
51.1% Win Rate
1.5% Pick Rate
0.3% Ban Rate
2.78 KDA
1.4 CS/min
308.4 Gold/min
248.3 DMG/min
333 Games
Rune Page
Contraptions
21.3% 53.1%
Hextech Flashtraption Contraptions While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location.
73.0% 53.6%
Magical Footwear Contraptions You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.
5.7% 76.9%
Cash Back Contraptions Get some gold back when you purchase Legendary Items.
Tomorrow
5.7% 69.2%
Triple Tonic Tomorrow Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill.
2.2% 80.0%
Time Warp Tonic Tomorrow Potions grant some restoration immediately.
92.2% 53.3%
Biscuit Delivery Tomorrow Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health.
Beyond
91.7% 53.6%
Cosmic Insight Beyond +18 Summoner Spell Haste +10 Item Haste
6.1% 57.1%
Approach Velocity Beyond Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair.
2.2% 100.0%
Jack Of All Trades Beyond For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks.
Strength
0.0% 0.0%
Demolish Strength Your third attack against turrets deals bonus damage.
5.4% 60.0%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
1.1% 50.0%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
55.4% 54.9%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
13.6% 60.0%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
24.5% 57.8%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
0.0% 0.0%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
84.8% 55.8%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
15.2% 60.7%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
0.9% 50.0%
Adaptive Force Offense +9 Adaptive Force
89.1% 55.6%
Attack Speed Offense +10% Attack Speed
10.0% 47.8%
Ability Haste Offense +8 Ability Haste
Flex
0.4% 0.0%
Adaptive Force Flex +9 Adaptive Force
43.0% 58.6%
Move Speed Flex +2.5% Move Speed
56.5% 52.3%
Health Scaling Flex +10-180 Health (based on level)
Defense
35.2% 53.1%
Health Defense +65 Health
10.4% 54.2%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
54.3% 56.0%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 81.8% 11 games order not measured
1st Item
Locket of the Iron Solari 2200 +200 Health+30 Armor+30 Magic Resist+10 Ability Haste DevotionGrant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Locket of the Iron Solari 64.7% 17 games
› 2nd Item
Winter's Approach 2400 +550 Health+500 Mana+15 Ability Haste AweGain Health.Manaflow (8s, max 4 charges)Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions).Transforms intoFimbulwinter at 360 max Mana.Winter's Approach 88.9% 9 games
› 3rd Item
Knight's Vow 2300 +200 Health+40 Armor+10 Ability Haste+100% Base Health Regen SacrificeWhile near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s)Designate an ally as Worthy.Knight's Vow 100.0% 3 games
Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 81.8% 11 games order not measured
1st Item
Bandlepipes 2300 +200 Health+15 Ability Haste+20 Armor+20 Magic Resist FanfareSlowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 20 Move Speed. While you have Fanfare, nearby allies, including yourself, gain Attack Speed.Bandlepipes 100.0% 2 games
› 2nd Item
Ardent Censer 2200 +45 Ability Power+10% Heal and Shield Power+125% Base Mana Regen+4% Move Speed SanctifyHealing or Shielding an ally enhances you both for 6 seconds, granting 25% Attack Speed and 20 magic damage On-Hit.Ardent Censer 100.0% 1 games
› 3rd Item
Thornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.Thornmail 100.0% 1 games
Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 81.8% 11 games order not measured
1st Item
Zeke's Convergence 2200 +300 Health+25 Armor+25 Magic Resist+10 Ability Haste Frostfire TempestCasting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.Zeke's Convergence 100.0% 3 games
› 2nd Item
Knight's Vow 2300 +200 Health+40 Armor+10 Ability Haste+100% Base Health Regen SacrificeWhile near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s)Designate an ally as Worthy.Knight's Vow 71.4% 7 games
› 3rd Item
Winter's Approach 2400 +550 Health+500 Mana+15 Ability Haste AweGain Health.Manaflow (8s, max 4 charges)Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions).Transforms intoFimbulwinter at 360 max Mana.Winter's Approach 33.3% 3 games
Best Duos
SUP · All RanksBOT
WR Δ n
Hardest Matchups
WR Δ@15 n
Easiest Matchups
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