Lane
52.3% Win Rate
9.0% Pick Rate
14.6% Ban Rate
2.61 KDA
7.8 CS/min
493.3 Gold/min
808.1 DMG/min
1031 Games

Rune Page

52.1% 541 champions
Domination
Electrocute 0.2% 100.0% Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. Pick Rate0.2% Win Rate100.0% 2 games
Dark Harvest 53.8% 51.7% Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. Pick Rate53.8% Win Rate51.7% 555 games
Hail of Blades 0.0% 0.0% Hail of Blades Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.
Malice
Cheap Shot 0.0% 0.0% Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions.
Taste of Blood 0.4% 50.0% Taste of Blood Malice Heal when you damage an enemy champion. Pick Rate0.4% Win Rate50.0% 2 games
Sudden Impact 99.6% 51.7% Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. Pick Rate99.6% Win Rate51.7% 553 games
Tracking
Sixth Sense 22.9% 52.0% Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. Pick Rate22.9% Win Rate52.0% 127 games
Grisly Mementos 76.6% 51.8% Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. Pick Rate76.6% Win Rate51.8% 425 games
Deep Ward 0.5% 33.3% Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep. Pick Rate0.5% Win Rate33.3% 3 games
Hunter
Treasure Hunter 97.7% 52.0% Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected. Pick Rate97.7% Win Rate52.0% 542 games
Relentless Hunter 2.0% 36.4% Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS. Pick Rate2.0% Win Rate36.4% 11 games
Ultimate Hunter 0.4% 50.0% Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate. Pick Rate0.4% Win Rate50.0% 2 games
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 95.2% 52.8% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate95.2% Win Rate52.8% 515 games
Presence of Mind 0.0% 0.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
Legend: Alacrity 98.3% 51.9% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate98.3% Win Rate51.9% 532 games
Legend: Haste 0.2% 0.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate0.2% Win Rate0.0% 1 games
Legend: Bloodline 0.4% 100.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. Pick Rate0.4% Win Rate100.0% 2 games
Combat
Coup de Grace 4.3% 47.8% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate4.3% Win Rate47.8% 23 games
Cut Down 1.7% 33.3% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate1.7% Win Rate33.3% 9 games
Last Stand 0.0% 0.0% Last Stand Combat Deal more damage to champions while you are low on health.
Stat Shards
Offense
Adaptive Force 0.7% 75.0% Adaptive Force Offense +9 Adaptive Force Pick Rate0.7% Win Rate75.0% 4 games
Attack Speed 99.3% 51.5% Attack Speed Offense +10% Attack Speed Pick Rate99.3% Win Rate51.5% 551 games
Ability Haste 0.0% 0.0% Ability Haste Offense +8 Ability Haste
Flex
Adaptive Force 99.8% 51.6% Adaptive Force Flex +9 Adaptive Force Pick Rate99.8% Win Rate51.6% 554 games
Move Speed 0.2% 100.0% Move Speed Flex +2.5% Move Speed Pick Rate0.2% Win Rate100.0% 1 games
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 14.8% 45.1% Health Defense +65 Health Pick Rate14.8% Win Rate45.1% 82 games
Tenacity and Slow Resist 2.0% 36.4% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate2.0% Win Rate36.4% 11 games
Health Scaling 83.2% 53.2% Health Scaling Defense +10-180 Health (based on level) Pick Rate83.2% Win Rate53.2% 462 games

Skill Order

Q End of the Line End of the Line Q Cost80 Cooldown13/11.25/9.5/7.75/6 Range925 Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain. W Smoke Screen Smoke Screen W Cost70/75/80/85/90 Cooldown26/24/22/20/18 Range950 Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their Move Speed reduced briefly. E Quickdraw Quickdraw E Cost40 Cooldown16/15/14/13/12 Range425 Graves dashes forward gaining an Armor and Magic Resist boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost. R Collateral Damage Collateral Damage R Cost100 Cooldown100/80/60 Range1000 Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone.

Max priority

End of the Line Q End of the Line Q Cost80 Cooldown13/11.25/9.5/7.75/6 Range925 Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain. Quickdraw E Quickdraw E Cost40 Cooldown16/15/14/13/12 Range425 Graves dashes forward gaining an Armor and Magic Resist boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost. Smoke Screen W Smoke Screen W Cost70/75/80/85/90 Cooldown26/24/22/20/18 Range950 Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their Move Speed reduced briefly. 95.5% 56.0% 84
Quickdraw E Quickdraw E Cost40 Cooldown16/15/14/13/12 Range425 Graves dashes forward gaining an Armor and Magic Resist boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost. End of the Line Q End of the Line Q Cost80 Cooldown13/11.25/9.5/7.75/6 Range925 Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain. Smoke Screen W Smoke Screen W Cost70/75/80/85/90 Cooldown26/24/22/20/18 Range950 Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their Move Speed reduced briefly. 4.5% 50.0% 4

First 5 points

Quickdraw E Quickdraw E Cost40 Cooldown16/15/14/13/12 Range425 Graves dashes forward gaining an Armor and Magic Resist boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost. End of the Line Q End of the Line Q Cost80 Cooldown13/11.25/9.5/7.75/6 Range925 Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain. Smoke Screen W Smoke Screen W Cost70/75/80/85/90 Cooldown26/24/22/20/18 Range950 Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their Move Speed reduced briefly. End of the Line Q End of the Line Q Cost80 Cooldown13/11.25/9.5/7.75/6 Range925 Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain. End of the Line Q End of the Line Q Cost80 Cooldown13/11.25/9.5/7.75/6 Range925 Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain. 50.5% 44.7% 47
Quickdraw E Quickdraw E Cost40 Cooldown16/15/14/13/12 Range425 Graves dashes forward gaining an Armor and Magic Resist boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost. End of the Line Q End of the Line Q Cost80 Cooldown13/11.25/9.5/7.75/6 Range925 Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain. End of the Line Q End of the Line Q Cost80 Cooldown13/11.25/9.5/7.75/6 Range925 Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain. Smoke Screen W Smoke Screen W Cost70/75/80/85/90 Cooldown26/24/22/20/18 Range950 Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their Move Speed reduced briefly. End of the Line Q End of the Line Q Cost80 Cooldown13/11.25/9.5/7.75/6 Range925 Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain. 44.1% 58.5% 41
End of the Line Q End of the Line Q Cost80 Cooldown13/11.25/9.5/7.75/6 Range925 Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain. Quickdraw E Quickdraw E Cost40 Cooldown16/15/14/13/12 Range425 Graves dashes forward gaining an Armor and Magic Resist boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost. End of the Line Q End of the Line Q Cost80 Cooldown13/11.25/9.5/7.75/6 Range925 Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain. Smoke Screen W Smoke Screen W Cost70/75/80/85/90 Cooldown26/24/22/20/18 Range950 Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their Move Speed reduced briefly. End of the Line Q End of the Line Q Cost80 Cooldown13/11.25/9.5/7.75/6 Range925 Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain. 5.4% 80.0% 5

Build Order

Percentages are the win rate of players who bought that item.
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 47.6% 42 games order not measured
1st ItemHubrisHubris 2800 +55 Attack Damage+18 Lethality+10 Ability Haste EminenceWhen a champion that you damaged within 3 seconds dies, gain 12 Attack Damage plus 3 per champion killed for 90 seconds.Hubris 50.7% 73 games
2nd ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector 55.7% 70 games
3rd ItemLord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Lord Dominik's Regards 60.9% 46 games
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 47.6% 42 games order not measured
1st ItemHubrisHubris 2800 +55 Attack Damage+18 Lethality+10 Ability Haste EminenceWhen a champion that you damaged within 3 seconds dies, gain 12 Attack Damage plus 3 per champion killed for 90 seconds.Hubris 50.7% 73 games
2nd ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector 55.7% 70 games
3rd ItemMortal ReminderMortal Reminder 3000 +35 Attack Damage+30% Armor Penetration+25% Crit Chance Grievous WoundsDealing physical damage applies 40% Wounds to enemy champions for 3 seconds.Mortal Reminder 55.6% 9 games
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 47.6% 42 games order not measured
1st ItemHubrisHubris 2800 +55 Attack Damage+18 Lethality+10 Ability Haste EminenceWhen a champion that you damaged within 3 seconds dies, gain 12 Attack Damage plus 3 per champion killed for 90 seconds.Hubris 50.7% 73 games
2nd ItemSundered SkySundered Sky 3100 +40 Attack Damage+400 Health+10 Ability Haste Lightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.Sundered Sky 40.0% 10 games
3rd ItemBlack CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver 50.0% 6 games
Later Items situational, after the core
Immortal ShieldbowImmortal Shieldbow 3000 +55 Attack Damage+25% Crit Chance LifelineTaking damage that would reduce your Health below 30% grants a Shield for 3 seconds.73.7% 19
Infinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage 80.0% 15
Guardian AngelGuardian Angel 3200 +55 Attack Damage+45 Armor RebirthUpon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.83.3% 6
Mercurial ScimitarMercurial Scimitar 3200 +50 Attack Damage+35 Magic Resist+10% Life Steal ACTIVEQuicksilverRemoves all crowd control debuffs (excluding Airborne) and grants Move Speed.100.0% 4
Lord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.33.3% 3
BloodthirsterBloodthirster 3400 +80 Attack Damage+15% Life Steal IchorshieldConvert excess healing from your Lifesteal to a Shield.100.0% 3
Maw of MalmortiusMaw of Malmortius 3100 +60 Attack Damage+15 Ability Haste+40 Magic Resist LifelineTaking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and 10% Omnivamp until end of combat.66.7% 3
Jak'Sho, The ProteanJak'Sho, The Protean 3200 +350 Health+45 Armor+45 Magic Resist Voidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.100.0% 2

Full Build Win Rate

69.1% with 6 completed items
All champions 58.2%
Difference (pp) +10.9
Games reaching full build 14.7% (152)
Win rate by completed items
1
32.7% 49
2
38.9% 90
3
35.9% 198
4
56.2% 299
5
60.6% 231
6
69.1% 152

Best Duos

JNG · All Ranks

TOP

WR Δ n
Malphite 60.9% +5.8 32
Aatrox 56.4% +3.5 30
Renekton 52.9% +1.0 31
Darius 50.0% -1.6 36
Nasus 52.3% -2.0 31

MID

WR Δ n
Lissandra 61.5% +6.2 33
Akali 54.9% +4.5 37
Sylas 52.9% +0.3 45
Locke 52.7% 0.0 36
Syndra 52.8% -0.3 42

BOT

WR Δ n
Ashe 57.8% +4.6 35
Caitlyn 55.5% +2.7 62
Yunara 55.9% +1.7 59
Tristana 54.4% +1.6 35
Kai'Sa 52.5% +0.4 91

SUP

WR Δ n
Leona 59.7% +3.9 48
Nautilus 56.0% +3.7 71
Pyke 54.5% +1.1 30
Thresh 56.4% +0.7 63
Lulu 52.3% +0.5 53

All duo partners →

All matchups →