8 games
Move Speed 3.4% 66.7% Move Speed Flex +2.5% Move Speed Pick Rate3.4% Win Rate66.7% 3 games
Health Scaling 87.4% 46.1% Health Scaling Flex +10-180 Health (based on level) Pick Rate87.4% Win Rate46.1% 76 games
Defense
Health 3.4% 33.3% Health Defense +65 Health Pick Rate3.4% Win Rate33.3% 3 games
Tenacity and Slow Resist 9.2% 62.5% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate9.2% Win Rate62.5% 8 games
Health Scaling 87.4% 47.4% Health Scaling Defense +10-180 Health (based on level) Pick Rate87.4% Win Rate47.4% 76 games

Skill Order

Q Powerball Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. W Defensive Ball Curl Defensive Ball Curl W Cost40 Cooldown7 Range300 Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him. E Frenzying Taunt Frenzying Taunt E Cost50 Cooldown12 Range325 Rammus taunts an enemy champion or monster into a reckless assault against him. R Soaring Slam Soaring Slam R Cost100 Cooldown120/105/90 Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.

Max priority

Powerball Q Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. Frenzying Taunt E Frenzying Taunt E Cost50 Cooldown12 Range325 Rammus taunts an enemy champion or monster into a reckless assault against him. Defensive Ball Curl W Defensive Ball Curl W Cost40 Cooldown7 Range300 Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him. 87.5% 28.6% 7

First 5 points

Defensive Ball Curl W Defensive Ball Curl W Cost40 Cooldown7 Range300 Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him. Powerball Q Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. Frenzying Taunt E Frenzying Taunt E Cost50 Cooldown12 Range325 Rammus taunts an enemy champion or monster into a reckless assault against him. Powerball Q Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. Powerball Q Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. 66.7% 33.3% 6

Build Order

Percentages are the win rate of players who bought that item.
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 40.0% 5 games order not measured
1st ItemThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail 44.4% 9 games
2nd ItemHollow RadianceHollow Radiance 2800 +400 Health+40 Magic Resist+10 Ability Haste+100% Base Health Regen ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.DesolateKilling an enemy deals magic damage around them.Hollow Radiance 25.0% 4 games
3rd ItemRanduin's OmenRanduin's Omen 2700 +350 Health+75 Armor ResilienceReceive 30% less damage from Critical Strikes.HumilitySlow nearby enemies by 70% for 2 seconds.Randuin's Omen 33.3% 3 games
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 40.0% 5 games order not measured
1st ItemThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail 44.4% 9 games
2nd ItemSunfire AegisSunfire Aegis 2800 +350 Health+50 Armor+10 Ability Haste ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.Sunfire Aegis 66.7% 3 games
3rd ItemRanduin's OmenRanduin's Omen 2700 +350 Health+75 Armor ResilienceReceive 30% less damage from Critical Strikes.HumilitySlow nearby enemies by 70% for 2 seconds.Randuin's Omen 33.3% 3 games
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 40.0% 5 games order not measured
1st ItemThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail 44.4% 9 games
2nd ItemHollow RadianceHollow Radiance 2800 +400 Health+40 Magic Resist+10 Ability Haste+100% Base Health Regen ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.DesolateKilling an enemy deals magic damage around them.Hollow Radiance 25.0% 4 games
3rd ItemJak'Sho, The ProteanJak'Sho, The Protean 3200 +350 Health+45 Armor+45 Magic Resist Voidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.Jak'Sho, The Protean 0.0% 1 games
Later Items situational, after the core
Protoplasm HarnessProtoplasm Harness 2600 +600 Health+20 Ability Haste Lifeline (0s)Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.0.0% 1
Randuin's OmenRanduin's Omen 2700 +350 Health+75 Armor ResilienceReceive 30% less damage from Critical Strikes.HumilitySlow nearby enemies by 70% for 2 seconds.0.0% 1

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