
52.2% Win Rate
4.1% Pick Rate
0.8% Ban Rate
2.67 KDA
6.9 CS/min
447.8 Gold/min
764.9 DMG/min
456 Games
Rune Page
Heroism
0.0% 0.0%
Absorb Life Heroism Killing a target heals you.
99.0% 52.2%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
1.0% 50.0%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
98.8% 52.6%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
1.0% 0.0%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
0.2% 100.0%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
65.1% 52.1%
Coup de Grace Combat Deal more damage to low health enemy champions.
19.8% 54.3%
Cut Down Combat Deal more damage to high health enemy champions.
15.1% 50.0%
Last Stand Combat Deal more damage to champions while you are low on health.
Contraptions
0.2% 0.0%
Hextech Flashtraption Contraptions While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location.
95.5% 52.1%
Magical Footwear Contraptions You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.
4.0% 62.5%
Cash Back Contraptions Get some gold back when you purchase Legendary Items.
Tomorrow
3.5% 57.1%
Triple Tonic Tomorrow Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill.
0.0% 0.0%
Time Warp Tonic Tomorrow Potions grant some restoration immediately.
0.0% 0.0%
Biscuit Delivery Tomorrow Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health.
Beyond
88.8% 51.5%
Cosmic Insight Beyond +18 Summoner Spell Haste +10 Item Haste
7.5% 60.0%
Approach Velocity Beyond Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair.
0.5% 100.0%
Jack Of All Trades Beyond For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks.
Stat Shards
Offense
1.0% 100.0%
Adaptive Force Offense +9 Adaptive Force
99.0% 51.7%
Attack Speed Offense +10% Attack Speed
0.0% 0.0%
Ability Haste Offense +8 Ability Haste
Flex
99.5% 52.2%
Adaptive Force Flex +9 Adaptive Force
0.2% 0.0%
Move Speed Flex +2.5% Move Speed
0.2% 100.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
25.9% 52.8%
Health Defense +65 Health
2.2% 55.6%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
72.0% 51.9%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 51.7% 29 games order not measured
1st Item
Titanic Hydra 3300 +40 Attack Damage+600 Health CleaveAttacks deal physical damage on-hit and to enemies behind the target.Titanic CrescentEmpower your nextCleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.Titanic Hydra 52.8% 36 games
› 2nd Item
Black Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver 52.0% 25 games
› 3rd Item
Death's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance 64.7% 17 games
Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 51.7% 29 games order not measured
1st Item
Profane Hydra 2850 +55 Attack Damage+18 Lethality+10 Ability Haste CleaveAttacks deal physical damage to nearby enemies.Heretical CleaveDeal physical damage around you.Profane Hydra 100.0% 1 games
› 2nd Item
Essence Reaver 3050 +50 Attack Damage+20 Ability Haste+25% Crit Chance SpellbladeAfter using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.Essence Reaver 100.0% 1 games
› 3rd Item
Black Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver 100.0% 1 games
Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 51.7% 29 games order not measured
1st Item
Titanic Hydra 3300 +40 Attack Damage+600 Health CleaveAttacks deal physical damage on-hit and to enemies behind the target.Titanic CrescentEmpower your nextCleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.Titanic Hydra 52.8% 36 games
› 2nd Item
Black Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver 52.0% 25 games
› 3rd Item
Sterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Sterak's Gage 100.0% 1 games
Later Items situational, after the core
Best Duos
JNG · All RanksBOT
WR Δ n
SUP
WR Δ n