Lane
47.8% Win Rate
5.3% Pick Rate
6.4% Ban Rate
2.16 KDA
6.7 CS/min
445.5 Gold/min
810.4 DMG/min
224 Games

Rune Page

52.6% 95 champions
Domination
Electrocute 85.3% 48.7% Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. Pick Rate85.3% Win Rate48.7% 191 games
Dark Harvest 2.7% 33.3% Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. Pick Rate2.7% Win Rate33.3% 6 games
Hail of Blades 0.0% 0.0% Hail of Blades Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.
Malice
Cheap Shot 0.0% 0.0% Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions.
Taste of Blood 0.0% 0.0% Taste of Blood Malice Heal when you damage an enemy champion.
Sudden Impact 100.0% 48.7% Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. Pick Rate100.0% Win Rate48.7% 191 games
Tracking
Sixth Sense 3.7% 57.1% Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. Pick Rate3.7% Win Rate57.1% 7 games
Grisly Mementos 95.8% 48.6% Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. Pick Rate95.8% Win Rate48.6% 183 games
Deep Ward 0.5% 0.0% Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep. Pick Rate0.5% Win Rate0.0% 1 games
Hunter
Treasure Hunter 92.7% 49.2% Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected. Pick Rate92.7% Win Rate49.2% 177 games
Relentless Hunter 5.2% 30.0% Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS. Pick Rate5.2% Win Rate30.0% 10 games
Ultimate Hunter 2.1% 75.0% Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate. Pick Rate2.1% Win Rate75.0% 4 games
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 91.6% 51.7% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate91.6% Win Rate51.7% 87 games
Presence of Mind 2.1% 100.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate2.1% Win Rate100.0% 2 games
Legend
Legend: Alacrity 1.1% 100.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate1.1% Win Rate100.0% 1 games
Legend: Haste 42.1% 47.5% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate42.1% Win Rate47.5% 40 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 60.0% 54.4% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate60.0% Win Rate54.4% 57 games
Cut Down 3.2% 66.7% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate3.2% Win Rate66.7% 3 games
Last Stand 0.0% 0.0% Last Stand Combat Deal more damage to champions while you are low on health.
Stat Shards
Offense
Adaptive Force 59.7% 50.0% Adaptive Force Offense +9 Adaptive Force Pick Rate59.7% Win Rate50.0% 114 games
Attack Speed 25.1% 52.1% Attack Speed Offense +10% Attack Speed Pick Rate25.1% Win Rate52.1% 48 games
Ability Haste 15.2% 37.9% Ability Haste Offense +8 Ability Haste Pick Rate15.2% Win Rate37.9% 29 games
Flex
Adaptive Force 100.0% 48.7% Adaptive Force Flex +9 Adaptive Force Pick Rate100.0% Win Rate48.7% 191 games
Move Speed 0.0% 0.0% Move Speed Flex +2.5% Move Speed
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 18.3% 45.7% Health Defense +65 Health Pick Rate18.3% Win Rate45.7% 35 games
Tenacity and Slow Resist 4.2% 50.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate4.2% Win Rate50.0% 8 games
Health Scaling 77.5% 49.3% Health Scaling Defense +10-180 Health (based on level) Pick Rate77.5% Win Rate49.3% 148 games

Skill Order

Q Urchin Strike Urchin Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range550 Fizz dashes through his target, dealing magic damage and applying on hit effects. W Seastone Trident Seastone Trident W Cost30/40/50/60/70 Cooldown7/6/5/4/3 Range600 Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. E Playful / Trickster Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. R Chum the Waters Chum the Waters R Cost100 Cooldown120/100/80 Range1300 Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.

Max priority

Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. Seastone Trident W Seastone Trident W Cost30/40/50/60/70 Cooldown7/6/5/4/3 Range600 Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. Urchin Strike Q Urchin Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range550 Fizz dashes through his target, dealing magic damage and applying on hit effects. 64.7% 18.2% 11
Seastone Trident W Seastone Trident W Cost30/40/50/60/70 Cooldown7/6/5/4/3 Range600 Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. Urchin Strike Q Urchin Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range550 Fizz dashes through his target, dealing magic damage and applying on hit effects. 23.5% 50.0% 4

First 5 points

Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. Seastone Trident W Seastone Trident W Cost30/40/50/60/70 Cooldown7/6/5/4/3 Range600 Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. Urchin Strike Q Urchin Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range550 Fizz dashes through his target, dealing magic damage and applying on hit effects. Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. 57.1% 12.5% 8
Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. Seastone Trident W Seastone Trident W Cost30/40/50/60/70 Cooldown7/6/5/4/3 Range600 Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. Urchin Strike Q Urchin Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range550 Fizz dashes through his target, dealing magic damage and applying on hit effects. Seastone Trident W Seastone Trident W Cost30/40/50/60/70 Cooldown7/6/5/4/3 Range600 Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. 21.4% 33.3% 3
Seastone Trident W Seastone Trident W Cost30/40/50/60/70 Cooldown7/6/5/4/3 Range600 Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. Urchin Strike Q Urchin Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range550 Fizz dashes through his target, dealing magic damage and applying on hit effects. Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. Playful / Trickster E Playful / Trickster E Cost75/80/85/90/95 Cooldown16/14/12/10/8 Range400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. 21.4% 66.7% 3

Build Order

Percentages are the win rate of players who bought that item.
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 30.8% 13 games order not measured
1st ItemLich BaneLich Bane 2900 +100 Ability Power+6% Move Speed+10 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus magic damage On-Hit.Lich Bane 11.1% 9 games
2nd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass 12.5% 8 games
3rd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame 33.3% 3 games
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 30.8% 13 games order not measured
1st ItemLich BaneLich Bane 2900 +100 Ability Power+6% Move Speed+10 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus magic damage On-Hit.Lich Bane 11.1% 9 games
2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame 25.0% 4 games
3rd ItemRabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap 20.0% 5 games
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 30.8% 13 games order not measured
1st ItemLuden's EchoLuden's Echo 2750 +100 Ability Power+600 Mana+10 Ability Haste EchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Luden's Echo 66.7% 3 games
2nd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass 12.5% 8 games
3rd ItemRabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap 20.0% 5 games
Later Items situational, after the core
Rabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.0.0% 2
Lich BaneLich Bane 2900 +100 Ability Power+6% Move Speed+10 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus magic damage On-Hit.100.0% 1
Banshee's VeilBanshee's Veil 3000 +105 Ability Power+40 Magic Resist AnnulGrants a Spell Shield that blocks the next enemy Ability.0.0% 1
Void StaffVoid Staff 3000 +95 Ability Power+40% Magic Penetration 0.0% 1
Hextech RocketbeltHextech Rocketbelt 2650 +60 Ability Power+350 Health+20 Ability Haste SupersonicDash in target direction, unleashing missiles that deal magic damage.0.0% 1
Zhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.0.0% 1
StormsurgeStormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.0.0% 1

Best Duos

MID · All Ranks

TOP

WR Δ n
Yone 53.0% +2.5 16

BOT

WR Δ n
Jinx 52.1% +0.3 15
Caitlyn 47.8% -0.3 15
Jhin 42.6% -0.4 17

SUP

WR Δ n
Thresh 47.2% -5.7 20

All duo partners →

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