Lane
52.1% Win Rate
3.7% Pick Rate
1.4% Ban Rate
1.85 KDA
7.3 CS/min
407.1 Gold/min
793.2 DMG/min
140 Games

Rune Page

42.4% 66 champions
Precision
Press the Attack 2.1% 66.7% Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. Pick Rate2.1% Win Rate66.7% 3 games
Lethal Tempo 42.1% 62.7% Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. Pick Rate42.1% Win Rate62.7% 59 games
Fleet Footwork 47.1% 42.4% Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. Pick Rate47.1% Win Rate42.4% 66 games
Conqueror 0.7% 100.0% Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Pick Rate0.7% Win Rate100.0% 1 games
Heroism
Absorb Life 25.8% 41.2% Absorb Life Heroism Killing a target heals you. Pick Rate25.8% Win Rate41.2% 17 games
Triumph 74.2% 42.9% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate74.2% Win Rate42.9% 49 games
Presence of Mind 0.0% 0.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
Legend: Alacrity 100.0% 42.4% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate100.0% Win Rate42.4% 66 games
Legend: Haste 0.0% 0.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 1.5% 0.0% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate1.5% Win Rate0.0% 1 games
Cut Down 21.2% 35.7% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate21.2% Win Rate35.7% 14 games
Last Stand 77.3% 45.1% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate77.3% Win Rate45.1% 51 games
Resolve
Strength
Demolish 3.0% 0.0% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate3.0% Win Rate0.0% 2 games
Font of Life 1.5% 0.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate1.5% Win Rate0.0% 1 games
Shield Bash 0.0% 0.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
Conditioning 0.0% 0.0% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Second Wind 13.6% 33.3% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate13.6% Win Rate33.3% 9 games
Bone Plating 86.4% 43.9% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate86.4% Win Rate43.9% 57 games
Vitality
Overgrowth 81.8% 50.0% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate81.8% Win Rate50.0% 54 games
Revitalize 0.0% 0.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Unflinching 13.6% 11.1% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate13.6% Win Rate11.1% 9 games
Stat Shards
Offense
Adaptive Force 0.0% 0.0% Adaptive Force Offense +9 Adaptive Force
Attack Speed 100.0% 42.4% Attack Speed Offense +10% Attack Speed Pick Rate100.0% Win Rate42.4% 66 games
Ability Haste 0.0% 0.0% Ability Haste Offense +8 Ability Haste
Flex
Adaptive Force 95.5% 42.9% Adaptive Force Flex +9 Adaptive Force Pick Rate95.5% Win Rate42.9% 63 games
Move Speed 1.5% 0.0% Move Speed Flex +2.5% Move Speed Pick Rate1.5% Win Rate0.0% 1 games
Health Scaling 3.0% 50.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate3.0% Win Rate50.0% 2 games
Defense
Health 31.8% 42.9% Health Defense +65 Health Pick Rate31.8% Win Rate42.9% 21 games
Tenacity and Slow Resist 0.0% 0.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
Health Scaling 68.2% 42.2% Health Scaling Defense +10-180 Health (based on level) Pick Rate68.2% Win Rate42.2% 45 games

Skill Order

Q Boomerang Throw / Boulder Toss Boomerang Throw / Boulder Toss Q Cooldown16/14.5/13/11.5/10 Range1100 Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown. W Hyper / Wallop Hyper / Wallop W Cooldown7 Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed. Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area. E Hop / Crunch Hop / Crunch E Cooldown22/19.5/17/14.5/12 Range475 Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further. Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him. R GNAR! GNAR! R Cooldown90/60/30 Range590 Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.

Max priority

Boomerang Throw / Boulder Toss Q Boomerang Throw / Boulder Toss Q Cooldown16/14.5/13/11.5/10 Range1100 Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown. Hyper / Wallop W Hyper / Wallop W Cooldown7 Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed. Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area. Hop / Crunch E Hop / Crunch E Cooldown22/19.5/17/14.5/12 Range475 Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further. Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him. 100.0% 55.6% 9

First 5 points

Boomerang Throw / Boulder Toss Q Boomerang Throw / Boulder Toss Q Cooldown16/14.5/13/11.5/10 Range1100 Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown. Hyper / Wallop W Hyper / Wallop W Cooldown7 Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed. Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area. Hop / Crunch E Hop / Crunch E Cooldown22/19.5/17/14.5/12 Range475 Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further. Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him. Boomerang Throw / Boulder Toss Q Boomerang Throw / Boulder Toss Q Cooldown16/14.5/13/11.5/10 Range1100 Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown. Boomerang Throw / Boulder Toss Q Boomerang Throw / Boulder Toss Q Cooldown16/14.5/13/11.5/10 Range1100 Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown. 50.0% 40.0% 5
Boomerang Throw / Boulder Toss Q Boomerang Throw / Boulder Toss Q Cooldown16/14.5/13/11.5/10 Range1100 Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown. Hop / Crunch E Hop / Crunch E Cooldown22/19.5/17/14.5/12 Range475 Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further. Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him. Hyper / Wallop W Hyper / Wallop W Cooldown7 Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed. Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area. Boomerang Throw / Boulder Toss Q Boomerang Throw / Boulder Toss Q Cooldown16/14.5/13/11.5/10 Range1100 Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown. Boomerang Throw / Boulder Toss Q Boomerang Throw / Boulder Toss Q Cooldown16/14.5/13/11.5/10 Range1100 Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown. 40.0% 75.0% 4

Build Order

Percentages are the win rate of players who bought that item.
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 66.7% 6 games order not measured
1st ItemTrinity ForceTrinity Force 3333 +36 Attack Damage+30% Attack Speed+333 Health+15 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit.QuickenAttacking grants 20 Move Speed for 2 seconds.Trinity Force 55.6% 9 games
2nd ItemBlack CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver 80.0% 5 games
3rd ItemWit's EndWit's End 2800 +50% Attack Speed+45 Magic Resist+20% Tenacity FrayAttacks deal bonus magic damage On-Hit.Wit's End 66.7% 3 games
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 66.7% 6 games order not measured
1st ItemTrinity ForceTrinity Force 3333 +36 Attack Damage+30% Attack Speed+333 Health+15 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit.QuickenAttacking grants 20 Move Speed for 2 seconds.Trinity Force 55.6% 9 games
2nd ItemBlack CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver 80.0% 5 games
3rd ItemSterak's GageSterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Sterak's Gage 100.0% 1 games
BootsPlated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 66.7% 6 games order not measured
1st ItemTrinity ForceTrinity Force 3333 +36 Attack Damage+30% Attack Speed+333 Health+15 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit.QuickenAttacking grants 20 Move Speed for 2 seconds.Trinity Force 55.6% 9 games
2nd ItemBlack CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver 80.0% 5 games
3rd ItemRanduin's OmenRanduin's Omen 2700 +350 Health+75 Armor ResilienceReceive 30% less damage from Critical Strikes.HumilitySlow nearby enemies by 70% for 2 seconds.Randuin's Omen 100.0% 1 games
Later Items situational, after the core
Randuin's OmenRanduin's Omen 2700 +350 Health+75 Armor ResilienceReceive 30% less damage from Critical Strikes.HumilitySlow nearby enemies by 70% for 2 seconds.0.0% 1

Best Duos

TOP · All Ranks

JNG

WR Δ n
Lee Sin 51.3% -0.2 10

MID

WR Δ n
Ahri 50.2% -0.9 11

BOT

WR Δ n
Kai'Sa 55.8% +6.2 13
Jhin 50.2% +1.6 10
Yunara 53.6% -0.8 14
Caitlyn 50.1% -1.7 10

SUP

WR Δ n
Leona 60.2% +2.3 11
Thresh 56.8% -0.6 13
Nami 49.6% -1.6 10

All duo partners →

All matchups →