Lane
44.7% Win Rate
1.9% Pick Rate
2.7% Ban Rate
1.46 KDA
7.7 CS/min
424.9 Gold/min
1085.8 DMG/min
38 Games

Rune Page

55.6% 18 champions
Resolve
Grasp of the Undying 50.0% 52.6% Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. Pick Rate50.0% Win Rate52.6% 19 games
Aftershock 0.0% 0.0% Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
Guardian 0.0% 0.0% Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Strength
Demolish 100.0% 52.6% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate100.0% Win Rate52.6% 19 games
Font of Life 0.0% 0.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
Shield Bash 0.0% 0.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
Conditioning 15.8% 33.3% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate15.8% Win Rate33.3% 3 games
Second Wind 10.5% 100.0% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate10.5% Win Rate100.0% 2 games
Bone Plating 73.7% 50.0% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate73.7% Win Rate50.0% 14 games
Vitality
Overgrowth 84.2% 56.2% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate84.2% Win Rate56.2% 16 games
Revitalize 5.3% 100.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate5.3% Win Rate100.0% 1 games
Unflinching 10.5% 0.0% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate10.5% Win Rate0.0% 2 games
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 0.0% 0.0% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
Presence of Mind 100.0% 55.6% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate100.0% Win Rate55.6% 18 games
Legend
Legend: Alacrity 0.0% 0.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
Legend: Haste 0.0% 0.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 0.0% 0.0% Coup de Grace Combat Deal more damage to low health enemy champions.
Cut Down 0.0% 0.0% Cut Down Combat Deal more damage to high health enemy champions.
Last Stand 100.0% 55.6% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate100.0% Win Rate55.6% 18 games
Stat Shards
Offense
Adaptive Force 100.0% 52.6% Adaptive Force Offense +9 Adaptive Force Pick Rate100.0% Win Rate52.6% 19 games
Attack Speed 0.0% 0.0% Attack Speed Offense +10% Attack Speed
Ability Haste 0.0% 0.0% Ability Haste Offense +8 Ability Haste
Flex
Adaptive Force 100.0% 52.6% Adaptive Force Flex +9 Adaptive Force Pick Rate100.0% Win Rate52.6% 19 games
Move Speed 0.0% 0.0% Move Speed Flex +2.5% Move Speed
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 31.6% 83.3% Health Defense +65 Health Pick Rate31.6% Win Rate83.3% 6 games
Tenacity and Slow Resist 5.3% 0.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate5.3% Win Rate0.0% 1 games
Health Scaling 63.2% 41.7% Health Scaling Defense +10-180 Health (based on level) Pick Rate63.2% Win Rate41.7% 12 games

Build Order

Percentages are the win rate of players who bought that item.
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 100.0% 2 games order not measured
1st ItemIceborn GauntletIceborn Gauntlet 2900 +300 Health+50 Armor+15 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.Iceborn Gauntlet 100.0% 1 games
2nd ItemSterak's GageSterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Sterak's Gage 100.0% 2 games
3rd ItemSerpent's FangSerpent's Fang 2500 +55 Attack Damage+15 Lethality Shield ReaverDamaging an enemy champion reduces Shields they gain by % for 3 seconds.If they were not already affected byShield Reaver, reduce Shields on them by %.Serpent's Fang 100.0% 1 games
Later Items situational, after the core
Black CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.100.0% 1