Lane
48.7% Win Rate
2.5% Pick Rate
6.2% Ban Rate
1.47 KDA
8.0 CS/min
442.5 Gold/min
1031.4 DMG/min
152 Games

Rune Page

49.4% 87 champions
Resolve
Grasp of the Undying 66.4% 50.5% Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. Pick Rate66.4% Win Rate50.5% 101 games
Aftershock 0.0% 0.0% Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
Guardian 0.0% 0.0% Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Strength
Demolish 100.0% 50.5% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate100.0% Win Rate50.5% 101 games
Font of Life 0.0% 0.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
Shield Bash 0.0% 0.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
Conditioning 5.0% 40.0% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate5.0% Win Rate40.0% 5 games
Second Wind 20.8% 52.4% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate20.8% Win Rate52.4% 21 games
Bone Plating 74.3% 50.7% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate74.3% Win Rate50.7% 75 games
Vitality
Overgrowth 85.1% 44.2% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate85.1% Win Rate44.2% 86 games
Revitalize 9.9% 90.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate9.9% Win Rate90.0% 10 games
Unflinching 5.0% 80.0% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate5.0% Win Rate80.0% 5 games
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 2.3% 100.0% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate2.3% Win Rate100.0% 2 games
Presence of Mind 96.6% 47.6% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate96.6% Win Rate47.6% 84 games
Legend
Legend: Alacrity 0.0% 0.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
Legend: Haste 1.1% 100.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate1.1% Win Rate100.0% 1 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 1.1% 100.0% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate1.1% Win Rate100.0% 1 games
Cut Down 0.0% 0.0% Cut Down Combat Deal more damage to high health enemy champions.
Last Stand 98.9% 48.8% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate98.9% Win Rate48.8% 86 games
Stat Shards
Offense
Adaptive Force 92.1% 52.7% Adaptive Force Offense +9 Adaptive Force Pick Rate92.1% Win Rate52.7% 93 games
Attack Speed 6.9% 14.3% Attack Speed Offense +10% Attack Speed Pick Rate6.9% Win Rate14.3% 7 games
Ability Haste 1.0% 100.0% Ability Haste Offense +8 Ability Haste Pick Rate1.0% Win Rate100.0% 1 games
Flex
Adaptive Force 94.1% 51.6% Adaptive Force Flex +9 Adaptive Force Pick Rate94.1% Win Rate51.6% 95 games
Move Speed 3.0% 33.3% Move Speed Flex +2.5% Move Speed Pick Rate3.0% Win Rate33.3% 3 games
Health Scaling 3.0% 33.3% Health Scaling Flex +10-180 Health (based on level) Pick Rate3.0% Win Rate33.3% 3 games
Defense
Health 19.8% 75.0% Health Defense +65 Health Pick Rate19.8% Win Rate75.0% 20 games
Tenacity and Slow Resist 5.9% 66.7% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate5.9% Win Rate66.7% 6 games
Health Scaling 74.3% 42.7% Health Scaling Defense +10-180 Health (based on level) Pick Rate74.3% Win Rate42.7% 75 games

Skill Order

Q Tentacle Smash Tentacle Smash Q Cost40/45/50/55/60 Cooldown10/9/8/7/6 Range850 Increases the damage dealt by Tentacles. When activated, Illaoi smashes down a Tentacle that deals physical damage. W Harsh Lesson Harsh Lesson W Cost30 Cooldown4 Range400 Illaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target. E Test of Spirit Test of Spirit E Cost35/40/45/50/55 Cooldown16/15/14/13/12 Range900 Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles. R Leap of Faith Leap of Faith R Cost100 Cooldown120/95/70 Range450 Illaoi smashes her idol into the ground, dealing physical damage to nearby enemies. A Tentacle spawns for each enemy champion hit.

Max priority

Test of Spirit E Test of Spirit E Cost35/40/45/50/55 Cooldown16/15/14/13/12 Range900 Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles.› Tentacle Smash Q Tentacle Smash Q Cost40/45/50/55/60 Cooldown10/9/8/7/6 Range850 Increases the damage dealt by Tentacles. When activated, Illaoi smashes down a Tentacle that deals physical damage.› Harsh Lesson W Harsh Lesson W Cost30 Cooldown4 Range400 Illaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target. 84.6% 63.6% 11

First 5 points

Harsh Lesson W Harsh Lesson W Cost30 Cooldown4 Range400 Illaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target. Test of Spirit E Test of Spirit E Cost35/40/45/50/55 Cooldown16/15/14/13/12 Range900 Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles. Tentacle Smash Q Tentacle Smash Q Cost40/45/50/55/60 Cooldown10/9/8/7/6 Range850 Increases the damage dealt by Tentacles. When activated, Illaoi smashes down a Tentacle that deals physical damage. Test of Spirit E Test of Spirit E Cost35/40/45/50/55 Cooldown16/15/14/13/12 Range900 Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles. Test of Spirit E Test of Spirit E Cost35/40/45/50/55 Cooldown16/15/14/13/12 Range900 Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles. 40.0% 25.0% 4
Tentacle Smash Q Tentacle Smash Q Cost40/45/50/55/60 Cooldown10/9/8/7/6 Range850 Increases the damage dealt by Tentacles. When activated, Illaoi smashes down a Tentacle that deals physical damage. Harsh Lesson W Harsh Lesson W Cost30 Cooldown4 Range400 Illaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target. Test of Spirit E Test of Spirit E Cost35/40/45/50/55 Cooldown16/15/14/13/12 Range900 Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles. Test of Spirit E Test of Spirit E Cost35/40/45/50/55 Cooldown16/15/14/13/12 Range900 Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles. Test of Spirit E Test of Spirit E Cost35/40/45/50/55 Cooldown16/15/14/13/12 Range900 Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles. 40.0% 75.0% 4

Build Order

Percentages are the win rate of players who bought that item.
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 37.5% 8 games order not measured
1st ItemBlack CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver 62.5% 8 games
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2nd ItemIceborn GauntletIceborn Gauntlet 2900 +300 Health+50 Armor+15 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.Iceborn Gauntlet 100.0% 3 games
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3rd ItemSterak's GageSterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Sterak's Gage 50.0% 2 games
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 37.5% 8 games order not measured
1st ItemIceborn GauntletIceborn Gauntlet 2900 +300 Health+50 Armor+15 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.Iceborn Gauntlet 25.0% 4 games
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2nd ItemRanduin's OmenRanduin's Omen 2700 +350 Health+75 Armor ResilienceReceive 30% less damage from Critical Strikes.HumilitySlow nearby enemies by 70% for 2 seconds.Randuin's Omen 100.0% 1 games
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3rd ItemSpirit VisageSpirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.Spirit Visage 50.0% 2 games
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 37.5% 8 games order not measured
1st ItemBlack CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver 62.5% 8 games
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2nd ItemHextech GunbladeHextech Gunblade 3000 +80 Ability Power+40 Attack Damage+10% Omnivamp ACTIVE (0s)Lightning BoltShocks the target enemy champion, dealing magic damage and slowing them by 25% for 1.5 seconds.Hextech Gunblade 0.0% 1 games
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3rd ItemSterak's GageSterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Sterak's Gage 50.0% 2 games
Later Items situational, after the core
Sterak's GageSterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.66.7% 3
Spirit VisageSpirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.50.0% 2
Maw of MalmortiusMaw of Malmortius 3100 +60 Attack Damage+15 Ability Haste+40 Magic Resist LifelineTaking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and 10% Omnivamp until end of combat.100.0% 1
Spear of ShojinSpear of Shojin 3100 +45 Attack Damage+450 Health DragonforceGain 25 Basic Ability Haste.Focused WillDealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).100.0% 1
Dead Man's PlateDead Man's Plate 2900 +350 Health+55 Armor+4% Move Speed ShipwreckerWhile moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.UnsinkableReduce the effectiveness of Slows by 15%.0.0% 1
Sundered SkySundered Sky 3100 +40 Attack Damage+400 Health+10 Ability Haste Lightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.0.0% 1
Kaenic RookernKaenic Rookern 2900 +400 Health+80 Magic Resist+100% Base Health Regen MagebaneAfter not taking magic damage for 15 seconds, gain a magic shield.0.0% 1
Serylda's GrudgeSerylda's Grudge 3000 +45 Attack Damage+35% Armor Penetration+15 Ability Haste Bitter ColdDamaging Abilities Slow enemies below 50% Health by 30% for 1 second.0.0% 1

Best Duos

TOP · All Ranks

MID

WR Δ n
Yasuo 53.6% +0.2 11

BOT

WR Δ n
Yunara 51.1% +3.2 10
Jhin 44.6% -2.8 15
Kai'Sa 46.8% -3.2 19

SUP

WR Δ n
Thresh 52.6% +2.8 12

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