Lane
49.2% Win Rate
8.1% Pick Rate
3.1% Ban Rate
2.86 KDA
1.5 CS/min
308.2 Gold/min
404.9 DMG/min
844 Games

Rune Page

47.3% 408 champions
Sorcery
Summon Aery 59.1% 49.5% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Pick Rate59.1% Win Rate49.5% 499 games
Arcane Comet 37.8% 48.0% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate37.8% Win Rate48.0% 319 games
Stormraider's Surge 0.1% 100.0% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate0.1% Win Rate100.0% 1 games
Deathfire Touch 0.8% 85.7% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate0.8% Win Rate85.7% 7 games
Artifact
Axiom Arcanist 18.6% 46.2% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate18.6% Win Rate46.2% 93 games
Manaflow Band 68.3% 47.8% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate68.3% Win Rate47.8% 341 games
Nimbus Cloak 13.0% 63.1% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate13.0% Win Rate63.1% 65 games
Excellence
Transcendence 90.8% 49.9% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate90.8% Win Rate49.9% 453 games
Celerity 5.8% 51.7% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate5.8% Win Rate51.7% 29 games
Absolute Focus 3.4% 35.3% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate3.4% Win Rate35.3% 17 games
Power
Scorch 30.3% 57.6% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate30.3% Win Rate57.6% 151 games
Waterwalking 0.6% 33.3% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate0.6% Win Rate33.3% 3 games
Gathering Storm 69.1% 46.1% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate69.1% Win Rate46.1% 345 games
Resolve
Strength
Demolish 0.0% 0.0% Demolish Strength Your third attack against turrets deals bonus damage.
Font of Life 83.8% 47.4% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate83.8% Win Rate47.4% 342 games
Shield Bash 0.7% 66.7% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate0.7% Win Rate66.7% 3 games
Resistance
Conditioning 1.5% 50.0% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate1.5% Win Rate50.0% 6 games
Second Wind 1.0% 0.0% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate1.0% Win Rate0.0% 4 games
Bone Plating 14.0% 50.9% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate14.0% Win Rate50.9% 57 games
Vitality
Overgrowth 0.2% 100.0% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate0.2% Win Rate100.0% 1 games
Revitalize 97.8% 46.6% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate97.8% Win Rate46.6% 399 games
Unflinching 1.0% 75.0% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate1.0% Win Rate75.0% 4 games
Stat Shards
Offense
Adaptive Force 19.8% 59.6% Adaptive Force Offense +9 Adaptive Force Pick Rate19.8% Win Rate59.6% 99 games
Attack Speed 2.8% 57.1% Attack Speed Offense +10% Attack Speed Pick Rate2.8% Win Rate57.1% 14 games
Ability Haste 77.4% 46.6% Ability Haste Offense +8 Ability Haste Pick Rate77.4% Win Rate46.6% 386 games
Flex
Adaptive Force 90.4% 49.2% Adaptive Force Flex +9 Adaptive Force Pick Rate90.4% Win Rate49.2% 451 games
Move Speed 8.2% 48.8% Move Speed Flex +2.5% Move Speed Pick Rate8.2% Win Rate48.8% 41 games
Health Scaling 1.4% 71.4% Health Scaling Flex +10-180 Health (based on level) Pick Rate1.4% Win Rate71.4% 7 games
Defense
Health 85.6% 47.8% Health Defense +65 Health Pick Rate85.6% Win Rate47.8% 427 games
Tenacity and Slow Resist 4.4% 45.5% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate4.4% Win Rate45.5% 22 games
Health Scaling 10.0% 66.0% Health Scaling Defense +10-180 Health (based on level) Pick Rate10.0% Win Rate66.0% 50 games

Skill Order

Q Inner Flame Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. W Focused Resolve Focused Resolve W Cost50/55/60/65/70 Cooldown12 Range675 Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration. E Inspire Inspire E Cost60/65/70/75/80 Cooldown10/9.5/9/8.5/8 Range800 Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions. R Mantra Mantra R Cooldown40/38/36 Range1100 Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.

Max priority

Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. Inspire E Inspire E Cost60/65/70/75/80 Cooldown10/9.5/9/8.5/8 Range800 Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions. Focused Resolve W Focused Resolve W Cost50/55/60/65/70 Cooldown12 Range675 Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration. 63.4% 42.3% 26
Inspire E Inspire E Cost60/65/70/75/80 Cooldown10/9.5/9/8.5/8 Range800 Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions. Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. Focused Resolve W Focused Resolve W Cost50/55/60/65/70 Cooldown12 Range675 Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration. 31.7% 30.8% 13

First 5 points

Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. Inspire E Inspire E Cost60/65/70/75/80 Cooldown10/9.5/9/8.5/8 Range800 Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions. Focused Resolve W Focused Resolve W Cost50/55/60/65/70 Cooldown12 Range675 Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration. Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. 76.2% 31.2% 48
Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. Focused Resolve W Focused Resolve W Cost50/55/60/65/70 Cooldown12 Range675 Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration. Inspire E Inspire E Cost60/65/70/75/80 Cooldown10/9.5/9/8.5/8 Range800 Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions. Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. 14.3% 22.2% 9
Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. Inspire E Inspire E Cost60/65/70/75/80 Cooldown10/9.5/9/8.5/8 Range800 Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions. Focused Resolve W Focused Resolve W Cost50/55/60/65/70 Cooldown12 Range675 Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration. Inspire E Inspire E Cost60/65/70/75/80 Cooldown10/9.5/9/8.5/8 Range800 Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions. Inspire E Inspire E Cost60/65/70/75/80 Cooldown10/9.5/9/8.5/8 Range800 Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions. 9.5% 66.7% 6

Build Order

Percentages are the win rate of players who bought that item.
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 40.6% 64 games order not measured
1st ItemMoonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer 34.8% 23 games
2nd ItemEchoes of HeliaEchoes of Helia 2200 +35 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Soul SiphonGain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes allSoul Charges to restore Health.Echoes of Helia 22.2% 9 games
3rd ItemRedemptionRedemption 2300 +30 Ability Power+15 Ability Haste+100% Base Mana Regen+10% Heal and Shield Power InterventionRestore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.Redemption 28.6% 7 games
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 40.6% 64 games order not measured
1st ItemEchoes of HeliaEchoes of Helia 2200 +35 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Soul SiphonGain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes allSoul Charges to restore Health.Echoes of Helia 42.9% 35 games
2nd ItemMoonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer 33.3% 21 games
3rd ItemRedemptionRedemption 2300 +30 Ability Power+15 Ability Haste+100% Base Mana Regen+10% Heal and Shield Power InterventionRestore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.Redemption 28.6% 7 games
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 40.6% 64 games order not measured
1st ItemMoonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer 34.8% 23 games
2nd ItemRedemptionRedemption 2300 +30 Ability Power+15 Ability Haste+100% Base Mana Regen+10% Heal and Shield Power InterventionRestore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.Redemption 62.5% 8 games
3rd ItemShurelya's BattlesongShurelya's Battlesong 2200 +50 Ability Power+15 Ability Haste+4% Move Speed+125% Base Mana Regen Inspiring SpeechGrant nearby allies 30% Move Speed for 4 seconds.Shurelya's Battlesong 66.7% 3 games
Later Items situational, after the core
RedemptionRedemption 2300 +30 Ability Power+15 Ability Haste+100% Base Mana Regen+10% Heal and Shield Power InterventionRestore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.50.0% 2
MorellonomiconMorellonomicon 2850 +75 Ability Power+350 Health+15 Ability Haste Grievous WoundsDealing magic damage to champions applies 40% Wounds for 3 seconds.50.0% 2
Shurelya's BattlesongShurelya's Battlesong 2200 +50 Ability Power+15 Ability Haste+4% Move Speed+125% Base Mana Regen Inspiring SpeechGrant nearby allies 30% Move Speed for 4 seconds.100.0% 1
Protoplasm HarnessProtoplasm Harness 2600 +600 Health+20 Ability Haste Lifeline (0s)Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.100.0% 1
Locket of the Iron SolariLocket of the Iron Solari 2200 +200 Health+30 Armor+30 Magic Resist+10 Ability Haste DevotionGrant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.100.0% 1

Full Build Win Rate

63.0% with 6 completed items
All champions 58.3%
Difference (pp) +4.7
Games reaching full build 6.4% (54)
Win rate by completed items
2
23.8% 21
3
40.2% 179
4
48.4% 337
5
56.0% 243
6
63.0% 54

Best Duos

SUP · All Ranks

BOT

WR Δ n
Yunara 55.0% +4.6 35
Ezreal 50.2% +4.4 162
Kai'Sa 49.4% +1.2 41
Jhin 46.3% +0.4 88
Caitlyn 49.2% +0.2 81

All duo partners →

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