
41.5% Win Rate
2.3% Pick Rate
0.3% Ban Rate
1.92 KDA
7.8 CS/min
429.5 Gold/min
902.5 DMG/min
65 Games
Rune Page
Heroism
6.5% 0.0%
Absorb Life Heroism Killing a target heals you.
3.2% 0.0%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
90.3% 50.0%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
100.0% 45.2%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
0.0% 0.0%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
0.0% 0.0%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
0.0% 0.0%
Coup de Grace Combat Deal more damage to low health enemy champions.
90.3% 50.0%
Cut Down Combat Deal more damage to high health enemy champions.
9.7% 0.0%
Last Stand Combat Deal more damage to champions while you are low on health.
Strength
0.0% 0.0%
Demolish Strength Your third attack against turrets deals bonus damage.
0.0% 0.0%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
0.0% 0.0%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
0.0% 0.0%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
0.0% 0.0%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
100.0% 31.2%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
75.0% 25.0%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
0.0% 0.0%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
25.0% 50.0%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
0.0% 0.0%
Adaptive Force Offense +9 Adaptive Force
100.0% 45.2%
Attack Speed Offense +10% Attack Speed
0.0% 0.0%
Ability Haste Offense +8 Ability Haste
Flex
77.4% 54.2%
Adaptive Force Flex +9 Adaptive Force
12.9% 25.0%
Move Speed Flex +2.5% Move Speed
9.7% 0.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
38.7% 50.0%
Health Defense +65 Health
3.2% 100.0%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
58.1% 38.9%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Sorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 33.3% 3 games order not measured
1st Item
Nashor's Tooth 2900 +80 Ability Power+50% Attack Speed+15 Ability Haste Icathian BiteAttacks deal bonus magic damage On-Hit.Nashor's Tooth 33.3% 3 games
› 2nd Item
Horizon Focus 2700 +75 Ability Power+25 Ability Haste HypershotDealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds.FocusWhenHypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.Horizon Focus 100.0% 1 games
› 3rd Item
Banshee's Veil 3000 +105 Ability Power+40 Magic Resist AnnulGrants a Spell Shield that blocks the next enemy Ability.Banshee's Veil 100.0% 1 games