
49.0% Win Rate
7.0% Pick Rate
5.7% Ban Rate
1.96 KDA
6.9 CS/min
413.9 Gold/min
830.8 DMG/min
1977 Games
Rune Page
Heroism
1.0% 44.4%
Absorb Life Heroism Killing a target heals you.
99.0% 49.5%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
0.0% 0.0%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
25.4% 53.2%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
74.3% 48.3%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
0.3% 20.0%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
1.4% 44.0%
Coup de Grace Combat Deal more damage to low health enemy champions.
4.2% 47.9%
Cut Down Combat Deal more damage to high health enemy champions.
94.3% 49.6%
Last Stand Combat Deal more damage to champions while you are low on health.
Strength
1.4% 44.4%
Demolish Strength Your third attack against turrets deals bonus damage.
0.3% 75.0%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
0.1% 100.0%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
1.4% 61.1%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
28.2% 48.5%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
69.6% 50.2%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
19.1% 49.2%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
70.3% 48.5%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
9.6% 55.6%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
89.9% 49.5%
Adaptive Force Offense +9 Adaptive Force
9.2% 47.5%
Attack Speed Offense +10% Attack Speed
1.0% 58.8%
Ability Haste Offense +8 Ability Haste
Flex
99.2% 49.3%
Adaptive Force Flex +9 Adaptive Force
0.2% 100.0%
Move Speed Flex +2.5% Move Speed
0.6% 54.5%
Health Scaling Flex +10-180 Health (based on level)
Defense
21.4% 50.8%
Health Defense +65 Health
6.0% 49.5%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
72.6% 49.0%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 43.6% 94 games order not measured
1st Item
Eclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Eclipse 53.1% 49 games
› 2nd Item
Spear of Shojin 3100 +45 Attack Damage+450 Health DragonforceGain 25 Basic Ability Haste.Focused WillDealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).Spear of Shojin 50.0% 28 games
› 3rd Item
Death's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance 39.5% 38 games
Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 43.6% 94 games order not measured
1st Item
Spear of Shojin 3100 +45 Attack Damage+450 Health DragonforceGain 25 Basic Ability Haste.Focused WillDealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).Spear of Shojin 48.6% 35 games
› 2nd Item
Sundered Sky 3100 +40 Attack Damage+400 Health+10 Ability Haste Lightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.Sundered Sky 53.3% 45 games
› 3rd Item
Death's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance 39.5% 38 games
Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 43.6% 94 games order not measured
1st Item
Sundered Sky 3100 +40 Attack Damage+400 Health+10 Ability Haste Lightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.Sundered Sky 45.0% 20 games
› 2nd Item
Spear of Shojin 3100 +45 Attack Damage+450 Health DragonforceGain 25 Basic Ability Haste.Focused WillDealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).Spear of Shojin 50.0% 28 games
› 3rd Item
Maw of Malmortius 3100 +60 Attack Damage+15 Ability Haste+40 Magic Resist LifelineTaking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and 10% Omnivamp until end of combat.Maw of Malmortius 50.0% 8 games
Later Items situational, after the core
Full Build Win Rate
62.3% with 6 completed items
All champions 57.6%
Difference (pp) +4.7
Games reaching full build 3.9% (77)
Win rate by completed items
128.0% 82
236.0% 250
343.9% 638
454.7% 640
562.3% 273
662.3% 77
Best Duos
TOP · All RanksJNG
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MID
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BOT
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SUP
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