
47.3% Win Rate
1.8% Pick Rate
0.6% Ban Rate
2.32 KDA
4.1 CS/min
362.1 Gold/min
520.9 DMG/min
112 Games
Rune Page
Strength
1.9% 100.0%
Demolish Strength Your third attack against turrets deals bonus damage.
98.1% 47.1%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
0.0% 0.0%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
7.7% 75.0%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
1.9% 0.0%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
90.4% 46.8%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
9.6% 60.0%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
0.0% 0.0%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
90.4% 46.8%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Malice
95.7% 43.2%
Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions.
0.0% 0.0%
Taste of Blood Malice Heal when you damage an enemy champion.
2.2% 100.0%
Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Tracking
0.0% 0.0%
Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
2.2% 100.0%
Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.
0.0% 0.0%
Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Hunter
0.0% 0.0%
Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected.
0.0% 0.0%
Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS.
100.0% 45.7%
Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate.
Stat Shards
Offense
71.2% 40.5%
Adaptive Force Offense +9 Adaptive Force
5.8% 33.3%
Attack Speed Offense +10% Attack Speed
23.1% 75.0%
Ability Haste Offense +8 Ability Haste
Flex
71.2% 40.5%
Adaptive Force Flex +9 Adaptive Force
21.2% 72.7%
Move Speed Flex +2.5% Move Speed
7.7% 50.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
15.4% 50.0%
Health Defense +65 Health
17.3% 77.8%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
67.3% 40.0%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 0.0% 6 games order not measured
1st Item
Sunfire Aegis 2800 +350 Health+50 Armor+10 Ability Haste ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.Sunfire Aegis 0.0% 4 games
› 2nd Item
Liandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment 0.0% 1 games
› 3rd Item
Kaenic Rookern 2900 +400 Health+80 Magic Resist+100% Base Health Regen MagebaneAfter not taking magic damage for 15 seconds, gain a magic shield.Kaenic Rookern 0.0% 2 games
Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 0.0% 6 games order not measured
1st Item
Liandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment 0.0% 4 games
› 2nd Item
Abyssal Mask 2650 +350 Health+45 Magic Resist+15 Ability Haste UnmakeNearby enemy champions take 12% more magic damage.Abyssal Mask 0.0% 2 games
› 3rd Item
Kaenic Rookern 2900 +400 Health+80 Magic Resist+100% Base Health Regen MagebaneAfter not taking magic damage for 15 seconds, gain a magic shield.Kaenic Rookern 0.0% 2 games
Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 0.0% 6 games order not measured
1st Item
Liandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment 0.0% 4 games
› 2nd Item
Thornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail 0.0% 3 games
› 3rd Item
Frozen Heart 2500 +75 Armor+400 Mana+20 Ability Haste Winter's CaressReduce the Attack Speed of nearby champions by 20%.Frozen Heart 0.0% 1 games
Later Items situational, after the core
Hardest Matchups
WR Δ@15 n
Easiest Matchups
WR Δ@15 n