Lane
51.7% Win Rate
2.8% Pick Rate
1.0% Ban Rate
2.99 KDA
6.0 CS/min
414.0 Gold/min
645.0 DMG/min
238 Games

Rune Page

59.0% 61 champions
Sorcery
Summon Aery 0.0% 0.0% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Arcane Comet 0.0% 0.0% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location.
Stormraider's Surge 35.7% 52.9% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate35.7% Win Rate52.9% 85 games
Deathfire Touch 0.0% 0.0% Deathfire Touch Damaging a champion with an ability burns them over time.
Artifact
Axiom Arcanist 48.2% 53.7% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate48.2% Win Rate53.7% 41 games
Manaflow Band 0.0% 0.0% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Nimbus Cloak 51.8% 52.3% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate51.8% Win Rate52.3% 44 games
Excellence
Transcendence 42.4% 61.1% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate42.4% Win Rate61.1% 36 games
Celerity 57.6% 46.9% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate57.6% Win Rate46.9% 49 games
Absolute Focus 0.0% 0.0% Absolute Focus Excellence While above 70% health, gain extra adaptive damage.
Power
Scorch 0.0% 0.0% Scorch Power Your first damaging ability hit every 10s burns champions.
Waterwalking 90.6% 54.5% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate90.6% Win Rate54.5% 77 games
Gathering Storm 9.4% 37.5% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate9.4% Win Rate37.5% 8 games
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 100.0% 59.0% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate100.0% Win Rate59.0% 61 games
Presence of Mind 0.0% 0.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
Legend: Alacrity 0.0% 0.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
Legend: Haste 100.0% 59.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate100.0% Win Rate59.0% 61 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 0.0% 0.0% Coup de Grace Combat Deal more damage to low health enemy champions.
Cut Down 0.0% 0.0% Cut Down Combat Deal more damage to high health enemy champions.
Last Stand 0.0% 0.0% Last Stand Combat Deal more damage to champions while you are low on health.
Stat Shards
Offense
Adaptive Force 4.7% 50.0% Adaptive Force Offense +9 Adaptive Force Pick Rate4.7% Win Rate50.0% 4 games
Attack Speed 52.9% 48.9% Attack Speed Offense +10% Attack Speed Pick Rate52.9% Win Rate48.9% 45 games
Ability Haste 42.4% 58.3% Ability Haste Offense +8 Ability Haste Pick Rate42.4% Win Rate58.3% 36 games
Flex
Adaptive Force 92.9% 51.9% Adaptive Force Flex +9 Adaptive Force Pick Rate92.9% Win Rate51.9% 79 games
Move Speed 2.4% 50.0% Move Speed Flex +2.5% Move Speed Pick Rate2.4% Win Rate50.0% 2 games
Health Scaling 4.7% 75.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate4.7% Win Rate75.0% 4 games
Defense
Health 2.4% 100.0% Health Defense +65 Health Pick Rate2.4% Win Rate100.0% 2 games
Tenacity and Slow Resist 5.9% 80.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate5.9% Win Rate80.0% 5 games
Health Scaling 91.8% 50.0% Health Scaling Defense +10-180 Health (based on level) Pick Rate91.8% Win Rate50.0% 78 games

Skill Order

Q Consume Consume Q Cost60 Cooldown13/12/11/10/9 Range125 Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself. W Biggest Snowball Ever! Biggest Snowball Ever! W Cost50/55/60/65/70 Cooldown14 Range7500 Willump creates a snowball that grows in size and speed as he rolls it. The snowball damages and knocks up enemies. E Snowball Barrage Snowball Barrage E Cost50/55/60/65/70 Cooldown14/13/12/11/10 Range625 Nunu throws multiple snowballs that damage enemies. When he's finished, Willump roots any champions or large monsters that were hit by a snowball. R Absolute Zero Absolute Zero R Cost100 Cooldown110/100/90 Range650 Nunu & Willump create a powerful blizzard in an area that slows enemies and deals massive damage at the end.

Max priority

Consume Q Consume Q Cost60 Cooldown13/12/11/10/9 Range125 Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself. Snowball Barrage E Snowball Barrage E Cost50/55/60/65/70 Cooldown14/13/12/11/10 Range625 Nunu throws multiple snowballs that damage enemies. When he's finished, Willump roots any champions or large monsters that were hit by a snowball. Biggest Snowball Ever! W Biggest Snowball Ever! W Cost50/55/60/65/70 Cooldown14 Range7500 Willump creates a snowball that grows in size and speed as he rolls it. The snowball damages and knocks up enemies. 100.0% 52.9% 17

First 5 points

Consume Q Consume Q Cost60 Cooldown13/12/11/10/9 Range125 Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself. Biggest Snowball Ever! W Biggest Snowball Ever! W Cost50/55/60/65/70 Cooldown14 Range7500 Willump creates a snowball that grows in size and speed as he rolls it. The snowball damages and knocks up enemies. Snowball Barrage E Snowball Barrage E Cost50/55/60/65/70 Cooldown14/13/12/11/10 Range625 Nunu throws multiple snowballs that damage enemies. When he's finished, Willump roots any champions or large monsters that were hit by a snowball. Consume Q Consume Q Cost60 Cooldown13/12/11/10/9 Range125 Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself. Consume Q Consume Q Cost60 Cooldown13/12/11/10/9 Range125 Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself. 42.9% 50.0% 6
Biggest Snowball Ever! W Biggest Snowball Ever! W Cost50/55/60/65/70 Cooldown14 Range7500 Willump creates a snowball that grows in size and speed as he rolls it. The snowball damages and knocks up enemies. Snowball Barrage E Snowball Barrage E Cost50/55/60/65/70 Cooldown14/13/12/11/10 Range625 Nunu throws multiple snowballs that damage enemies. When he's finished, Willump roots any champions or large monsters that were hit by a snowball. Consume Q Consume Q Cost60 Cooldown13/12/11/10/9 Range125 Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself. Consume Q Consume Q Cost60 Cooldown13/12/11/10/9 Range125 Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself. Consume Q Consume Q Cost60 Cooldown13/12/11/10/9 Range125 Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself. 28.6% 50.0% 4
Consume Q Consume Q Cost60 Cooldown13/12/11/10/9 Range125 Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself. Snowball Barrage E Snowball Barrage E Cost50/55/60/65/70 Cooldown14/13/12/11/10 Range625 Nunu throws multiple snowballs that damage enemies. When he's finished, Willump roots any champions or large monsters that were hit by a snowball. Consume Q Consume Q Cost60 Cooldown13/12/11/10/9 Range125 Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself. Biggest Snowball Ever! W Biggest Snowball Ever! W Cost50/55/60/65/70 Cooldown14 Range7500 Willump creates a snowball that grows in size and speed as he rolls it. The snowball damages and knocks up enemies. Consume Q Consume Q Cost60 Cooldown13/12/11/10/9 Range125 Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself. 28.6% 50.0% 4

Build Order

Percentages are the win rate of players who bought that item.
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 57.1% 7 games order not measured
1st ItemStormsurgeStormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.Stormsurge 37.5% 8 games
2nd ItemHextech RocketbeltHextech Rocketbelt 2650 +60 Ability Power+350 Health+20 Ability Haste SupersonicDash in target direction, unleashing missiles that deal magic damage.Hextech Rocketbelt 37.5% 8 games
3rd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame 50.0% 4 games
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 57.1% 7 games order not measured
1st ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment 25.0% 4 games
2nd ItemDead Man's PlateDead Man's Plate 2900 +350 Health+55 Armor+4% Move Speed ShipwreckerWhile moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.UnsinkableReduce the effectiveness of Slows by 15%.Dead Man's Plate 100.0% 1 games
3rd ItemThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail 50.0% 2 games
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 57.1% 7 games order not measured
1st ItemHextech RocketbeltHextech Rocketbelt 2650 +60 Ability Power+350 Health+20 Ability Haste SupersonicDash in target direction, unleashing missiles that deal magic damage.Hextech Rocketbelt 85.7% 7 games
2nd ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment 50.0% 2 games
3rd ItemKaenic RookernKaenic Rookern 2900 +400 Health+80 Magic Resist+100% Base Health Regen MagebaneAfter not taking magic damage for 15 seconds, gain a magic shield.Kaenic Rookern 50.0% 2 games
Later Items situational, after the core
Zhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.100.0% 2
Protoplasm HarnessProtoplasm Harness 2600 +600 Health+20 Ability Haste Lifeline (0s)Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.100.0% 1
Warmog's ArmorWarmog's Armor 3100 +1000 Health+100% Base Health Regen Warmog's HeartIf you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second.Warmog's VitalityGain bonus Health equal to 12% of your Item Health (0).100.0% 1
Rabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.100.0% 1
Locket of the Iron SolariLocket of the Iron Solari 2200 +200 Health+30 Armor+30 Magic Resist+10 Ability Haste DevotionGrant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.100.0% 1
ShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.0.0% 1

Best Duos

JNG · All Ranks

BOT

WR Δ n
Jhin 52.5% +1.7 19
Jinx 53.9% +1.5 15
Kai'Sa 49.1% -2.2 17

SUP

WR Δ n
Lulu 56.1% +2.7 15
Thresh 51.4% -2.9 17
Nautilus 47.2% -3.5 15

All duo partners →

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