
46.9% Win Rate
5.4% Pick Rate
4.3% Ban Rate
1.77 KDA
7.5 CS/min
417.9 Gold/min
780.9 DMG/min
1405 Games
Rune Page
Heroism
7.0% 44.3%
Absorb Life Heroism Killing a target heals you.
93.0% 47.0%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
0.0% 0.0%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
78.8% 45.5%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
21.2% 51.7%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
0.0% 0.0%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
1.5% 53.3%
Coup de Grace Combat Deal more damage to low health enemy champions.
5.0% 42.0%
Cut Down Combat Deal more damage to high health enemy champions.
93.5% 47.0%
Last Stand Combat Deal more damage to champions while you are low on health.
Strength
5.9% 50.9%
Demolish Strength Your third attack against turrets deals bonus damage.
0.1% 100.0%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
0.0% 0.0%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
0.9% 33.3%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
30.6% 47.0%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
66.9% 46.7%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
21.4% 45.7%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
10.7% 50.0%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
63.5% 46.3%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
91.6% 46.4%
Adaptive Force Offense +9 Adaptive Force
7.6% 51.3%
Attack Speed Offense +10% Attack Speed
0.8% 50.0%
Ability Haste Offense +8 Ability Haste
Flex
99.5% 46.8%
Adaptive Force Flex +9 Adaptive Force
0.2% 100.0%
Move Speed Flex +2.5% Move Speed
0.3% 33.3%
Health Scaling Flex +10-180 Health (based on level)
Defense
39.7% 48.9%
Health Defense +65 Health
2.8% 42.9%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
57.5% 45.6%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 46.2% 65 games order not measured
1st Item
Eclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse 45.1% 71 games
› 2nd Item
Black Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver 40.5% 37 games
› 3rd Item
Death's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance 63.0% 27 games
Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 46.2% 65 games order not measured
1st Item
Eclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse 45.1% 71 games
› 2nd Item
Black Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver 40.5% 37 games
› 3rd Item
Sterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Sterak's Gage 55.6% 18 games
Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 46.2% 65 games order not measured
1st Item
Eclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse 45.1% 71 games
› 2nd Item
Spear of Shojin 3100 +45 Attack Damage+450 Health DragonforceGain 25 Basic Ability Haste.Focused WillDealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).Spear of Shojin 57.1% 14 games
› 3rd Item
Sterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Sterak's Gage 55.6% 18 games
Later Items situational, after the core
Full Build Win Rate
55.6% with 6 completed items
All champions 57.5%
Difference (pp) -2.0
Games reaching full build 5.1% (72)
Win rate by completed items
125.0% 72
237.7% 183
340.8% 409
453.1% 454
559.5% 205
655.6% 72
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