Lane
46.8% Win Rate
6.6% Pick Rate
11.6% Ban Rate
2.88 KDA
7.9 CS/min
470.0 Gold/min
713.2 DMG/min
173 Games

Rune Page

46.7% 150 champions
Sorcery
Summon Aery 0.0% 0.0% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Arcane Comet 0.0% 0.0% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location.
Stormraider's Surge 91.3% 44.9% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate91.3% Win Rate44.9% 158 games
Deathfire Touch 0.0% 0.0% Deathfire Touch Damaging a champion with an ability burns them over time.
Artifact
Axiom Arcanist 0.0% 0.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Manaflow Band 0.0% 0.0% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Nimbus Cloak 100.0% 44.9% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate100.0% Win Rate44.9% 158 games
Excellence
Transcendence 4.4% 42.9% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate4.4% Win Rate42.9% 7 games
Celerity 95.6% 45.0% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate95.6% Win Rate45.0% 151 games
Absolute Focus 0.0% 0.0% Absolute Focus Excellence While above 70% health, gain extra adaptive damage.
Power
Scorch 0.0% 0.0% Scorch Power Your first damaging ability hit every 10s burns champions.
Waterwalking 100.0% 44.9% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate100.0% Win Rate44.9% 158 games
Gathering Storm 0.0% 0.0% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game.
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 100.0% 46.7% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate100.0% Win Rate46.7% 150 games
Presence of Mind 0.0% 0.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
Legend: Alacrity 0.0% 0.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
Legend: Haste 100.0% 46.7% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate100.0% Win Rate46.7% 150 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 0.0% 0.0% Coup de Grace Combat Deal more damage to low health enemy champions.
Cut Down 0.0% 0.0% Cut Down Combat Deal more damage to high health enemy champions.
Last Stand 0.0% 0.0% Last Stand Combat Deal more damage to champions while you are low on health.
Stat Shards
Offense
Adaptive Force 93.0% 43.5% Adaptive Force Offense +9 Adaptive Force Pick Rate93.0% Win Rate43.5% 147 games
Attack Speed 1.9% 66.7% Attack Speed Offense +10% Attack Speed Pick Rate1.9% Win Rate66.7% 3 games
Ability Haste 5.1% 62.5% Ability Haste Offense +8 Ability Haste Pick Rate5.1% Win Rate62.5% 8 games
Flex
Adaptive Force 97.5% 44.8% Adaptive Force Flex +9 Adaptive Force Pick Rate97.5% Win Rate44.8% 154 games
Move Speed 2.5% 50.0% Move Speed Flex +2.5% Move Speed Pick Rate2.5% Win Rate50.0% 4 games
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 29.1% 45.7% Health Defense +65 Health Pick Rate29.1% Win Rate45.7% 46 games
Tenacity and Slow Resist 4.4% 71.4% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate4.4% Win Rate71.4% 7 games
Health Scaling 66.5% 42.9% Health Scaling Defense +10-180 Health (based on level) Pick Rate66.5% Win Rate42.9% 105 games

Skill Order

Q Rampage Rampage Q Cost28/26/24/22/20 Cooldown4 Range350 Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages. W Spirit of Dread Spirit of Dread W Cost50/55/60/65/70 Cooldown14 Range525 Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer. E Devastating Charge Devastating Charge E Cost60 Cooldown20/19/18/17/16 Range300 Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability. R Onslaught of Shadows Onslaught of Shadows R Cost100 Cooldown140/120/100 Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.

Max priority

Rampage Q Rampage Q Cost28/26/24/22/20 Cooldown4 Range350 Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages. Spirit of Dread W Spirit of Dread W Cost50/55/60/65/70 Cooldown14 Range525 Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer. Devastating Charge E Devastating Charge E Cost60 Cooldown20/19/18/17/16 Range300 Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability. 100.0% 60.0% 5

First 5 points

Rampage Q Rampage Q Cost28/26/24/22/20 Cooldown4 Range350 Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages. Spirit of Dread W Spirit of Dread W Cost50/55/60/65/70 Cooldown14 Range525 Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer. Rampage Q Rampage Q Cost28/26/24/22/20 Cooldown4 Range350 Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages. Devastating Charge E Devastating Charge E Cost60 Cooldown20/19/18/17/16 Range300 Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability. Rampage Q Rampage Q Cost28/26/24/22/20 Cooldown4 Range350 Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages. 85.7% 33.3% 6

Build Order

Percentages are the win rate of players who bought that item.
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 40.0% 5 games order not measured
1st ItemBlack CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver 100.0% 1 games
2nd ItemDeath's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance 100.0% 1 games
3rd ItemEndless HungerEndless Hunger 3100 +65 Attack Damage+5% Omnivamp+20% Tenacity FamineGain Ability Haste based on your Bonus AD.FeastWhen a champion that you damaged recently dies, gain Omnivamp for a moderate duration.Endless Hunger 100.0% 1 games
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 40.0% 5 games order not measured
1st ItemDeath's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance 100.0% 1 games
2nd ItemSpear of ShojinSpear of Shojin 3100 +45 Attack Damage+450 Health DragonforceGain 25 Basic Ability Haste.Focused WillDealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).Spear of Shojin 100.0% 1 games
3rd ItemRanduin's OmenRanduin's Omen 2700 +350 Health+75 Armor ResilienceReceive 30% less damage from Critical Strikes.HumilitySlow nearby enemies by 70% for 2 seconds.Randuin's Omen 100.0% 1 games
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 40.0% 5 games order not measured
1st ItemEclipseEclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse 0.0% 1 games
2nd ItemBlack CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver 0.0% 1 games
3rd ItemChempunk ChainswordChempunk Chainsword 3000 +45 Attack Damage+450 Health+15 Ability Haste HackshornDealing physical damage applies 40% Wounds to enemy champions for 3 seconds.Chempunk Chainsword 0.0% 1 games
Later Items situational, after the core
Endless HungerEndless Hunger 3100 +65 Attack Damage+5% Omnivamp+20% Tenacity FamineGain Ability Haste based on your Bonus AD.FeastWhen a champion that you damaged recently dies, gain Omnivamp for a moderate duration.100.0% 1
Serylda's GrudgeSerylda's Grudge 3000 +45 Attack Damage+35% Armor Penetration+15 Ability Haste Bitter ColdDamaging Abilities Slow enemies below 50% Health by 30% for 1 second.100.0% 1

Best Duos

JNG · All Ranks

TOP

WR Δ n
Camille 53.5% +4.4 10

MID

WR Δ n
Locke 46.3% +0.6 10
Syndra 46.7% -1.1 10
Akali 37.4% -1.2 10

BOT

WR Δ n
Caitlyn 51.4% +2.2 11
Kai'Sa 48.4% +0.3 10
Jhin 46.4% -0.1 13
Yunara 50.8% -1.1 23
Ezreal 40.1% -1.4 12

SUP

WR Δ n
Thresh 49.1% +1.0 13
Lulu 50.9% -0.3 20
Yuumi 52.8% -0.6 12
Nautilus 42.6% -1.6 14

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