Lane
48.5% Win Rate
6.3% Pick Rate
10.7% Ban Rate
2.79 KDA
7.9 CS/min
472.0 Gold/min
721.7 DMG/min
585 Games

Rune Page

50.3% 499 champions
Sorcery
Summon Aery 0.0% 0.0% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Arcane Comet 0.0% 0.0% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location.
Stormraider's Surge 88.5% 49.8% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate88.5% Win Rate49.8% 518 games
Deathfire Touch 0.2% 100.0% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate0.2% Win Rate100.0% 1 games
Artifact
Axiom Arcanist 0.4% 50.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate0.4% Win Rate50.0% 2 games
Manaflow Band 0.0% 0.0% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Nimbus Cloak 99.6% 49.8% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate99.6% Win Rate49.8% 516 games
Excellence
Transcendence 10.2% 52.8% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate10.2% Win Rate52.8% 53 games
Celerity 89.8% 49.5% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate89.8% Win Rate49.5% 465 games
Absolute Focus 0.0% 0.0% Absolute Focus Excellence While above 70% health, gain extra adaptive damage.
Power
Scorch 0.6% 100.0% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate0.6% Win Rate100.0% 3 games
Waterwalking 99.0% 49.7% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate99.0% Win Rate49.7% 513 games
Gathering Storm 0.4% 0.0% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate0.4% Win Rate0.0% 2 games
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 97.8% 50.2% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate97.8% Win Rate50.2% 488 games
Presence of Mind 0.0% 0.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
Legend: Alacrity 0.0% 0.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
Legend: Haste 99.6% 50.3% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate99.6% Win Rate50.3% 497 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 1.0% 40.0% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate1.0% Win Rate40.0% 5 games
Cut Down 1.0% 60.0% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate1.0% Win Rate60.0% 5 games
Last Stand 0.6% 66.7% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate0.6% Win Rate66.7% 3 games
Stat Shards
Offense
Adaptive Force 89.4% 49.0% Adaptive Force Offense +9 Adaptive Force Pick Rate89.4% Win Rate49.0% 463 games
Attack Speed 1.2% 66.7% Attack Speed Offense +10% Attack Speed Pick Rate1.2% Win Rate66.7% 6 games
Ability Haste 9.5% 55.1% Ability Haste Offense +8 Ability Haste Pick Rate9.5% Win Rate55.1% 49 games
Flex
Adaptive Force 98.3% 49.7% Adaptive Force Flex +9 Adaptive Force Pick Rate98.3% Win Rate49.7% 509 games
Move Speed 1.5% 50.0% Move Speed Flex +2.5% Move Speed Pick Rate1.5% Win Rate50.0% 8 games
Health Scaling 0.2% 100.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.2% Win Rate100.0% 1 games
Defense
Health 22.2% 46.1% Health Defense +65 Health Pick Rate22.2% Win Rate46.1% 115 games
Tenacity and Slow Resist 7.7% 62.5% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate7.7% Win Rate62.5% 40 games
Health Scaling 70.1% 49.6% Health Scaling Defense +10-180 Health (based on level) Pick Rate70.1% Win Rate49.6% 363 games

Skill Order

Q Rampage Rampage Q Cost28/26/24/22/20 Cooldown4 Range350 Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages. W Spirit of Dread Spirit of Dread W Cost50/55/60/65/70 Cooldown14 Range525 Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer. E Devastating Charge Devastating Charge E Cost60 Cooldown20/19/18/17/16 Range300 Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability. R Onslaught of Shadows Onslaught of Shadows R Cost100 Cooldown140/120/100 Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.

Max priority

Rampage Q Rampage Q Cost28/26/24/22/20 Cooldown4 Range350 Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.› Spirit of Dread W Spirit of Dread W Cost50/55/60/65/70 Cooldown14 Range525 Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.› Devastating Charge E Devastating Charge E Cost60 Cooldown20/19/18/17/16 Range300 Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability. 94.4% 66.7% 51
Rampage Q Rampage Q Cost28/26/24/22/20 Cooldown4 Range350 Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.› Devastating Charge E Devastating Charge E Cost60 Cooldown20/19/18/17/16 Range300 Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.› Spirit of Dread W Spirit of Dread W Cost50/55/60/65/70 Cooldown14 Range525 Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer. 5.6% 66.7% 3

First 5 points

Rampage Q Rampage Q Cost28/26/24/22/20 Cooldown4 Range350 Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages. Spirit of Dread W Spirit of Dread W Cost50/55/60/65/70 Cooldown14 Range525 Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer. Rampage Q Rampage Q Cost28/26/24/22/20 Cooldown4 Range350 Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages. Devastating Charge E Devastating Charge E Cost60 Cooldown20/19/18/17/16 Range300 Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability. Rampage Q Rampage Q Cost28/26/24/22/20 Cooldown4 Range350 Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages. 56.2% 58.3% 36
Rampage Q Rampage Q Cost28/26/24/22/20 Cooldown4 Range350 Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages. Spirit of Dread W Spirit of Dread W Cost50/55/60/65/70 Cooldown14 Range525 Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer. Devastating Charge E Devastating Charge E Cost60 Cooldown20/19/18/17/16 Range300 Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability. Rampage Q Rampage Q Cost28/26/24/22/20 Cooldown4 Range350 Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages. Rampage Q Rampage Q Cost28/26/24/22/20 Cooldown4 Range350 Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages. 42.2% 66.7% 27

Build Order

Percentages are the win rate of players who bought that item.
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 59.1% 44 games order not measured
1st ItemSpear of ShojinSpear of Shojin 3100 +45 Attack Damage+450 Health DragonforceGain 25 Basic Ability Haste.Focused WillDealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).Spear of Shojin 62.2% 37 games
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2nd ItemDeath's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance 67.9% 28 games
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3rd ItemEndless HungerEndless Hunger 3100 +65 Attack Damage+5% Omnivamp+20% Tenacity FamineGain Ability Haste based on your Bonus AD.FeastWhen a champion that you damaged recently dies, gain Omnivamp for a moderate duration.Endless Hunger 77.8% 9 games
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 59.1% 44 games order not measured
1st ItemHubrisHubris 2800 +55 Attack Damage+18 Lethality+10 Ability Haste EminenceWhen a champion that you damaged within 3 seconds dies, gain Attack Damage plus per champion killed for 90 seconds.Hubris 70.6% 17 games
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2nd ItemSpear of ShojinSpear of Shojin 3100 +45 Attack Damage+450 Health DragonforceGain 25 Basic Ability Haste.Focused WillDealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).Spear of Shojin 60.0% 10 games
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3rd ItemDeath's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance 75.0% 12 games
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 59.1% 44 games order not measured
1st ItemSpear of ShojinSpear of Shojin 3100 +45 Attack Damage+450 Health DragonforceGain 25 Basic Ability Haste.Focused WillDealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).Spear of Shojin 62.2% 37 games
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2nd ItemBlack CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver 55.6% 9 games
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3rd ItemDeath's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance 75.0% 12 games
Later Items situational, after the core
Endless HungerEndless Hunger 3100 +65 Attack Damage+5% Omnivamp+20% Tenacity FamineGain Ability Haste based on your Bonus AD.FeastWhen a champion that you damaged recently dies, gain Omnivamp for a moderate duration.100.0% 5
Serylda's GrudgeSerylda's Grudge 3000 +45 Attack Damage+35% Armor Penetration+15 Ability Haste Bitter ColdDamaging Abilities Slow enemies below 50% Health by 30% for 1 second.100.0% 3
Black CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.100.0% 2
Spirit VisageSpirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.100.0% 1
Maw of MalmortiusMaw of Malmortius 3100 +60 Attack Damage+15 Ability Haste+40 Magic Resist LifelineTaking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and 10% Omnivamp until end of combat.100.0% 1
Spear of ShojinSpear of Shojin 3100 +45 Attack Damage+450 Health DragonforceGain 25 Basic Ability Haste.Focused WillDealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).100.0% 1
Death's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.100.0% 1
Sterak's GageSterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.100.0% 1

Best Duos

JNG · All Ranks

MID

WR Δ n
Akali 46.6% -1.7 30

BOT

WR Δ n
Ezreal 44.8% +1.1 32
Jinx 50.7% +0.4 35
Kai'Sa 46.7% -1.4 51
Jhin 44.8% -3.5 56

SUP

WR Δ n
Thresh 55.8% +5.2 32
Nami 53.1% +2.4 35
Nautilus 47.5% +1.4 34
Lulu 44.4% -3.3 36

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