
51.4% Win Rate
2.1% Pick Rate
0.8% Ban Rate
1.93 KDA
6.8 CS/min
426.9 Gold/min
827.7 DMG/min
183 Games
Rune Page
Heroism
1.4% 50.0%
Absorb Life Heroism Killing a target heals you.
98.6% 55.1%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
0.0% 0.0%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
94.9% 55.7%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
5.1% 42.9%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
0.0% 0.0%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
2.2% 100.0%
Coup de Grace Combat Deal more damage to low health enemy champions.
2.2% 66.7%
Cut Down Combat Deal more damage to high health enemy champions.
95.7% 53.8%
Last Stand Combat Deal more damage to champions while you are low on health.
Strength
76.6% 56.1%
Demolish Strength Your third attack against turrets deals bonus damage.
0.0% 0.0%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
0.0% 0.0%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
3.7% 50.0%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
37.4% 60.0%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
55.1% 55.9%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
10.3% 45.5%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
0.0% 0.0%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
16.8% 55.6%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
37.7% 51.9%
Adaptive Force Offense +9 Adaptive Force
62.3% 57.0%
Attack Speed Offense +10% Attack Speed
0.0% 0.0%
Ability Haste Offense +8 Ability Haste
Flex
98.6% 55.9%
Adaptive Force Flex +9 Adaptive Force
0.0% 0.0%
Move Speed Flex +2.5% Move Speed
1.4% 0.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
32.6% 51.1%
Health Defense +65 Health
2.9% 75.0%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
64.5% 56.2%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 33.3% 12 games order not measured
1st Item
Titanic Hydra 3300 +40 Attack Damage+600 Health CleaveAttacks deal physical damage on-hit and to enemies behind the target.Titanic CrescentEmpower your nextCleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.Titanic Hydra 23.1% 13 games
› 2nd Item
Black Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver 22.2% 9 games
› 3rd Item
Overlord's Bloodmail 3300 +30 Attack Damage+550 Health TyrannyGain 2.5% of your bonus Health as Attack Damage.RetributionGain up to 12% increased Attack Damage based on your percent missing Health.Overlord's Bloodmail 25.0% 4 games
Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 33.3% 12 games order not measured
1st Item
Titanic Hydra 3300 +40 Attack Damage+600 Health CleaveAttacks deal physical damage on-hit and to enemies behind the target.Titanic CrescentEmpower your nextCleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.Titanic Hydra 23.1% 13 games
› 2nd Item
Black Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver 22.2% 9 games
› 3rd Item
Sterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Sterak's Gage 0.0% 1 games
Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 33.3% 12 games order not measured
1st Item
Titanic Hydra 3300 +40 Attack Damage+600 Health CleaveAttacks deal physical damage on-hit and to enemies behind the target.Titanic CrescentEmpower your nextCleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.Titanic Hydra 23.1% 13 games
› 2nd Item
Sterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Sterak's Gage 100.0% 1 games
› 3rd Item
Black Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver 66.7% 3 games
Later Items situational, after the core
Best Duos
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