Lane
48.0% Win Rate
7.4% Pick Rate
9.4% Ban Rate
2.54 KDA
7.9 CS/min
498.1 Gold/min
812.8 DMG/min
152 Games

Rune Page

51.0% 102 champions
Domination
Electrocute 0.0% 0.0% Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Dark Harvest 69.7% 50.0% Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. Pick Rate69.7% Win Rate50.0% 106 games
Hail of Blades 0.0% 0.0% Hail of Blades Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.
Malice
Cheap Shot 0.0% 0.0% Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions.
Taste of Blood 0.0% 0.0% Taste of Blood Malice Heal when you damage an enemy champion.
Sudden Impact 100.0% 50.0% Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. Pick Rate100.0% Win Rate50.0% 106 games
Tracking
Sixth Sense 35.8% 55.3% Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. Pick Rate35.8% Win Rate55.3% 38 games
Grisly Mementos 64.2% 47.1% Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. Pick Rate64.2% Win Rate47.1% 68 games
Deep Ward 0.0% 0.0% Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Hunter
Treasure Hunter 98.1% 49.0% Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected. Pick Rate98.1% Win Rate49.0% 104 games
Relentless Hunter 1.9% 100.0% Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS. Pick Rate1.9% Win Rate100.0% 2 games
Ultimate Hunter 0.0% 0.0% Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate.
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 94.1% 50.0% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate94.1% Win Rate50.0% 96 games
Presence of Mind 0.0% 0.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
Legend: Alacrity 99.0% 51.5% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate99.0% Win Rate51.5% 101 games
Legend: Haste 0.0% 0.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 4.9% 60.0% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate4.9% Win Rate60.0% 5 games
Cut Down 2.0% 50.0% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate2.0% Win Rate50.0% 2 games
Last Stand 0.0% 0.0% Last Stand Combat Deal more damage to champions while you are low on health.
Stat Shards
Offense
Adaptive Force 0.9% 0.0% Adaptive Force Offense +9 Adaptive Force Pick Rate0.9% Win Rate0.0% 1 games
Attack Speed 99.1% 50.5% Attack Speed Offense +10% Attack Speed Pick Rate99.1% Win Rate50.5% 105 games
Ability Haste 0.0% 0.0% Ability Haste Offense +8 Ability Haste
Flex
Adaptive Force 100.0% 50.0% Adaptive Force Flex +9 Adaptive Force Pick Rate100.0% Win Rate50.0% 106 games
Move Speed 0.0% 0.0% Move Speed Flex +2.5% Move Speed
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 19.8% 57.1% Health Defense +65 Health Pick Rate19.8% Win Rate57.1% 21 games
Tenacity and Slow Resist 0.9% 0.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate0.9% Win Rate0.0% 1 games
Health Scaling 79.2% 48.8% Health Scaling Defense +10-180 Health (based on level) Pick Rate79.2% Win Rate48.8% 84 games

Skill Order

Q End of the Line End of the Line Q Cost80 Cooldown13/11.25/9.5/7.75/6 Range925 Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain. W Smoke Screen Smoke Screen W Cost70/75/80/85/90 Cooldown26/24/22/20/18 Range950 Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their Move Speed reduced briefly. E Quickdraw Quickdraw E Cost40 Cooldown16/15/14/13/12 Range425 Graves dashes forward gaining an Armor and Magic Resist boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost. R Collateral Damage Collateral Damage R Cost100 Cooldown100/80/60 Range1000 Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone.

Max priority

End of the Line Q End of the Line Q Cost80 Cooldown13/11.25/9.5/7.75/6 Range925 Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain.› Quickdraw E Quickdraw E Cost40 Cooldown16/15/14/13/12 Range425 Graves dashes forward gaining an Armor and Magic Resist boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost.› Smoke Screen W Smoke Screen W Cost70/75/80/85/90 Cooldown26/24/22/20/18 Range950 Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their Move Speed reduced briefly. 100.0% 60.0% 10

First 5 points

Quickdraw E Quickdraw E Cost40 Cooldown16/15/14/13/12 Range425 Graves dashes forward gaining an Armor and Magic Resist boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost. End of the Line Q End of the Line Q Cost80 Cooldown13/11.25/9.5/7.75/6 Range925 Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain. End of the Line Q End of the Line Q Cost80 Cooldown13/11.25/9.5/7.75/6 Range925 Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain. Smoke Screen W Smoke Screen W Cost70/75/80/85/90 Cooldown26/24/22/20/18 Range950 Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their Move Speed reduced briefly. End of the Line Q End of the Line Q Cost80 Cooldown13/11.25/9.5/7.75/6 Range925 Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain. 66.7% 37.5% 8
Quickdraw E Quickdraw E Cost40 Cooldown16/15/14/13/12 Range425 Graves dashes forward gaining an Armor and Magic Resist boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost. End of the Line Q End of the Line Q Cost80 Cooldown13/11.25/9.5/7.75/6 Range925 Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain. Smoke Screen W Smoke Screen W Cost70/75/80/85/90 Cooldown26/24/22/20/18 Range950 Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their Move Speed reduced briefly. End of the Line Q End of the Line Q Cost80 Cooldown13/11.25/9.5/7.75/6 Range925 Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain. End of the Line Q End of the Line Q Cost80 Cooldown13/11.25/9.5/7.75/6 Range925 Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain. 25.0% 100.0% 3

Build Order

Percentages are the win rate of players who bought that item.
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 100.0% 5 games order not measured
1st ItemHubrisHubris 2800 +55 Attack Damage+18 Lethality+10 Ability Haste EminenceWhen a champion that you damaged within 3 seconds dies, gain Attack Damage plus per champion killed for 90 seconds.Hubris 57.1% 7 games
›
2nd ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector 62.5% 8 games
›
3rd ItemLord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Lord Dominik's Regards 75.0% 4 games
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 100.0% 5 games order not measured
1st ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector 33.3% 3 games
›
2nd ItemLord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Lord Dominik's Regards 50.0% 2 games
›
3rd ItemHexoptics C44Hexoptics C44 2800 +55 Attack Damage+25% Crit Chance MagnificationDeal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 500 range).Arcane AimWhen a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 8 seconds.Hexoptics C44 100.0% 1 games
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 100.0% 5 games order not measured
1st ItemHubrisHubris 2800 +55 Attack Damage+18 Lethality+10 Ability Haste EminenceWhen a champion that you damaged within 3 seconds dies, gain Attack Damage plus per champion killed for 90 seconds.Hubris 57.1% 7 games
›
2nd ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector 62.5% 8 games
›
3rd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge 0.0% 1 games
Later Items situational, after the core
Immortal ShieldbowImmortal Shieldbow 3000 +55 Attack Damage+25% Crit Chance LifelineTaking damage that would reduce your Health below 30% grants a Shield for 3 seconds.66.7% 3
Jak'Sho, The ProteanJak'Sho, The Protean 3200 +350 Health+45 Armor+45 Magic Resist Voidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.100.0% 2
Infinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage 100.0% 1
BloodthirsterBloodthirster 3400 +80 Attack Damage+15% Life Steal IchorshieldConvert excess healing from your Lifesteal to a Shield.100.0% 1
Maw of MalmortiusMaw of Malmortius 3100 +60 Attack Damage+15 Ability Haste+40 Magic Resist LifelineTaking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and 10% Omnivamp until end of combat.100.0% 1
Death's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.100.0% 1

Best Duos

JNG · All Ranks

TOP

WR Δ n
Malphite 51.3% -1.1 11

BOT

WR Δ n
Ezreal 51.8% +3.8 13
Aphelios 50.8% +1.5 10
Jhin 46.5% -2.7 10

SUP

WR Δ n
Nautilus 45.9% +1.7 13
Alistar 52.4% +1.3 10
Thresh 53.6% +1.1 10
Lulu 48.1% +0.4 14

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