Lane
51.1% Win Rate
5.5% Pick Rate
0.6% Ban Rate
3.22 KDA
1.1 CS/min
300.9 Gold/min
259.4 DMG/min
223 Games

Rune Page

44.6% 121 champions
Resolve
Grasp of the Undying 0.4% 100.0% Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. Pick Rate0.4% Win Rate100.0% 1 games
Aftershock 0.0% 0.0% Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
Guardian 70.0% 47.4% Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield. Pick Rate70.0% Win Rate47.4% 156 games
Strength
Demolish 14.1% 40.9% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate14.1% Win Rate40.9% 22 games
Font of Life 76.3% 49.6% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate76.3% Win Rate49.6% 119 games
Shield Bash 9.6% 40.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate9.6% Win Rate40.0% 15 games
Resistance
Conditioning 1.3% 0.0% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate1.3% Win Rate0.0% 2 games
Second Wind 13.5% 42.9% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate13.5% Win Rate42.9% 21 games
Bone Plating 85.3% 48.9% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate85.3% Win Rate48.9% 133 games
Vitality
Overgrowth 1.9% 0.0% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate1.9% Win Rate0.0% 3 games
Revitalize 35.9% 51.8% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate35.9% Win Rate51.8% 56 games
Unflinching 62.2% 46.4% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate62.2% Win Rate46.4% 97 games
Domination
Malice
Cheap Shot 0.8% 0.0% Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions. Pick Rate0.8% Win Rate0.0% 1 games
Taste of Blood 0.0% 0.0% Taste of Blood Malice Heal when you damage an enemy champion.
Sudden Impact 7.4% 55.6% Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. Pick Rate7.4% Win Rate55.6% 9 games
Tracking
Sixth Sense 47.1% 47.4% Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. Pick Rate47.1% Win Rate47.4% 57 games
Grisly Mementos 1.7% 50.0% Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. Pick Rate1.7% Win Rate50.0% 2 games
Deep Ward 43.0% 40.4% Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep. Pick Rate43.0% Win Rate40.4% 52 games
Hunter
Treasure Hunter 0.0% 0.0% Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected.
Relentless Hunter 5.0% 50.0% Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS. Pick Rate5.0% Win Rate50.0% 6 games
Ultimate Hunter 95.0% 44.3% Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate. Pick Rate95.0% Win Rate44.3% 115 games
Stat Shards
Offense
Adaptive Force 68.6% 48.6% Adaptive Force Offense +9 Adaptive Force Pick Rate68.6% Win Rate48.6% 107 games
Attack Speed 1.9% 66.7% Attack Speed Offense +10% Attack Speed Pick Rate1.9% Win Rate66.7% 3 games
Ability Haste 29.5% 43.5% Ability Haste Offense +8 Ability Haste Pick Rate29.5% Win Rate43.5% 46 games
Flex
Adaptive Force 69.9% 48.6% Adaptive Force Flex +9 Adaptive Force Pick Rate69.9% Win Rate48.6% 109 games
Move Speed 25.6% 50.0% Move Speed Flex +2.5% Move Speed Pick Rate25.6% Win Rate50.0% 40 games
Health Scaling 4.5% 14.3% Health Scaling Flex +10-180 Health (based on level) Pick Rate4.5% Win Rate14.3% 7 games
Defense
Health 43.6% 39.7% Health Defense +65 Health Pick Rate43.6% Win Rate39.7% 68 games
Tenacity and Slow Resist 7.7% 58.3% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate7.7% Win Rate58.3% 12 games
Health Scaling 48.7% 52.6% Health Scaling Defense +10-180 Health (based on level) Pick Rate48.7% Win Rate52.6% 76 games

Skill Order

Q Gleaming Quill Gleaming Quill Q Cost45 Cooldown11/10/9/8/7 Range850 Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies. W Grand Entrance Grand Entrance W Cost50/60/70/80/90 Cooldown14/13/12/11/10 Range600 Dashes to a location, knocking up nearby enemies on arrival. E Battle Dance Battle Dance E Cost40/45/50/55/60 Range650 Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration. R The Quickness The Quickness R Cost100 Cooldown130/110/90 Range150 Gains Move Speed, charming and dealing magic damage to enemies touched.

Max priority

Grand Entrance W Grand Entrance W Cost50/60/70/80/90 Cooldown14/13/12/11/10 Range600 Dashes to a location, knocking up nearby enemies on arrival. Battle Dance E Battle Dance E Cost40/45/50/55/60 Range650 Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration. Gleaming Quill Q Gleaming Quill Q Cost45 Cooldown11/10/9/8/7 Range850 Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies. 100.0% 75.0% 4

First 5 points

Grand Entrance W Grand Entrance W Cost50/60/70/80/90 Cooldown14/13/12/11/10 Range600 Dashes to a location, knocking up nearby enemies on arrival. Battle Dance E Battle Dance E Cost40/45/50/55/60 Range650 Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration. Gleaming Quill Q Gleaming Quill Q Cost45 Cooldown11/10/9/8/7 Range850 Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies. Grand Entrance W Grand Entrance W Cost50/60/70/80/90 Cooldown14/13/12/11/10 Range600 Dashes to a location, knocking up nearby enemies on arrival. Grand Entrance W Grand Entrance W Cost50/60/70/80/90 Cooldown14/13/12/11/10 Range600 Dashes to a location, knocking up nearby enemies on arrival. 54.5% 16.7% 6
Gleaming Quill Q Gleaming Quill Q Cost45 Cooldown11/10/9/8/7 Range850 Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies. Grand Entrance W Grand Entrance W Cost50/60/70/80/90 Cooldown14/13/12/11/10 Range600 Dashes to a location, knocking up nearby enemies on arrival. Battle Dance E Battle Dance E Cost40/45/50/55/60 Range650 Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration. Grand Entrance W Grand Entrance W Cost50/60/70/80/90 Cooldown14/13/12/11/10 Range600 Dashes to a location, knocking up nearby enemies on arrival. Grand Entrance W Grand Entrance W Cost50/60/70/80/90 Cooldown14/13/12/11/10 Range600 Dashes to a location, knocking up nearby enemies on arrival. 36.4% 100.0% 4

Build Order

Percentages are the win rate of players who bought that item.
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 33.3% 9 games order not measured
1st ItemZeke's ConvergenceZeke's Convergence 2200 +300 Health+25 Armor+25 Magic Resist+10 Ability Haste Frostfire TempestCasting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.Zeke's Convergence 50.0% 6 games
2nd ItemLocket of the Iron SolariLocket of the Iron Solari 2200 +200 Health+30 Armor+30 Magic Resist+10 Ability Haste DevotionGrant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Locket of the Iron Solari 33.3% 3 games
3rd ItemBandlepipesBandlepipes 2300 +200 Health+15 Ability Haste+20 Armor+20 Magic Resist FanfareSlowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 20 Move Speed. While you have Fanfare, nearby allies, including yourself, gain Attack Speed.Bandlepipes 100.0% 1 games
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 33.3% 9 games order not measured
1st ItemLocket of the Iron SolariLocket of the Iron Solari 2200 +200 Health+30 Armor+30 Magic Resist+10 Ability Haste DevotionGrant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Locket of the Iron Solari 50.0% 6 games
2nd ItemKnight's VowKnight's Vow 2300 +200 Health+40 Armor+10 Ability Haste+100% Base Health Regen SacrificeWhile near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s)Designate an ally as Worthy.Knight's Vow 33.3% 3 games
3rd ItemZeke's ConvergenceZeke's Convergence 2200 +300 Health+25 Armor+25 Magic Resist+10 Ability Haste Frostfire TempestCasting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.Zeke's Convergence 100.0% 1 games

Best Duos

SUP · All Ranks

BOT

WR Δ n
Kai'Sa 52.9% +1.6 19
Xayah 56.4% -1.4 44
Jhin 45.2% -4.6 15

All duo partners →

All matchups →