Lane
47.4% Win Rate
2.6% Pick Rate
1.0% Ban Rate
2.23 KDA
3.4 CS/min
345.4 Gold/min
653.8 DMG/min
228 Games

Rune Page

48.1% 108 champions
Resolve
Grasp of the Undying 78.9% 51.1% Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. Pick Rate78.9% Win Rate51.1% 180 games
Aftershock 0.0% 0.0% Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
Guardian 17.5% 32.5% Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield. Pick Rate17.5% Win Rate32.5% 40 games
Strength
Demolish 2.8% 20.0% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate2.8% Win Rate20.0% 5 games
Font of Life 4.4% 87.5% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate4.4% Win Rate87.5% 8 games
Shield Bash 92.8% 50.3% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate92.8% Win Rate50.3% 167 games
Resistance
Conditioning 4.4% 50.0% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate4.4% Win Rate50.0% 8 games
Second Wind 87.2% 51.0% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate87.2% Win Rate51.0% 157 games
Bone Plating 8.3% 53.3% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate8.3% Win Rate53.3% 15 games
Vitality
Overgrowth 25.0% 55.6% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate25.0% Win Rate55.6% 45 games
Revitalize 27.2% 57.1% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate27.2% Win Rate57.1% 49 games
Unflinching 47.8% 45.3% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate47.8% Win Rate45.3% 86 games
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 78.7% 48.2% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate78.7% Win Rate48.2% 85 games
Presence of Mind 0.9% 0.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate0.9% Win Rate0.0% 1 games
Legend
Legend: Alacrity 99.1% 48.6% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate99.1% Win Rate48.6% 107 games
Legend: Haste 0.0% 0.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 11.1% 41.7% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate11.1% Win Rate41.7% 12 games
Cut Down 1.9% 100.0% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate1.9% Win Rate100.0% 2 games
Last Stand 8.3% 44.4% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate8.3% Win Rate44.4% 9 games
Stat Shards
Offense
Adaptive Force 2.8% 80.0% Adaptive Force Offense +9 Adaptive Force Pick Rate2.8% Win Rate80.0% 5 games
Attack Speed 96.1% 50.3% Attack Speed Offense +10% Attack Speed Pick Rate96.1% Win Rate50.3% 173 games
Ability Haste 1.1% 50.0% Ability Haste Offense +8 Ability Haste Pick Rate1.1% Win Rate50.0% 2 games
Flex
Adaptive Force 1.7% 33.3% Adaptive Force Flex +9 Adaptive Force Pick Rate1.7% Win Rate33.3% 3 games
Move Speed 3.3% 66.7% Move Speed Flex +2.5% Move Speed Pick Rate3.3% Win Rate66.7% 6 games
Health Scaling 95.0% 50.9% Health Scaling Flex +10-180 Health (based on level) Pick Rate95.0% Win Rate50.9% 171 games
Defense
Health 22.2% 50.0% Health Defense +65 Health Pick Rate22.2% Win Rate50.0% 40 games
Tenacity and Slow Resist 6.1% 63.6% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate6.1% Win Rate63.6% 11 games
Health Scaling 71.7% 50.4% Health Scaling Defense +10-180 Health (based on level) Pick Rate71.7% Win Rate50.4% 129 games

Skill Order

Q Tongue Lash Tongue Lash Q Cost50/46/42/38/34 Cooldown7/6.5/6/5.5/5 Range900 Tahm Kench lashes out with his tongue, damaging and slowing the first unit hit and healing himself if he strikes an enemy champion. Applies a stack of An Acquired Taste to enemy champions. If the champion already has 3 stacks of An Acquired Taste, they are stunned and the stacks are consumed. W Abyssal Dive Abyssal Dive W Cost60/75/90/105/120 Cooldown21/20/19/18/17 Range1000 Dive down and then re-appear at target location, damaging and knocking up all enemies in an area. E Thick Skin Thick Skin E Cooldown3 Range2400 Passive: Tahm Kench stores a percent of the damage he takes and heals based on it while out of combat. Active: Convert all stored damage into a temporary shield. R Devour Devour R Cost100 Tahm Kench devours a champion for a few seconds, dealing magic damage if they are an enemy, or shielding them if they are an ally.

Max priority

Tongue Lash Q Tongue Lash Q Cost50/46/42/38/34 Cooldown7/6.5/6/5.5/5 Range900 Tahm Kench lashes out with his tongue, damaging and slowing the first unit hit and healing himself if he strikes an enemy champion. Applies a stack of An Acquired Taste to enemy champions. If the champion already has 3 stacks of An Acquired Taste, they are stunned and the stacks are consumed.› Abyssal Dive W Abyssal Dive W Cost60/75/90/105/120 Cooldown21/20/19/18/17 Range1000 Dive down and then re-appear at target location, damaging and knocking up all enemies in an area.› Thick Skin E Thick Skin E Cooldown3 Range2400 Passive: Tahm Kench stores a percent of the damage he takes and heals based on it while out of combat. Active: Convert all stored damage into a temporary shield. 81.8% 44.4% 9

First 5 points

Tongue Lash Q Tongue Lash Q Cost50/46/42/38/34 Cooldown7/6.5/6/5.5/5 Range900 Tahm Kench lashes out with his tongue, damaging and slowing the first unit hit and healing himself if he strikes an enemy champion. Applies a stack of An Acquired Taste to enemy champions. If the champion already has 3 stacks of An Acquired Taste, they are stunned and the stacks are consumed. Abyssal Dive W Abyssal Dive W Cost60/75/90/105/120 Cooldown21/20/19/18/17 Range1000 Dive down and then re-appear at target location, damaging and knocking up all enemies in an area. Thick Skin E Thick Skin E Cooldown3 Range2400 Passive: Tahm Kench stores a percent of the damage he takes and heals based on it while out of combat. Active: Convert all stored damage into a temporary shield. Tongue Lash Q Tongue Lash Q Cost50/46/42/38/34 Cooldown7/6.5/6/5.5/5 Range900 Tahm Kench lashes out with his tongue, damaging and slowing the first unit hit and healing himself if he strikes an enemy champion. Applies a stack of An Acquired Taste to enemy champions. If the champion already has 3 stacks of An Acquired Taste, they are stunned and the stacks are consumed. Tongue Lash Q Tongue Lash Q Cost50/46/42/38/34 Cooldown7/6.5/6/5.5/5 Range900 Tahm Kench lashes out with his tongue, damaging and slowing the first unit hit and healing himself if he strikes an enemy champion. Applies a stack of An Acquired Taste to enemy champions. If the champion already has 3 stacks of An Acquired Taste, they are stunned and the stacks are consumed. 56.2% 55.6% 9
Tongue Lash Q Tongue Lash Q Cost50/46/42/38/34 Cooldown7/6.5/6/5.5/5 Range900 Tahm Kench lashes out with his tongue, damaging and slowing the first unit hit and healing himself if he strikes an enemy champion. Applies a stack of An Acquired Taste to enemy champions. If the champion already has 3 stacks of An Acquired Taste, they are stunned and the stacks are consumed. Thick Skin E Thick Skin E Cooldown3 Range2400 Passive: Tahm Kench stores a percent of the damage he takes and heals based on it while out of combat. Active: Convert all stored damage into a temporary shield. Abyssal Dive W Abyssal Dive W Cost60/75/90/105/120 Cooldown21/20/19/18/17 Range1000 Dive down and then re-appear at target location, damaging and knocking up all enemies in an area. Tongue Lash Q Tongue Lash Q Cost50/46/42/38/34 Cooldown7/6.5/6/5.5/5 Range900 Tahm Kench lashes out with his tongue, damaging and slowing the first unit hit and healing himself if he strikes an enemy champion. Applies a stack of An Acquired Taste to enemy champions. If the champion already has 3 stacks of An Acquired Taste, they are stunned and the stacks are consumed. Tongue Lash Q Tongue Lash Q Cost50/46/42/38/34 Cooldown7/6.5/6/5.5/5 Range900 Tahm Kench lashes out with his tongue, damaging and slowing the first unit hit and healing himself if he strikes an enemy champion. Applies a stack of An Acquired Taste to enemy champions. If the champion already has 3 stacks of An Acquired Taste, they are stunned and the stacks are consumed. 37.5% 50.0% 6

Build Order

Percentages are the win rate of players who bought that item.
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 71.4% 7 games order not measured
1st ItemHeartsteelHeartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel 50.0% 12 games
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2nd ItemThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail 100.0% 2 games
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3rd ItemSpirit VisageSpirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.Spirit Visage 100.0% 1 games
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 71.4% 7 games order not measured
1st ItemHeartsteelHeartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel 50.0% 12 games
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2nd ItemDusk and DawnDusk and Dawn 3100 +300 Health+60 Ability Power+20 Ability Haste+20% Attack Speed Spellblade (0s)After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.Dusk and Dawn 50.0% 4 games
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3rd ItemThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail 66.7% 3 games
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 71.4% 7 games order not measured
1st ItemProtoplasm HarnessProtoplasm Harness 2600 +600 Health+20 Ability Haste Lifeline (0s)Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.Protoplasm Harness 50.0% 2 games
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2nd ItemSpirit VisageSpirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.Spirit Visage 66.7% 3 games
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3rd ItemThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail 66.7% 3 games
Later Items situational, after the core
Unending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.100.0% 1
Spirit VisageSpirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.100.0% 1
Randuin's OmenRanduin's Omen 2700 +350 Health+75 Armor ResilienceReceive 30% less damage from Critical Strikes.HumilitySlow nearby enemies by 70% for 2 seconds.100.0% 1

Best Duos

SUP · All Ranks

BOT

WR Δ n
Jinx 44.1% +2.1 13
Kai'Sa 37.0% -1.3 13

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