Lane
49.3% Win Rate
12.9% Pick Rate
13.5% Ban Rate
2.40 KDA
1.1 CS/min
303.1 Gold/min
345.6 DMG/min
3980 Games

Rune Page

49.3% 2833 champions
Resolve
Grasp of the Undying 0.6% 54.5% Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. Pick Rate0.6% Win Rate54.5% 22 games
Aftershock 89.9% 49.4% Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. Pick Rate89.9% Win Rate49.4% 3580 games
Guardian 0.5% 47.4% Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield. Pick Rate0.5% Win Rate47.4% 19 games
Strength
Demolish 0.3% 40.0% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate0.3% Win Rate40.0% 10 games
Font of Life 5.8% 49.3% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate5.8% Win Rate49.3% 207 games
Shield Bash 93.9% 49.4% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate93.9% Win Rate49.4% 3363 games
Resistance
Conditioning 18.2% 48.8% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate18.2% Win Rate48.8% 651 games
Second Wind 9.9% 55.6% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate9.9% Win Rate55.6% 354 games
Bone Plating 71.9% 48.7% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate71.9% Win Rate48.7% 2575 games
Vitality
Overgrowth 5.4% 54.6% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate5.4% Win Rate54.6% 194 games
Revitalize 17.6% 49.3% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate17.6% Win Rate49.3% 631 games
Unflinching 77.0% 49.1% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate77.0% Win Rate49.1% 2755 games
Inspiration
Contraptions
Hextech Flashtraption 44.4% 48.4% Hextech Flashtraption Contraptions While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location. Pick Rate44.4% Win Rate48.4% 1257 games
Magical Footwear 7.5% 52.1% Magical Footwear Contraptions You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. Pick Rate7.5% Win Rate52.1% 213 games
Cash Back 0.6% 47.1% Cash Back Contraptions Get some gold back when you purchase Legendary Items. Pick Rate0.6% Win Rate47.1% 17 games
Tomorrow
Triple Tonic 0.2% 42.9% Triple Tonic Tomorrow Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill. Pick Rate0.2% Win Rate42.9% 7 games
Time Warp Tonic 0.1% 0.0% Time Warp Tonic Tomorrow Potions grant some restoration immediately. Pick Rate0.1% Win Rate0.0% 2 games
Biscuit Delivery 50.5% 50.1% Biscuit Delivery Tomorrow Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health. Pick Rate50.5% Win Rate50.1% 1431 games
Beyond
Cosmic Insight 96.2% 49.2% Cosmic Insight Beyond +18 Summoner Spell Haste +10 Item Haste Pick Rate96.2% Win Rate49.2% 2724 games
Approach Velocity 0.5% 53.8% Approach Velocity Beyond Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. Pick Rate0.5% Win Rate53.8% 13 games
Jack Of All Trades 0.1% 50.0% Jack Of All Trades Beyond For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks. Pick Rate0.1% Win Rate50.0% 2 games
Stat Shards
Offense
Adaptive Force 3.1% 43.2% Adaptive Force Offense +9 Adaptive Force Pick Rate3.1% Win Rate43.2% 111 games
Attack Speed 39.7% 50.2% Attack Speed Offense +10% Attack Speed Pick Rate39.7% Win Rate50.2% 1423 games
Ability Haste 57.2% 49.2% Ability Haste Offense +8 Ability Haste Pick Rate57.2% Win Rate49.2% 2046 games
Flex
Adaptive Force 4.2% 49.0% Adaptive Force Flex +9 Adaptive Force Pick Rate4.2% Win Rate49.0% 149 games
Move Speed 28.9% 52.9% Move Speed Flex +2.5% Move Speed Pick Rate28.9% Win Rate52.9% 1033 games
Health Scaling 67.0% 48.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate67.0% Win Rate48.0% 2398 games
Defense
Health 35.4% 51.8% Health Defense +65 Health Pick Rate35.4% Win Rate51.8% 1267 games
Tenacity and Slow Resist 2.3% 48.8% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate2.3% Win Rate48.8% 84 games
Health Scaling 62.3% 48.1% Health Scaling Defense +10-180 Health (based on level) Pick Rate62.3% Win Rate48.1% 2229 games

Skill Order

Q Dredge Line Dredge Line Q Cost60 Cooldown14/13/12/11/10 Range1150 Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it. W Titan's Wrath Titan's Wrath W Cost60 Cooldown12 Range350 Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies. E Riptide Riptide E Cost50/60/70/80/90 Cooldown7/6.5/6/5.5/5 Range600 Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies. R Depth Charge Depth Charge R Cost100 Cooldown120/100/80 Range825 Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them.

Max priority

Dredge Line Q Dredge Line Q Cost60 Cooldown14/13/12/11/10 Range1150 Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it. Titan's Wrath W Titan's Wrath W Cost60 Cooldown12 Range350 Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies. Riptide E Riptide E Cost50/60/70/80/90 Cooldown7/6.5/6/5.5/5 Range600 Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies. 89.5% 56.2% 153
Dredge Line Q Dredge Line Q Cost60 Cooldown14/13/12/11/10 Range1150 Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it. Riptide E Riptide E Cost50/60/70/80/90 Cooldown7/6.5/6/5.5/5 Range600 Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies. Titan's Wrath W Titan's Wrath W Cost60 Cooldown12 Range350 Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies. 5.8% 50.0% 10
Titan's Wrath W Titan's Wrath W Cost60 Cooldown12 Range350 Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies. Dredge Line Q Dredge Line Q Cost60 Cooldown14/13/12/11/10 Range1150 Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it. Riptide E Riptide E Cost50/60/70/80/90 Cooldown7/6.5/6/5.5/5 Range600 Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies. 4.7% 62.5% 8

First 5 points

Dredge Line Q Dredge Line Q Cost60 Cooldown14/13/12/11/10 Range1150 Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it. Titan's Wrath W Titan's Wrath W Cost60 Cooldown12 Range350 Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies. Riptide E Riptide E Cost50/60/70/80/90 Cooldown7/6.5/6/5.5/5 Range600 Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies. Dredge Line Q Dredge Line Q Cost60 Cooldown14/13/12/11/10 Range1150 Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it. Dredge Line Q Dredge Line Q Cost60 Cooldown14/13/12/11/10 Range1150 Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it. 87.4% 49.6% 250
Dredge Line Q Dredge Line Q Cost60 Cooldown14/13/12/11/10 Range1150 Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it. Riptide E Riptide E Cost50/60/70/80/90 Cooldown7/6.5/6/5.5/5 Range600 Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies. Titan's Wrath W Titan's Wrath W Cost60 Cooldown12 Range350 Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies. Dredge Line Q Dredge Line Q Cost60 Cooldown14/13/12/11/10 Range1150 Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it. Dredge Line Q Dredge Line Q Cost60 Cooldown14/13/12/11/10 Range1150 Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it. 6.6% 52.6% 19
Titan's Wrath W Titan's Wrath W Cost60 Cooldown12 Range350 Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies. Dredge Line Q Dredge Line Q Cost60 Cooldown14/13/12/11/10 Range1150 Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it. Riptide E Riptide E Cost50/60/70/80/90 Cooldown7/6.5/6/5.5/5 Range600 Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies. Dredge Line Q Dredge Line Q Cost60 Cooldown14/13/12/11/10 Range1150 Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it. Dredge Line Q Dredge Line Q Cost60 Cooldown14/13/12/11/10 Range1150 Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it. 5.9% 41.2% 17

Build Order

Percentages are the win rate of players who bought that item.
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 45.7% 164 games order not measured
1st ItemLocket of the Iron SolariLocket of the Iron Solari 2200 +200 Health+30 Armor+30 Magic Resist+10 Ability Haste DevotionGrant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Locket of the Iron Solari 48.6% 259 games
2nd ItemKnight's VowKnight's Vow 2300 +200 Health+40 Armor+10 Ability Haste+100% Base Health Regen SacrificeWhile near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s)Designate an ally as Worthy.Knight's Vow 55.1% 98 games
3rd ItemBandlepipesBandlepipes 2300 +200 Health+15 Ability Haste+20 Armor+20 Magic Resist FanfareSlowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 20 Move Speed. While you have Fanfare, nearby allies, including yourself, gain Attack Speed.Bandlepipes 53.3% 15 games
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 45.7% 164 games order not measured
1st ItemLocket of the Iron SolariLocket of the Iron Solari 2200 +200 Health+30 Armor+30 Magic Resist+10 Ability Haste DevotionGrant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Locket of the Iron Solari 48.6% 259 games
2nd ItemBandlepipesBandlepipes 2300 +200 Health+15 Ability Haste+20 Armor+20 Magic Resist FanfareSlowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 20 Move Speed. While you have Fanfare, nearby allies, including yourself, gain Attack Speed.Bandlepipes 46.2% 39 games
3rd ItemKnight's VowKnight's Vow 2300 +200 Health+40 Armor+10 Ability Haste+100% Base Health Regen SacrificeWhile near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s)Designate an ally as Worthy.Knight's Vow 52.4% 21 games
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 45.7% 164 games order not measured
1st ItemLocket of the Iron SolariLocket of the Iron Solari 2200 +200 Health+30 Armor+30 Magic Resist+10 Ability Haste DevotionGrant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Locket of the Iron Solari 48.6% 259 games
2nd ItemKnight's VowKnight's Vow 2300 +200 Health+40 Armor+10 Ability Haste+100% Base Health Regen SacrificeWhile near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s)Designate an ally as Worthy.Knight's Vow 55.1% 98 games
3rd ItemKaenic RookernKaenic Rookern 2900 +400 Health+80 Magic Resist+100% Base Health Regen MagebaneAfter not taking magic damage for 15 seconds, gain a magic shield.Kaenic Rookern 70.6% 17 games
Later Items situational, after the core
Protoplasm HarnessProtoplasm Harness 2600 +600 Health+20 Ability Haste Lifeline (0s)Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.75.0% 4
ThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.50.0% 4
Kaenic RookernKaenic Rookern 2900 +400 Health+80 Magic Resist+100% Base Health Regen MagebaneAfter not taking magic damage for 15 seconds, gain a magic shield.50.0% 2
Randuin's OmenRanduin's Omen 2700 +350 Health+75 Armor ResilienceReceive 30% less damage from Critical Strikes.HumilitySlow nearby enemies by 70% for 2 seconds.0.0% 1
Mikael's BlessingMikael's Blessing 2300 +250 Health+100% Base Mana Regen+12% Heal and Shield Power+15 Ability Haste PurifyRemove all crowd control debuffs (excluding Airborne and Suppression) from an ally champion and restore 100 - 250 Health.0.0% 1

Full Build Win Rate

55.3% with 6 completed items
All champions 58.1%
Difference (pp) -2.8
Games reaching full build 2.9% (114)
Win rate by completed items
1
47.2% 36
2
29.6% 203
3
38.4% 907
4
52.0% 1887
5
59.4% 828
6
55.3% 114

Best Duos

SUP · All Ranks

BOT

WR Δ n
Corki 53.6% +3.6 65
Aphelios 50.2% +3.2 72
Syndra 52.6% +2.6 54
Samira 51.5% +2.1 221
Xayah 54.3% +2.1 64

All duo partners →

All matchups →