Lane
48.2% Win Rate
3.8% Pick Rate
1.5% Ban Rate
1.76 KDA
7.2 CS/min
404.9 Gold/min
807.7 DMG/min
1068 Games

Rune Page

48.9% 487 champions
Precision
Press the Attack 0.7% 37.5% Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. Pick Rate0.7% Win Rate37.5% 8 games
Lethal Tempo 41.8% 46.2% Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. Pick Rate41.8% Win Rate46.2% 446 games
Fleet Footwork 46.1% 49.2% Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. Pick Rate46.1% Win Rate49.2% 492 games
Conqueror 2.0% 52.4% Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Pick Rate2.0% Win Rate52.4% 21 games
Heroism
Absorb Life 20.3% 46.0% Absorb Life Heroism Killing a target heals you. Pick Rate20.3% Win Rate46.0% 100 games
Triumph 79.7% 50.0% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate79.7% Win Rate50.0% 392 games
Presence of Mind 0.0% 0.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
Legend: Alacrity 99.0% 48.9% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate99.0% Win Rate48.9% 487 games
Legend: Haste 0.8% 75.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate0.8% Win Rate75.0% 4 games
Legend: Bloodline 0.2% 100.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. Pick Rate0.2% Win Rate100.0% 1 games
Combat
Coup de Grace 4.5% 50.0% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate4.5% Win Rate50.0% 22 games
Cut Down 18.7% 45.7% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate18.7% Win Rate45.7% 92 games
Last Stand 76.8% 50.0% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate76.8% Win Rate50.0% 378 games
Resolve
Strength
Demolish 5.1% 56.0% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate5.1% Win Rate56.0% 25 games
Font of Life 0.2% 0.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate0.2% Win Rate0.0% 1 games
Shield Bash 0.0% 0.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
Conditioning 0.6% 33.3% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate0.6% Win Rate33.3% 3 games
Second Wind 11.5% 33.9% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate11.5% Win Rate33.9% 56 games
Bone Plating 86.2% 51.2% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate86.2% Win Rate51.2% 420 games
Vitality
Overgrowth 85.6% 48.0% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate85.6% Win Rate48.0% 417 games
Revitalize 0.4% 100.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate0.4% Win Rate100.0% 2 games
Unflinching 10.3% 50.0% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate10.3% Win Rate50.0% 50 games
Stat Shards
Offense
Adaptive Force 0.8% 75.0% Adaptive Force Offense +9 Adaptive Force Pick Rate0.8% Win Rate75.0% 4 games
Attack Speed 99.2% 49.0% Attack Speed Offense +10% Attack Speed Pick Rate99.2% Win Rate49.0% 488 games
Ability Haste 0.0% 0.0% Ability Haste Offense +8 Ability Haste
Flex
Adaptive Force 97.0% 49.7% Adaptive Force Flex +9 Adaptive Force Pick Rate97.0% Win Rate49.7% 477 games
Move Speed 2.4% 33.3% Move Speed Flex +2.5% Move Speed Pick Rate2.4% Win Rate33.3% 12 games
Health Scaling 0.6% 33.3% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.6% Win Rate33.3% 3 games
Defense
Health 25.4% 46.4% Health Defense +65 Health Pick Rate25.4% Win Rate46.4% 125 games
Tenacity and Slow Resist 1.8% 33.3% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate1.8% Win Rate33.3% 9 games
Health Scaling 72.8% 50.6% Health Scaling Defense +10-180 Health (based on level) Pick Rate72.8% Win Rate50.6% 358 games

Skill Order

Q Boomerang Throw / Boulder Toss Boomerang Throw / Boulder Toss Q Cooldown16/14.5/13/11.5/10 Range1100 Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown. W Hyper / Wallop Hyper / Wallop W Cooldown7 Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed. Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area. E Hop / Crunch Hop / Crunch E Cooldown22/19.5/17/14.5/12 Range475 Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further. Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him. R GNAR! GNAR! R Cooldown90/60/30 Range590 Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.

Max priority

Boomerang Throw / Boulder Toss Q Boomerang Throw / Boulder Toss Q Cooldown16/14.5/13/11.5/10 Range1100 Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.› Hyper / Wallop W Hyper / Wallop W Cooldown7 Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed. Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.› Hop / Crunch E Hop / Crunch E Cooldown22/19.5/17/14.5/12 Range475 Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further. Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him. 100.0% 46.8% 79

First 5 points

Boomerang Throw / Boulder Toss Q Boomerang Throw / Boulder Toss Q Cooldown16/14.5/13/11.5/10 Range1100 Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown. Hyper / Wallop W Hyper / Wallop W Cooldown7 Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed. Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area. Hop / Crunch E Hop / Crunch E Cooldown22/19.5/17/14.5/12 Range475 Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further. Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him. Boomerang Throw / Boulder Toss Q Boomerang Throw / Boulder Toss Q Cooldown16/14.5/13/11.5/10 Range1100 Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown. Boomerang Throw / Boulder Toss Q Boomerang Throw / Boulder Toss Q Cooldown16/14.5/13/11.5/10 Range1100 Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown. 58.2% 52.2% 46
Boomerang Throw / Boulder Toss Q Boomerang Throw / Boulder Toss Q Cooldown16/14.5/13/11.5/10 Range1100 Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown. Hop / Crunch E Hop / Crunch E Cooldown22/19.5/17/14.5/12 Range475 Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further. Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him. Hyper / Wallop W Hyper / Wallop W Cooldown7 Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed. Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area. Boomerang Throw / Boulder Toss Q Boomerang Throw / Boulder Toss Q Cooldown16/14.5/13/11.5/10 Range1100 Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown. Boomerang Throw / Boulder Toss Q Boomerang Throw / Boulder Toss Q Cooldown16/14.5/13/11.5/10 Range1100 Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown. 34.2% 37.0% 27
Hop / Crunch E Hop / Crunch E Cooldown22/19.5/17/14.5/12 Range475 Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further. Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him. Boomerang Throw / Boulder Toss Q Boomerang Throw / Boulder Toss Q Cooldown16/14.5/13/11.5/10 Range1100 Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown. Hyper / Wallop W Hyper / Wallop W Cooldown7 Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed. Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area. Boomerang Throw / Boulder Toss Q Boomerang Throw / Boulder Toss Q Cooldown16/14.5/13/11.5/10 Range1100 Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown. Boomerang Throw / Boulder Toss Q Boomerang Throw / Boulder Toss Q Cooldown16/14.5/13/11.5/10 Range1100 Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown. 7.6% 50.0% 6

Build Order

Percentages are the win rate of players who bought that item.
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 44.9% 49 games order not measured
1st ItemTrinity ForceTrinity Force 3333 +36 Attack Damage+30% Attack Speed+333 Health+15 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit.QuickenAttacking grants 20 Move Speed for 2 seconds.Trinity Force 48.6% 74 games
›
2nd ItemBlack CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver 55.3% 38 games
›
3rd ItemWit's EndWit's End 2800 +50% Attack Speed+45 Magic Resist+20% Tenacity FrayAttacks deal bonus magic damage On-Hit.Wit's End 75.0% 12 games
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 44.9% 49 games order not measured
1st ItemTrinity ForceTrinity Force 3333 +36 Attack Damage+30% Attack Speed+333 Health+15 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit.QuickenAttacking grants 20 Move Speed for 2 seconds.Trinity Force 48.6% 74 games
›
2nd ItemSterak's GageSterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Sterak's Gage 43.8% 16 games
›
3rd ItemRanduin's OmenRanduin's Omen 2700 +350 Health+75 Armor ResilienceReceive 30% less damage from Critical Strikes.HumilitySlow nearby enemies by 70% for 2 seconds.Randuin's Omen 16.7% 12 games
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 44.9% 49 games order not measured
1st ItemTrinity ForceTrinity Force 3333 +36 Attack Damage+30% Attack Speed+333 Health+15 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit.QuickenAttacking grants 20 Move Speed for 2 seconds.Trinity Force 48.6% 74 games
›
2nd ItemBlack CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver 55.3% 38 games
›
3rd ItemSterak's GageSterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Sterak's Gage 66.7% 6 games
Later Items situational, after the core
Randuin's OmenRanduin's Omen 2700 +350 Health+75 Armor ResilienceReceive 30% less damage from Critical Strikes.HumilitySlow nearby enemies by 70% for 2 seconds.71.4% 7
Guardian AngelGuardian Angel 3200 +55 Attack Damage+45 Armor RebirthUpon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.66.7% 3
ThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.66.7% 3
Sterak's GageSterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.50.0% 2
Wit's EndWit's End 2800 +50% Attack Speed+45 Magic Resist+20% Tenacity FrayAttacks deal bonus magic damage On-Hit.100.0% 2
Force of NatureForce of Nature 2800 +400 Health+55 Magic Resist+4% Move Speed SteadfastGain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.100.0% 2

Best Duos

TOP · All Ranks

JNG

WR Δ n
Lee Sin 53.0% +4.0 86
Talon 51.4% +2.5 36
Qiyana 50.1% +1.5 48
Cho'Gath 47.7% +1.4 36
Kha'Zix 46.5% +0.8 42

MID

WR Δ n
Syndra 52.9% +5.9 50
Lissandra 53.8% +2.3 42
Yasuo 50.3% +1.5 34
Locke 50.2% +0.7 45
Katarina 49.1% +0.5 32

BOT

WR Δ n
Xayah 52.5% +2.8 33
Jinx 53.8% +2.0 74
Kai'Sa 49.6% +0.7 90
Tristana 51.2% +0.5 60
Caitlyn 46.0% -0.5 68

SUP

WR Δ n
Leona 55.6% +6.1 33
Thresh 54.3% +3.8 75
Nautilus 51.7% +3.8 73
Rell 54.0% +3.7 33
Karma 50.3% +3.2 30

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