Lane
50.7% Win Rate
2.5% Pick Rate
0.7% Ban Rate
3.06 KDA
6.2 CS/min
419.7 Gold/min
626.9 DMG/min
274 Games

Rune Page

57.7% 78 champions
Sorcery
Summon Aery 0.0% 0.0% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Arcane Comet 0.0% 0.0% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location.
Stormraider's Surge 38.7% 58.5% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate38.7% Win Rate58.5% 106 games
Deathfire Touch 0.0% 0.0% Deathfire Touch Damaging a champion with an ability burns them over time.
Artifact
Axiom Arcanist 40.6% 58.1% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate40.6% Win Rate58.1% 43 games
Manaflow Band 0.0% 0.0% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Nimbus Cloak 59.4% 58.7% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate59.4% Win Rate58.7% 63 games
Excellence
Transcendence 26.4% 53.6% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate26.4% Win Rate53.6% 28 games
Celerity 68.9% 61.6% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate68.9% Win Rate61.6% 73 games
Absolute Focus 4.7% 40.0% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate4.7% Win Rate40.0% 5 games
Power
Scorch 0.9% 100.0% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate0.9% Win Rate100.0% 1 games
Waterwalking 93.4% 59.6% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate93.4% Win Rate59.6% 99 games
Gathering Storm 5.7% 33.3% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate5.7% Win Rate33.3% 6 games
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 98.7% 57.1% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate98.7% Win Rate57.1% 77 games
Presence of Mind 0.0% 0.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
Legend: Alacrity 0.0% 0.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
Legend: Haste 100.0% 57.7% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate100.0% Win Rate57.7% 78 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 0.0% 0.0% Coup de Grace Combat Deal more damage to low health enemy champions.
Cut Down 0.0% 0.0% Cut Down Combat Deal more damage to high health enemy champions.
Last Stand 1.3% 100.0% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate1.3% Win Rate100.0% 1 games
Stat Shards
Offense
Adaptive Force 14.2% 80.0% Adaptive Force Offense +9 Adaptive Force Pick Rate14.2% Win Rate80.0% 15 games
Attack Speed 71.7% 55.3% Attack Speed Offense +10% Attack Speed Pick Rate71.7% Win Rate55.3% 76 games
Ability Haste 14.2% 53.3% Ability Haste Offense +8 Ability Haste Pick Rate14.2% Win Rate53.3% 15 games
Flex
Adaptive Force 92.5% 58.2% Adaptive Force Flex +9 Adaptive Force Pick Rate92.5% Win Rate58.2% 98 games
Move Speed 4.7% 60.0% Move Speed Flex +2.5% Move Speed Pick Rate4.7% Win Rate60.0% 5 games
Health Scaling 2.8% 66.7% Health Scaling Flex +10-180 Health (based on level) Pick Rate2.8% Win Rate66.7% 3 games
Defense
Health 6.6% 71.4% Health Defense +65 Health Pick Rate6.6% Win Rate71.4% 7 games
Tenacity and Slow Resist 7.5% 75.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate7.5% Win Rate75.0% 8 games
Health Scaling 85.8% 56.0% Health Scaling Defense +10-180 Health (based on level) Pick Rate85.8% Win Rate56.0% 91 games

Skill Order

Q Consume Consume Q Cost60 Cooldown13/12/11/10/9 Range125 Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself. W Biggest Snowball Ever! Biggest Snowball Ever! W Cost50/55/60/65/70 Cooldown14 Range7500 Willump creates a snowball that grows in size and speed as he rolls it. The snowball damages and knocks up enemies. E Snowball Barrage Snowball Barrage E Cost50/55/60/65/70 Cooldown14/13/12/11/10 Range625 Nunu throws multiple snowballs that damage enemies. When he's finished, Willump roots any champions or large monsters that were hit by a snowball. R Absolute Zero Absolute Zero R Cost100 Cooldown110/100/90 Range650 Nunu & Willump create a powerful blizzard in an area that slows enemies and deals massive damage at the end.

Max priority

Consume Q Consume Q Cost60 Cooldown13/12/11/10/9 Range125 Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself.› Snowball Barrage E Snowball Barrage E Cost50/55/60/65/70 Cooldown14/13/12/11/10 Range625 Nunu throws multiple snowballs that damage enemies. When he's finished, Willump roots any champions or large monsters that were hit by a snowball.› Biggest Snowball Ever! W Biggest Snowball Ever! W Cost50/55/60/65/70 Cooldown14 Range7500 Willump creates a snowball that grows in size and speed as he rolls it. The snowball damages and knocks up enemies. 86.7% 50.0% 26
Consume Q Consume Q Cost60 Cooldown13/12/11/10/9 Range125 Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself.› Biggest Snowball Ever! W Biggest Snowball Ever! W Cost50/55/60/65/70 Cooldown14 Range7500 Willump creates a snowball that grows in size and speed as he rolls it. The snowball damages and knocks up enemies.› Snowball Barrage E Snowball Barrage E Cost50/55/60/65/70 Cooldown14/13/12/11/10 Range625 Nunu throws multiple snowballs that damage enemies. When he's finished, Willump roots any champions or large monsters that were hit by a snowball. 13.3% 25.0% 4

First 5 points

Consume Q Consume Q Cost60 Cooldown13/12/11/10/9 Range125 Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself. Biggest Snowball Ever! W Biggest Snowball Ever! W Cost50/55/60/65/70 Cooldown14 Range7500 Willump creates a snowball that grows in size and speed as he rolls it. The snowball damages and knocks up enemies. Snowball Barrage E Snowball Barrage E Cost50/55/60/65/70 Cooldown14/13/12/11/10 Range625 Nunu throws multiple snowballs that damage enemies. When he's finished, Willump roots any champions or large monsters that were hit by a snowball. Consume Q Consume Q Cost60 Cooldown13/12/11/10/9 Range125 Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself. Consume Q Consume Q Cost60 Cooldown13/12/11/10/9 Range125 Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself. 57.7% 60.0% 15
Consume Q Consume Q Cost60 Cooldown13/12/11/10/9 Range125 Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself. Snowball Barrage E Snowball Barrage E Cost50/55/60/65/70 Cooldown14/13/12/11/10 Range625 Nunu throws multiple snowballs that damage enemies. When he's finished, Willump roots any champions or large monsters that were hit by a snowball. Biggest Snowball Ever! W Biggest Snowball Ever! W Cost50/55/60/65/70 Cooldown14 Range7500 Willump creates a snowball that grows in size and speed as he rolls it. The snowball damages and knocks up enemies. Consume Q Consume Q Cost60 Cooldown13/12/11/10/9 Range125 Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself. Consume Q Consume Q Cost60 Cooldown13/12/11/10/9 Range125 Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself. 30.8% 37.5% 8
Biggest Snowball Ever! W Biggest Snowball Ever! W Cost50/55/60/65/70 Cooldown14 Range7500 Willump creates a snowball that grows in size and speed as he rolls it. The snowball damages and knocks up enemies. Snowball Barrage E Snowball Barrage E Cost50/55/60/65/70 Cooldown14/13/12/11/10 Range625 Nunu throws multiple snowballs that damage enemies. When he's finished, Willump roots any champions or large monsters that were hit by a snowball. Consume Q Consume Q Cost60 Cooldown13/12/11/10/9 Range125 Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself. Consume Q Consume Q Cost60 Cooldown13/12/11/10/9 Range125 Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself. Consume Q Consume Q Cost60 Cooldown13/12/11/10/9 Range125 Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself. 11.5% 33.3% 3

Build Order

Percentages are the win rate of players who bought that item.
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 53.8% 13 games order not measured
1st ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment 52.4% 21 games
›
2nd ItemDead Man's PlateDead Man's Plate 2900 +350 Health+55 Armor+4% Move Speed ShipwreckerWhile moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.UnsinkableReduce the effectiveness of Slows by 15%.Dead Man's Plate 46.2% 13 games
›
3rd ItemRanduin's OmenRanduin's Omen 2700 +350 Health+75 Armor ResilienceReceive 30% less damage from Critical Strikes.HumilitySlow nearby enemies by 70% for 2 seconds.Randuin's Omen 25.0% 4 games
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 53.8% 13 games order not measured
1st ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment 52.4% 21 games
›
2nd ItemDead Man's PlateDead Man's Plate 2900 +350 Health+55 Armor+4% Move Speed ShipwreckerWhile moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.UnsinkableReduce the effectiveness of Slows by 15%.Dead Man's Plate 46.2% 13 games
›
3rd ItemSpirit VisageSpirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.Spirit Visage 66.7% 3 games
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 53.8% 13 games order not measured
1st ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment 52.4% 21 games
›
2nd ItemDead Man's PlateDead Man's Plate 2900 +350 Health+55 Armor+4% Move Speed ShipwreckerWhile moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.UnsinkableReduce the effectiveness of Slows by 15%.Dead Man's Plate 46.2% 13 games
›
3rd ItemJak'Sho, The ProteanJak'Sho, The Protean 3200 +350 Health+45 Armor+45 Magic Resist Voidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.Jak'Sho, The Protean 66.7% 3 games
Later Items situational, after the core
Randuin's OmenRanduin's Omen 2700 +350 Health+75 Armor ResilienceReceive 30% less damage from Critical Strikes.HumilitySlow nearby enemies by 70% for 2 seconds.33.3% 3
Abyssal MaskAbyssal Mask 2650 +350 Health+45 Magic Resist+15 Ability Haste UnmakeNearby enemy champions take 12% more magic damage.50.0% 2
Rabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.0.0% 1
Void StaffVoid Staff 3000 +95 Ability Power+40% Magic Penetration 0.0% 1
Liandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.0.0% 1
Jak'Sho, The ProteanJak'Sho, The Protean 3200 +350 Health+45 Armor+45 Magic Resist Voidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.100.0% 1

Best Duos

JNG · All Ranks

MID

WR Δ n
Yasuo 54.7% +0.4 16

BOT

WR Δ n
Kai'Sa 50.7% -0.3 26
Aphelios 49.0% -0.5 19

SUP

WR Δ n
Janna 56.8% +2.5 15

All duo partners →

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