
54.9% Win Rate
5.7% Pick Rate
3.1% Ban Rate
2.19 KDA
7.5 CS/min
435.4 Gold/min
822.4 DMG/min
82 Games
Rune Page
Heroism
7.3% 50.0%
Absorb Life Heroism Killing a target heals you.
92.7% 56.9%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
0.0% 0.0%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
76.4% 61.9%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
23.6% 38.5%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
0.0% 0.0%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
3.6% 50.0%
Coup de Grace Combat Deal more damage to low health enemy champions.
3.6% 50.0%
Cut Down Combat Deal more damage to high health enemy champions.
92.7% 56.9%
Last Stand Combat Deal more damage to champions while you are low on health.
Strength
3.8% 50.0%
Demolish Strength Your third attack against turrets deals bonus damage.
0.0% 0.0%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
0.0% 0.0%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
3.8% 100.0%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
41.5% 40.9%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
54.7% 65.5%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
35.8% 52.6%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
7.5% 25.0%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
52.8% 64.3%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
94.5% 57.7%
Adaptive Force Offense +9 Adaptive Force
3.6% 50.0%
Attack Speed Offense +10% Attack Speed
1.8% 0.0%
Ability Haste Offense +8 Ability Haste
Flex
100.0% 56.4%
Adaptive Force Flex +9 Adaptive Force
0.0% 0.0%
Move Speed Flex +2.5% Move Speed
0.0% 0.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
47.3% 46.2%
Health Defense +65 Health
1.8% 0.0%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
50.9% 67.9%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 50.0% 4 games order not measured
1st Item
Eclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse 40.0% 5 games
› 2nd Item
Black Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver 66.7% 3 games
› 3rd Item
Death's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance 66.7% 3 games
Later Items situational, after the core