Lane
45.3% Win Rate
2.3% Pick Rate
1.4% Ban Rate
2.25 KDA
7.5 CS/min
431.8 Gold/min
918.9 DMG/min
64 Games

Rune Page

46.8% 47 champions
Sorcery
Summon Aery 0.0% 0.0% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Arcane Comet 0.0% 0.0% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location.
Stormraider's Surge 3.1% 0.0% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate3.1% Win Rate0.0% 2 games
Deathfire Touch 81.2% 46.2% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate81.2% Win Rate46.2% 52 games
Artifact
Axiom Arcanist 0.0% 0.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Manaflow Band 100.0% 46.2% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate100.0% Win Rate46.2% 52 games
Nimbus Cloak 0.0% 0.0% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
Transcendence 63.5% 39.4% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate63.5% Win Rate39.4% 33 games
Celerity 36.5% 57.9% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate36.5% Win Rate57.9% 19 games
Absolute Focus 0.0% 0.0% Absolute Focus Excellence While above 70% health, gain extra adaptive damage.
Power
Scorch 88.5% 47.8% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate88.5% Win Rate47.8% 46 games
Waterwalking 0.0% 0.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river.
Gathering Storm 11.5% 33.3% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate11.5% Win Rate33.3% 6 games
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 0.0% 0.0% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
Presence of Mind 85.1% 45.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate85.1% Win Rate45.0% 40 games
Legend
Legend: Alacrity 0.0% 0.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
Legend: Haste 21.3% 50.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate21.3% Win Rate50.0% 10 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 42.6% 45.0% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate42.6% Win Rate45.0% 20 games
Cut Down 51.1% 50.0% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate51.1% Win Rate50.0% 24 games
Last Stand 0.0% 0.0% Last Stand Combat Deal more damage to champions while you are low on health.
Stat Shards
Offense
Adaptive Force 75.0% 43.6% Adaptive Force Offense +9 Adaptive Force Pick Rate75.0% Win Rate43.6% 39 games
Attack Speed 1.9% 0.0% Attack Speed Offense +10% Attack Speed Pick Rate1.9% Win Rate0.0% 1 games
Ability Haste 23.1% 58.3% Ability Haste Offense +8 Ability Haste Pick Rate23.1% Win Rate58.3% 12 games
Flex
Adaptive Force 69.2% 41.7% Adaptive Force Flex +9 Adaptive Force Pick Rate69.2% Win Rate41.7% 36 games
Move Speed 30.8% 56.2% Move Speed Flex +2.5% Move Speed Pick Rate30.8% Win Rate56.2% 16 games
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 59.6% 45.2% Health Defense +65 Health Pick Rate59.6% Win Rate45.2% 31 games
Tenacity and Slow Resist 1.9% 100.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate1.9% Win Rate100.0% 1 games
Health Scaling 38.5% 45.0% Health Scaling Defense +10-180 Health (based on level) Pick Rate38.5% Win Rate45.0% 20 games

Skill Order

Q Noxious Blast Noxious Blast Q Cost50/55/60/65/70 Cooldown3.5 Range850 Cassiopeia blasts an area with Poison after a brief delay, granting her increased Move Speed if she hits an enemy champion. W Miasma Miasma W Cost70/75/80/85/90 Cooldown24/22/20/18/16 Range700 Cassiopeia releases several clouds of poison, slowing, grounding, and lightly damaging enemies that pass through them. Grounded enemies cannot use Movement abilities. E Twin Fang Twin Fang E Cost45 Cooldown0.75 Range700 Cassiopeia lets loose an attack that deals increased damage to Poisoned targets and heals her for a percentage of the damage dealt. If the target dies from this attack, Cassiopeia regains Mana. R Petrifying Gaze Petrifying Gaze R Cost100 Cooldown120/100/80 Range825 Cassiopeia releases a swirl of magical energy from her eyes, stunning any enemies in front of her that are facing her and slowing any others with their back turned.

Max priority

Twin Fang E Twin Fang E Cost45 Cooldown0.75 Range700 Cassiopeia lets loose an attack that deals increased damage to Poisoned targets and heals her for a percentage of the damage dealt. If the target dies from this attack, Cassiopeia regains Mana.› Noxious Blast Q Noxious Blast Q Cost50/55/60/65/70 Cooldown3.5 Range850 Cassiopeia blasts an area with Poison after a brief delay, granting her increased Move Speed if she hits an enemy champion.› Miasma W Miasma W Cost70/75/80/85/90 Cooldown24/22/20/18/16 Range700 Cassiopeia releases several clouds of poison, slowing, grounding, and lightly damaging enemies that pass through them. Grounded enemies cannot use Movement abilities. 100.0% 33.3% 3

Build Order

Percentages are the win rate of players who bought that item.
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 50.0% 2 games order not measured
1st ItemArchangel's StaffArchangel's Staff 2900 +70 Ability Power+600 Mana+25 Ability Haste AweGain Ability Power equal to 1% bonus Mana.Manaflow (8s, max 5 charges)Landing Abilities grants 5 max Mana (doubled vs. champions).Transforms intoSeraph's Embrace at 360 max Mana.Archangel's Staff 50.0% 2 games
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2nd ItemRylai's Crystal ScepterRylai's Crystal Scepter 2600 +65 Ability Power+400 Health RimefrostDamaging Abilities Slow enemies by 30% for 1 second.Rylai's Crystal Scepter 50.0% 2 games
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3rd ItemRabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap 100.0% 1 games
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 50.0% 2 games order not measured
1st ItemRod of AgesRod of Ages 2600 +45 Ability Power+350 Health+500 Mana TimelessThis item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level.EternityTaking damage from champions restores 10% of the damage as Mana.Casting an ability heals for 25% of Mana spent.Rod of Ages 0.0% 1 games
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2nd ItemArchangel's StaffArchangel's Staff 2900 +70 Ability Power+600 Mana+25 Ability Haste AweGain Ability Power equal to 1% bonus Mana.Manaflow (8s, max 5 charges)Landing Abilities grants 5 max Mana (doubled vs. champions).Transforms intoSeraph's Embrace at 360 max Mana.Archangel's Staff 0.0% 1 games
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3rd ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment 0.0% 1 games
Later Items situational, after the core
Zhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.100.0% 1

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