Lane
42.2% Win Rate
1.9% Pick Rate
0.4% Ban Rate
1.88 KDA
7.8 CS/min
429.9 Gold/min
931.7 DMG/min
516 Games

Rune Page

41.9% 129 champions
Precision
Press the Attack 50.6% 41.8% Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. Pick Rate50.6% Win Rate41.8% 261 games
Lethal Tempo 31.4% 48.1% Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. Pick Rate31.4% Win Rate48.1% 162 games
Fleet Footwork 1.4% 28.6% Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. Pick Rate1.4% Win Rate28.6% 7 games
Conqueror 3.1% 43.8% Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Pick Rate3.1% Win Rate43.8% 16 games
Heroism
Absorb Life 6.5% 58.8% Absorb Life Heroism Killing a target heals you. Pick Rate6.5% Win Rate58.8% 17 games
Triumph 3.8% 60.0% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate3.8% Win Rate60.0% 10 games
Presence of Mind 89.7% 39.7% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate89.7% Win Rate39.7% 234 games
Legend
Legend: Alacrity 99.2% 42.1% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate99.2% Win Rate42.1% 259 games
Legend: Haste 0.4% 0.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate0.4% Win Rate0.0% 1 games
Legend: Bloodline 0.4% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. Pick Rate0.4% Win Rate0.0% 1 games
Combat
Coup de Grace 3.4% 66.7% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate3.4% Win Rate66.7% 9 games
Cut Down 93.5% 41.8% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate93.5% Win Rate41.8% 244 games
Last Stand 3.1% 12.5% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate3.1% Win Rate12.5% 8 games
Sorcery
Artifact
Axiom Arcanist 0.0% 0.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Manaflow Band 64.3% 45.8% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate64.3% Win Rate45.8% 83 games
Nimbus Cloak 0.0% 0.0% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
Transcendence 11.6% 40.0% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate11.6% Win Rate40.0% 15 games
Celerity 0.8% 100.0% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate0.8% Win Rate100.0% 1 games
Absolute Focus 31.0% 32.5% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate31.0% Win Rate32.5% 40 games
Power
Scorch 71.3% 37.0% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate71.3% Win Rate37.0% 92 games
Waterwalking 0.0% 0.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river.
Gathering Storm 20.9% 59.3% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate20.9% Win Rate59.3% 27 games
Stat Shards
Offense
Adaptive Force 0.4% 0.0% Adaptive Force Offense +9 Adaptive Force Pick Rate0.4% Win Rate0.0% 1 games
Attack Speed 99.6% 41.9% Attack Speed Offense +10% Attack Speed Pick Rate99.6% Win Rate41.9% 260 games
Ability Haste 0.0% 0.0% Ability Haste Offense +8 Ability Haste
Flex
Adaptive Force 90.8% 41.4% Adaptive Force Flex +9 Adaptive Force Pick Rate90.8% Win Rate41.4% 237 games
Move Speed 4.6% 41.7% Move Speed Flex +2.5% Move Speed Pick Rate4.6% Win Rate41.7% 12 games
Health Scaling 4.6% 50.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate4.6% Win Rate50.0% 12 games
Defense
Health 35.6% 40.9% Health Defense +65 Health Pick Rate35.6% Win Rate40.9% 93 games
Tenacity and Slow Resist 3.8% 30.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate3.8% Win Rate30.0% 10 games
Health Scaling 60.5% 43.0% Health Scaling Defense +10-180 Health (based on level) Pick Rate60.5% Win Rate43.0% 158 games

Skill Order

Q Conquering Sands Conquering Sands Q Cost70/80/90/100/110 Cooldown14/12/10/8/6 Range740 Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second. W Arise! Arise! W Cost40/35/30/25/20 Cooldown1.5 Range525 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. E Shifting Sands Shifting Sands E Cost60 Cooldown22/20.5/19/17.5/16 Range1100 Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash. R Emperor's Divide Emperor's Divide R Cost100 Cooldown120/105/90 Range250 Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.

Max priority

Arise! W Arise! W Cost40/35/30/25/20 Cooldown1.5 Range525 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Conquering Sands Q Conquering Sands Q Cost70/80/90/100/110 Cooldown14/12/10/8/6 Range740 Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second. Shifting Sands E Shifting Sands E Cost60 Cooldown22/20.5/19/17.5/16 Range1100 Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash. 100.0% 50.0% 40

First 5 points

Arise! W Arise! W Cost40/35/30/25/20 Cooldown1.5 Range525 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Conquering Sands Q Conquering Sands Q Cost70/80/90/100/110 Cooldown14/12/10/8/6 Range740 Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second. Shifting Sands E Shifting Sands E Cost60 Cooldown22/20.5/19/17.5/16 Range1100 Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash. Arise! W Arise! W Cost40/35/30/25/20 Cooldown1.5 Range525 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! W Arise! W Cost40/35/30/25/20 Cooldown1.5 Range525 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. 69.0% 51.7% 29
Arise! W Arise! W Cost40/35/30/25/20 Cooldown1.5 Range525 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Conquering Sands Q Conquering Sands Q Cost70/80/90/100/110 Cooldown14/12/10/8/6 Range740 Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second. Arise! W Arise! W Cost40/35/30/25/20 Cooldown1.5 Range525 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Shifting Sands E Shifting Sands E Cost60 Cooldown22/20.5/19/17.5/16 Range1100 Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash. Arise! W Arise! W Cost40/35/30/25/20 Cooldown1.5 Range525 Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. 28.6% 33.3% 12

Build Order

Percentages are the win rate of players who bought that item.
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 45.2% 31 games order not measured
1st ItemNashor's ToothNashor's Tooth 2900 +80 Ability Power+50% Attack Speed+15 Ability Haste Icathian BiteAttacks deal bonus magic damage On-Hit.Nashor's Tooth 46.2% 39 games
2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame 40.0% 25 games
3rd ItemRabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap 28.6% 7 games
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 45.2% 31 games order not measured
1st ItemDusk and DawnDusk and Dawn 3100 +300 Health+60 Ability Power+20 Ability Haste+20% Attack Speed Spellblade (0s)After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.Dusk and Dawn 33.3% 3 games
2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame 40.0% 25 games
3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass 66.7% 6 games
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 45.2% 31 games order not measured
1st ItemNashor's ToothNashor's Tooth 2900 +80 Ability Power+50% Attack Speed+15 Ability Haste Icathian BiteAttacks deal bonus magic damage On-Hit.Nashor's Tooth 46.2% 39 games
2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame 40.0% 25 games
3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass 66.7% 6 games
Later Items situational, after the core
Rabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.66.7% 6
Zhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.40.0% 5
Void StaffVoid Staff 3000 +95 Ability Power+40% Magic Penetration 100.0% 2
Lich BaneLich Bane 2900 +100 Ability Power+6% Move Speed+10 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus magic damage On-Hit.100.0% 1

Best Duos

MID · All Ranks

JNG

WR Δ n
Lee Sin 35.6% -3.6 37

BOT

WR Δ n
Kai'Sa 44.5% +2.9 41
Caitlyn 38.4% -1.1 33
Jinx 41.6% -2.0 39
Jhin 33.5% -4.6 38

SUP

WR Δ n
Thresh 46.9% +3.7 38
Nautilus 42.1% +1.9 33
Lulu 39.9% -2.3 31

All duo partners →

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