
34.6% Win Rate
1.8% Pick Rate
0.2% Ban Rate
2.50 KDA
1.3 CS/min
299.4 Gold/min
230.5 DMG/min
52 Games
Rune Page
Contraptions
18.9% 14.3%
Hextech Flashtraption Contraptions While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location.
78.4% 31.0%
Magical Footwear Contraptions You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.
2.7% 100.0%
Cash Back Contraptions Get some gold back when you purchase Legendary Items.
Tomorrow
5.4% 0.0%
Triple Tonic Tomorrow Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill.
2.7% 0.0%
Time Warp Tonic Tomorrow Potions grant some restoration immediately.
91.9% 32.4%
Biscuit Delivery Tomorrow Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health.
Beyond
91.9% 32.4%
Cosmic Insight Beyond +18 Summoner Spell Haste +10 Item Haste
5.4% 0.0%
Approach Velocity Beyond Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair.
2.7% 0.0%
Jack Of All Trades Beyond For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks.
Strength
0.0% 0.0%
Demolish Strength Your third attack against turrets deals bonus damage.
3.8% 0.0%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
0.0% 0.0%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
65.4% 29.4%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
11.5% 33.3%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
19.2% 20.0%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
0.0% 0.0%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
92.3% 29.2%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
7.7% 0.0%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
0.0% 0.0%
Adaptive Force Offense +9 Adaptive Force
97.3% 30.6%
Attack Speed Offense +10% Attack Speed
2.7% 0.0%
Ability Haste Offense +8 Ability Haste
Flex
0.0% 0.0%
Adaptive Force Flex +9 Adaptive Force
29.7% 18.2%
Move Speed Flex +2.5% Move Speed
70.3% 34.6%
Health Scaling Flex +10-180 Health (based on level)
Defense
21.6% 12.5%
Health Defense +65 Health
13.5% 20.0%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
64.9% 37.5%
Health Scaling Defense +10-180 Health (based on level)
Build Order
Percentages are the win rate of players who bought that item.Boots
Boots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 100.0% 1 games order not measured
1st Item
Zeke's Convergence 2200 +300 Health+25 Armor+25 Magic Resist+10 Ability Haste Frostfire TempestCasting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.Zeke's Convergence 100.0% 1 games
› 2nd Item
Winter's Approach 2400 +550 Health+500 Mana+15 Ability Haste AweGain Health.Manaflow (8s, max 4 charges)Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions).Transforms intoFimbulwinter at 360 max Mana.Winter's Approach 100.0% 1 games
Each step is measured on its own: this exact order was not measured together.