
53.6% Win Rate
8.3% Pick Rate
9.2% Ban Rate
2.53 KDA
6.7 CS/min
421.4 Gold/min
735.3 DMG/min
235 Games
Rune Page
Malice
100.0% 53.9%
Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions.
0.0% 0.0%
Taste of Blood Malice Heal when you damage an enemy champion.
0.0% 0.0%
Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Tracking
6.7% 69.2%
Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
91.7% 52.0%
Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.
1.6% 100.0%
Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Hunter
0.0% 0.0%
Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected.
1.0% 50.0%
Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS.
99.0% 53.9%
Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate.
Artifact
99.2% 53.2%
Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
0.8% 100.0%
Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
0.0% 0.0%
Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
1.6% 100.0%
Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
95.2% 52.9%
Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
0.0% 0.0%
Absolute Focus Excellence While above 70% health, gain extra adaptive damage.
Power
0.8% 100.0%
Scorch Power Your first damaging ability hit every 10s burns champions.
1.6% 50.0%
Waterwalking Power Gain MS and AP or AD, adaptive in the river.
0.8% 0.0%
Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game.
Stat Shards
Offense
58.0% 54.5%
Adaptive Force Offense +9 Adaptive Force
39.9% 53.2%
Attack Speed Offense +10% Attack Speed
2.1% 50.0%
Ability Haste Offense +8 Ability Haste
Flex
6.7% 61.5%
Adaptive Force Flex +9 Adaptive Force
92.2% 53.9%
Move Speed Flex +2.5% Move Speed
1.0% 0.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
6.7% 46.2%
Health Defense +65 Health
5.2% 40.0%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
88.1% 55.3%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Boots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 66.7% 12 games order not measured
1st Item
Heartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel 69.2% 13 games
› 2nd Item
Dead Man's Plate 2900 +350 Health+55 Armor+4% Move Speed ShipwreckerWhile moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.UnsinkableReduce the effectiveness of Slows by 15%.Dead Man's Plate 71.4% 7 games
› 3rd Item
Force of Nature 2800 +400 Health+55 Magic Resist+4% Move Speed SteadfastGain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.Force of Nature 100.0% 4 games
Boots
Boots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 66.7% 12 games order not measured
1st Item
Hextech Rocketbelt 2650 +60 Ability Power+350 Health+10 Ability Haste SupersonicDash in target direction, unleashing missiles that deal magic damage.Hextech Rocketbelt 26.7% 15 games
› 2nd Item
Riftmaker 3100 +70 Ability Power+350 Health+15 Ability Haste Void CorruptionFor each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp.Void InfusionGain 2% of your bonus Health as Ability Power.Riftmaker 33.3% 9 games
› 3rd Item
Dead Man's Plate 2900 +350 Health+55 Armor+4% Move Speed ShipwreckerWhile moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.UnsinkableReduce the effectiveness of Slows by 15%.Dead Man's Plate 33.3% 6 games
Boots
Boots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 66.7% 12 games order not measured
1st Item
Hextech Rocketbelt 2650 +60 Ability Power+350 Health+10 Ability Haste SupersonicDash in target direction, unleashing missiles that deal magic damage.Hextech Rocketbelt 26.7% 15 games
› 2nd Item
Riftmaker 3100 +70 Ability Power+350 Health+15 Ability Haste Void CorruptionFor each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp.Void InfusionGain 2% of your bonus Health as Ability Power.Riftmaker 33.3% 9 games
› 3rd Item
Randuin's Omen 2700 +350 Health+75 Armor ResilienceReceive 30% less damage from Critical Strikes.HumilitySlow nearby enemies by 70% for 2 seconds.Randuin's Omen 33.3% 3 games
Later Items situational, after the core
Best Duos
JNG · All RanksBOT
WR Δ n
SUP
WR Δ n