Lane
51.4% Win Rate
5.0% Pick Rate
9.9% Ban Rate
2.05 KDA
7.5 CS/min
465.4 Gold/min
964.5 DMG/min
570 Games

Rune Page

49.4% 251 champions
Sorcery
Summon Aery 0.0% 0.0% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Arcane Comet 3.3% 68.4% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate3.3% Win Rate68.4% 19 games
Stormraider's Surge 11.8% 52.2% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate11.8% Win Rate52.2% 67 games
Deathfire Touch 68.2% 50.9% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate68.2% Win Rate50.9% 389 games
Artifact
Axiom Arcanist 3.6% 57.1% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate3.6% Win Rate57.1% 14 games
Manaflow Band 5.7% 40.9% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate5.7% Win Rate40.9% 22 games
Nimbus Cloak 90.7% 51.3% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate90.7% Win Rate51.3% 353 games
Excellence
Transcendence 94.3% 51.2% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate94.3% Win Rate51.2% 367 games
Celerity 1.0% 50.0% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate1.0% Win Rate50.0% 4 games
Absolute Focus 4.6% 44.4% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate4.6% Win Rate44.4% 18 games
Power
Scorch 96.1% 50.5% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate96.1% Win Rate50.5% 374 games
Waterwalking 0.0% 0.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river.
Gathering Storm 3.9% 60.0% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate3.9% Win Rate60.0% 15 games
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 0.8% 0.0% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate0.8% Win Rate0.0% 2 games
Presence of Mind 0.4% 0.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate0.4% Win Rate0.0% 1 games
Legend
Legend: Alacrity 23.9% 46.7% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate23.9% Win Rate46.7% 60 games
Legend: Haste 74.5% 50.8% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate74.5% Win Rate50.8% 187 games
Legend: Bloodline 0.4% 100.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. Pick Rate0.4% Win Rate100.0% 1 games
Combat
Coup de Grace 4.4% 45.5% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate4.4% Win Rate45.5% 11 games
Cut Down 94.4% 49.4% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate94.4% Win Rate49.4% 237 games
Last Stand 1.2% 66.7% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate1.2% Win Rate66.7% 3 games
Stat Shards
Offense
Adaptive Force 94.6% 51.4% Adaptive Force Offense +9 Adaptive Force Pick Rate94.6% Win Rate51.4% 368 games
Attack Speed 4.6% 50.0% Attack Speed Offense +10% Attack Speed Pick Rate4.6% Win Rate50.0% 18 games
Ability Haste 0.8% 0.0% Ability Haste Offense +8 Ability Haste Pick Rate0.8% Win Rate0.0% 3 games
Flex
Adaptive Force 99.5% 50.9% Adaptive Force Flex +9 Adaptive Force Pick Rate99.5% Win Rate50.9% 387 games
Move Speed 0.5% 50.0% Move Speed Flex +2.5% Move Speed Pick Rate0.5% Win Rate50.0% 2 games
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 92.0% 51.1% Health Defense +65 Health Pick Rate92.0% Win Rate51.1% 358 games
Tenacity and Slow Resist 0.8% 33.3% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate0.8% Win Rate33.3% 3 games
Health Scaling 7.2% 50.0% Health Scaling Defense +10-180 Health (based on level) Pick Rate7.2% Win Rate50.0% 28 games

Skill Order

Q Parrrley Parrrley Q Cost50/45/40/35/30 Cooldown4.5 Range625 Shoots target, plundering Gold for each enemy unit killed. W Remove Scurvy Remove Scurvy W Cost60/70/80/90/100 Cooldown22/20/18/16/14 Range400 Eats citrus to cure crowd control effects and restore Health. E Powder Keg Powder Keg E Range1000 Gangplank uncovers a powder keg at target location. If he attacks it, it explodes, spreading the attack's damage to enemies in the area, slowing them. R Cannon Barrage Cannon Barrage R Cost100 Cooldown160/140/120 Gangplank signals his ship to bombard an area, slowing and damaging enemies.

Max priority

Parrrley Q Parrrley Q Cost50/45/40/35/30 Cooldown4.5 Range625 Shoots target, plundering Gold for each enemy unit killed.› Powder Keg E Powder Keg E Range1000 Gangplank uncovers a powder keg at target location. If he attacks it, it explodes, spreading the attack's damage to enemies in the area, slowing them.› Remove Scurvy W Remove Scurvy W Cost60/70/80/90/100 Cooldown22/20/18/16/14 Range400 Eats citrus to cure crowd control effects and restore Health. 98.1% 56.9% 51

First 5 points

Powder Keg E Powder Keg E Range1000 Gangplank uncovers a powder keg at target location. If he attacks it, it explodes, spreading the attack's damage to enemies in the area, slowing them. Parrrley Q Parrrley Q Cost50/45/40/35/30 Cooldown4.5 Range625 Shoots target, plundering Gold for each enemy unit killed. Remove Scurvy W Remove Scurvy W Cost60/70/80/90/100 Cooldown22/20/18/16/14 Range400 Eats citrus to cure crowd control effects and restore Health. Parrrley Q Parrrley Q Cost50/45/40/35/30 Cooldown4.5 Range625 Shoots target, plundering Gold for each enemy unit killed. Parrrley Q Parrrley Q Cost50/45/40/35/30 Cooldown4.5 Range625 Shoots target, plundering Gold for each enemy unit killed. 57.8% 46.2% 26
Parrrley Q Parrrley Q Cost50/45/40/35/30 Cooldown4.5 Range625 Shoots target, plundering Gold for each enemy unit killed. Powder Keg E Powder Keg E Range1000 Gangplank uncovers a powder keg at target location. If he attacks it, it explodes, spreading the attack's damage to enemies in the area, slowing them. Remove Scurvy W Remove Scurvy W Cost60/70/80/90/100 Cooldown22/20/18/16/14 Range400 Eats citrus to cure crowd control effects and restore Health. Parrrley Q Parrrley Q Cost50/45/40/35/30 Cooldown4.5 Range625 Shoots target, plundering Gold for each enemy unit killed. Parrrley Q Parrrley Q Cost50/45/40/35/30 Cooldown4.5 Range625 Shoots target, plundering Gold for each enemy unit killed. 22.2% 30.0% 10
Powder Keg E Powder Keg E Range1000 Gangplank uncovers a powder keg at target location. If he attacks it, it explodes, spreading the attack's damage to enemies in the area, slowing them. Parrrley Q Parrrley Q Cost50/45/40/35/30 Cooldown4.5 Range625 Shoots target, plundering Gold for each enemy unit killed. Parrrley Q Parrrley Q Cost50/45/40/35/30 Cooldown4.5 Range625 Shoots target, plundering Gold for each enemy unit killed. Remove Scurvy W Remove Scurvy W Cost60/70/80/90/100 Cooldown22/20/18/16/14 Range400 Eats citrus to cure crowd control effects and restore Health. Parrrley Q Parrrley Q Cost50/45/40/35/30 Cooldown4.5 Range625 Shoots target, plundering Gold for each enemy unit killed. 20.0% 88.9% 9

Build Order

Percentages are the win rate of players who bought that item.
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 54.5% 22 games order not measured
1st ItemEssence ReaverEssence Reaver 3050 +50 Attack Damage+20 Ability Haste+25% Crit Chance SpellbladeAfter using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.Essence Reaver 55.4% 56 games
›
2nd ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector 57.1% 21 games
›
3rd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge 66.7% 15 games
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 54.5% 22 games order not measured
1st ItemEssence ReaverEssence Reaver 3050 +50 Attack Damage+20 Ability Haste+25% Crit Chance SpellbladeAfter using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.Essence Reaver 55.4% 56 games
›
2nd ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector 57.1% 21 games
›
3rd ItemLord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Lord Dominik's Regards 70.0% 10 games
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 54.5% 22 games order not measured
1st ItemEssence ReaverEssence Reaver 3050 +50 Attack Damage+20 Ability Haste+25% Crit Chance SpellbladeAfter using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.Essence Reaver 55.4% 56 games
›
2nd ItemLord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Lord Dominik's Regards 57.1% 14 games
›
3rd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge 66.7% 15 games
Later Items situational, after the core
Infinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage 75.0% 8
Immortal ShieldbowImmortal Shieldbow 3000 +55 Attack Damage+25% Crit Chance LifelineTaking damage that would reduce your Health below 30% grants a Shield for 3 seconds.60.0% 5
Voltaic CycloswordVoltaic Cyclosword 3000 +55 Attack Damage+10 Lethality+10 Ability Haste GalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.100.0% 4
Lord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.75.0% 4
Guardian AngelGuardian Angel 3200 +55 Attack Damage+45 Armor RebirthUpon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.50.0% 2
The CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.50.0% 2
Death's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.0.0% 1
Chempunk ChainswordChempunk Chainsword 3000 +45 Attack Damage+450 Health+15 Ability Haste HackshornDealing physical damage applies 40% Wounds to enemy champions for 3 seconds.100.0% 1

Full Build Win Rate

53.2% with 6 completed items
All champions 57.8%
Difference (pp) -4.6
Games reaching full build 13.5% (77)
Win rate by completed items
1
40.0% 25
2
43.1% 58
3
43.2% 132
4
61.1% 167
5
55.0% 100
6
53.2% 77

Best Duos

TOP · All Ranks

MID

WR Δ n
Ahri 52.3% +2.2 30

BOT

WR Δ n
Kai'Sa 54.4% +3.5 55
Yunara 49.5% -0.6 31
Jhin 46.7% -3.7 54

SUP

WR Δ n
Nautilus 53.4% +4.3 42
Thresh 57.1% +3.6 47
Lulu 43.4% -7.7 36

All duo partners →

All matchups →