
47.6% Win Rate
2.6% Pick Rate
4.8% Ban Rate
1.76 KDA
7.6 CS/min
424.9 Gold/min
854.8 DMG/min
231 Games
Rune Page
Heroism
1.3% 100.0%
Absorb Life Heroism Killing a target heals you.
81.0% 46.9%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
17.7% 42.9%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
15.2% 50.0%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
12.7% 50.0%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
72.2% 45.6%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
3.8% 33.3%
Coup de Grace Combat Deal more damage to low health enemy champions.
8.9% 42.9%
Cut Down Combat Deal more damage to high health enemy champions.
87.3% 47.8%
Last Stand Combat Deal more damage to champions while you are low on health.
Strength
80.8% 40.7%
Demolish Strength Your third attack against turrets deals bonus damage.
0.0% 0.0%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
0.0% 0.0%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
4.1% 33.3%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
8.2% 50.0%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
78.1% 47.4%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
9.6% 57.1%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
8.2% 50.0%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
11.0% 50.0%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
8.9% 42.9%
Adaptive Force Offense +9 Adaptive Force
89.9% 46.5%
Attack Speed Offense +10% Attack Speed
1.3% 100.0%
Ability Haste Offense +8 Ability Haste
Flex
92.4% 47.9%
Adaptive Force Flex +9 Adaptive Force
3.8% 66.7%
Move Speed Flex +2.5% Move Speed
3.8% 0.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
19.0% 66.7%
Health Defense +65 Health
6.3% 0.0%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
74.7% 45.8%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 53.8% 13 games order not measured
1st Item
Trinity Force 3333 +36 Attack Damage+30% Attack Speed+333 Health+15 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit.QuickenAttacking grants 20 Move Speed for 2 seconds.Trinity Force 53.8% 13 games
› 2nd Item
Hullbreaker 3000 +40 Attack Damage+500 Health+4% Move Speed SkipperEvery fifth Attack against champions and epic monsters deals bonus physical damage, increased against Structures.Boarding PartyNearby allied siege and super minions gain Armor and Magic Resist.Hullbreaker 33.3% 3 games
› 3rd Item
Spear of Shojin 3100 +45 Attack Damage+450 Health DragonforceGain 25 Basic Ability Haste.Focused WillDealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).Spear of Shojin 50.0% 2 games
Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 53.8% 13 games order not measured
1st Item
Eclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse 100.0% 1 games
› 2nd Item
Serpent's Fang 2500 +55 Attack Damage+15 Lethality Shield ReaverDamaging an enemy champion reduces Shields they gain by % for 3 seconds.If they were not already affected byShield Reaver, reduce Shields on them by %.Serpent's Fang 100.0% 1 games
› 3rd Item
Black Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver 100.0% 1 games
Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 53.8% 13 games order not measured
1st Item
Voltaic Cyclosword 3000 +55 Attack Damage+10 Lethality+10 Ability Haste GalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.Voltaic Cyclosword 100.0% 3 games
› 2nd Item
Bastionbreaker 3000 +55 Attack Damage+18 Lethality+15 Ability Haste Shaped Charge (0s)Dealing Ability damage to a Champion or Epic Monster deals an additional true damage.SabotageTaking down a champion within 3 seconds of damaging them grants Sabotage for 25000 seconds. While you have Sabotage, your next Attack against an Epic Monster or Turret deals an additional true damage over 3 seconds.Bastionbreaker 100.0% 1 games
› 3rd Item
Youmuu's Ghostblade 2800 +55 Attack Damage+18 Lethality+4% Move Speed HauntGain Move Speed while out of combat.Wraith StepGain Move Speed and Ghosting for seconds.Youmuu's Ghostblade 100.0% 1 games
Later Items situational, after the core
Best Duos
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