Lane
50.9% Win Rate
3.5% Pick Rate
6.4% Ban Rate
2.37 KDA
3.1 CS/min
338.4 Gold/min
539.8 DMG/min
902 Games

Rune Page

53.1% 277 champions
Resolve
Grasp of the Undying 29.0% 50.8% Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. Pick Rate29.0% Win Rate50.8% 262 games
Aftershock 32.9% 53.5% Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. Pick Rate32.9% Win Rate53.5% 297 games
Guardian 0.6% 80.0% Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield. Pick Rate0.6% Win Rate80.0% 5 games
Strength
Demolish 1.0% 33.3% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate1.0% Win Rate33.3% 3 games
Font of Life 91.6% 54.4% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate91.6% Win Rate54.4% 272 games
Shield Bash 7.4% 45.5% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate7.4% Win Rate45.5% 22 games
Resistance
Conditioning 5.4% 62.5% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate5.4% Win Rate62.5% 16 games
Second Wind 5.1% 66.7% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate5.1% Win Rate66.7% 15 games
Bone Plating 89.6% 52.3% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate89.6% Win Rate52.3% 266 games
Vitality
Overgrowth 6.1% 55.6% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate6.1% Win Rate55.6% 18 games
Revitalize 2.0% 50.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate2.0% Win Rate50.0% 6 games
Unflinching 91.9% 53.5% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate91.9% Win Rate53.5% 273 games
Inspiration
Contraptions
Hextech Flashtraption 89.9% 53.8% Hextech Flashtraption Contraptions While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location. Pick Rate89.9% Win Rate53.8% 249 games
Magical Footwear 4.7% 61.5% Magical Footwear Contraptions You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. Pick Rate4.7% Win Rate61.5% 13 games
Cash Back 0.7% 50.0% Cash Back Contraptions Get some gold back when you purchase Legendary Items. Pick Rate0.7% Win Rate50.0% 2 games
Tomorrow
Triple Tonic 0.0% 0.0% Triple Tonic Tomorrow Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill.
Time Warp Tonic 0.0% 0.0% Time Warp Tonic Tomorrow Potions grant some restoration immediately.
Biscuit Delivery 6.9% 36.8% Biscuit Delivery Tomorrow Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health. Pick Rate6.9% Win Rate36.8% 19 games
Beyond
Cosmic Insight 95.7% 54.0% Cosmic Insight Beyond +18 Summoner Spell Haste +10 Item Haste Pick Rate95.7% Win Rate54.0% 265 games
Approach Velocity 0.7% 0.0% Approach Velocity Beyond Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. Pick Rate0.7% Win Rate0.0% 2 games
Jack Of All Trades 1.4% 25.0% Jack Of All Trades Beyond For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks. Pick Rate1.4% Win Rate25.0% 4 games
Stat Shards
Offense
Adaptive Force 82.2% 54.9% Adaptive Force Offense +9 Adaptive Force Pick Rate82.2% Win Rate54.9% 244 games
Attack Speed 4.0% 25.0% Attack Speed Offense +10% Attack Speed Pick Rate4.0% Win Rate25.0% 12 games
Ability Haste 13.8% 53.7% Ability Haste Offense +8 Ability Haste Pick Rate13.8% Win Rate53.7% 41 games
Flex
Adaptive Force 58.9% 55.4% Adaptive Force Flex +9 Adaptive Force Pick Rate58.9% Win Rate55.4% 175 games
Move Speed 33.7% 49.0% Move Speed Flex +2.5% Move Speed Pick Rate33.7% Win Rate49.0% 100 games
Health Scaling 7.4% 59.1% Health Scaling Flex +10-180 Health (based on level) Pick Rate7.4% Win Rate59.1% 22 games
Defense
Health 46.5% 50.7% Health Defense +65 Health Pick Rate46.5% Win Rate50.7% 138 games
Tenacity and Slow Resist 3.4% 70.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate3.4% Win Rate70.0% 10 games
Health Scaling 50.2% 55.0% Health Scaling Defense +10-180 Health (based on level) Pick Rate50.2% Win Rate55.0% 149 games

Skill Order

Q Hammer Shock Hammer Shock Q Cost35/40/45/50/55 Cooldown8/7/6/5/4 Range430 Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay. W Steadfast Presence Steadfast Presence W Cost50 Cooldown20/18/16/14/12 Range400 Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain Move Speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded. E Heroic Charge Heroic Charge E Cost70 Cooldown14/13/12/11/10 Range475 Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned. R Keeper's Verdict Keeper's Verdict R Cost100 Cooldown140/120/100 Range500 Poppy channels a hammer strike that knocks enemies very far away.

Max priority

Hammer Shock Q Hammer Shock Q Cost35/40/45/50/55 Cooldown8/7/6/5/4 Range430 Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay.› Heroic Charge E Heroic Charge E Cost70 Cooldown14/13/12/11/10 Range475 Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned.› Steadfast Presence W Steadfast Presence W Cost50 Cooldown20/18/16/14/12 Range400 Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain Move Speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded. 91.7% 51.5% 33
Hammer Shock Q Hammer Shock Q Cost35/40/45/50/55 Cooldown8/7/6/5/4 Range430 Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay.› Steadfast Presence W Steadfast Presence W Cost50 Cooldown20/18/16/14/12 Range400 Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain Move Speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded.› Heroic Charge E Heroic Charge E Cost70 Cooldown14/13/12/11/10 Range475 Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned. 8.3% 33.3% 3

First 5 points

Hammer Shock Q Hammer Shock Q Cost35/40/45/50/55 Cooldown8/7/6/5/4 Range430 Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay. Heroic Charge E Heroic Charge E Cost70 Cooldown14/13/12/11/10 Range475 Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned. Steadfast Presence W Steadfast Presence W Cost50 Cooldown20/18/16/14/12 Range400 Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain Move Speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded. Hammer Shock Q Hammer Shock Q Cost35/40/45/50/55 Cooldown8/7/6/5/4 Range430 Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay. Hammer Shock Q Hammer Shock Q Cost35/40/45/50/55 Cooldown8/7/6/5/4 Range430 Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay. 42.1% 50.0% 16
Heroic Charge E Heroic Charge E Cost70 Cooldown14/13/12/11/10 Range475 Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned. Hammer Shock Q Hammer Shock Q Cost35/40/45/50/55 Cooldown8/7/6/5/4 Range430 Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay. Steadfast Presence W Steadfast Presence W Cost50 Cooldown20/18/16/14/12 Range400 Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain Move Speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded. Hammer Shock Q Hammer Shock Q Cost35/40/45/50/55 Cooldown8/7/6/5/4 Range430 Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay. Hammer Shock Q Hammer Shock Q Cost35/40/45/50/55 Cooldown8/7/6/5/4 Range430 Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay. 39.5% 40.0% 15
Hammer Shock Q Hammer Shock Q Cost35/40/45/50/55 Cooldown8/7/6/5/4 Range430 Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay. Steadfast Presence W Steadfast Presence W Cost50 Cooldown20/18/16/14/12 Range400 Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain Move Speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded. Heroic Charge E Heroic Charge E Cost70 Cooldown14/13/12/11/10 Range475 Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned. Hammer Shock Q Hammer Shock Q Cost35/40/45/50/55 Cooldown8/7/6/5/4 Range430 Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay. Hammer Shock Q Hammer Shock Q Cost35/40/45/50/55 Cooldown8/7/6/5/4 Range430 Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay. 18.4% 57.1% 7

Build Order

Percentages are the win rate of players who bought that item.
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 40.9% 22 games order not measured
1st ItemWinter's ApproachWinter's Approach 2400 +550 Health+500 Mana+15 Ability Haste AweGain Health.Manaflow (8s, max 4 charges)Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions).Transforms intoFimbulwinter at 360 max Mana.Winter's Approach 100.0% 1 games
›
2nd ItemSunfire AegisSunfire Aegis 2800 +350 Health+50 Armor+10 Ability Haste ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.Sunfire Aegis 100.0% 1 games
›
3rd ItemKaenic RookernKaenic Rookern 2900 +400 Health+80 Magic Resist+100% Base Health Regen MagebaneAfter not taking magic damage for 15 seconds, gain a magic shield.Kaenic Rookern 100.0% 1 games
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 40.9% 22 games order not measured
1st ItemDead Man's PlateDead Man's Plate 2900 +350 Health+55 Armor+4% Move Speed ShipwreckerWhile moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.UnsinkableReduce the effectiveness of Slows by 15%.Dead Man's Plate 46.7% 15 games
›
2nd ItemLocket of the Iron SolariLocket of the Iron Solari 2200 +200 Health+30 Armor+30 Magic Resist+10 Ability Haste DevotionGrant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Locket of the Iron Solari 50.0% 10 games
›
3rd ItemBandlepipesBandlepipes 2300 +200 Health+15 Ability Haste+20 Armor+20 Magic Resist FanfareSlowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 20 Move Speed. While you have Fanfare, nearby allies, including yourself, gain Attack Speed.Bandlepipes 100.0% 1 games
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 40.9% 22 games order not measured
1st ItemHollow RadianceHollow Radiance 2800 +400 Health+40 Magic Resist+10 Ability Haste+100% Base Health Regen ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.DesolateKilling an enemy deals magic damage around them.Hollow Radiance 50.0% 2 games
›
2nd ItemWinter's ApproachWinter's Approach 2400 +550 Health+500 Mana+15 Ability Haste AweGain Health.Manaflow (8s, max 4 charges)Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions).Transforms intoFimbulwinter at 360 max Mana.Winter's Approach 50.0% 4 games
›
3rd ItemUnending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Unending Despair 100.0% 1 games
Later Items situational, after the core
ThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.66.7% 3
BandlepipesBandlepipes 2300 +200 Health+15 Ability Haste+20 Armor+20 Magic Resist FanfareSlowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 20 Move Speed. While you have Fanfare, nearby allies, including yourself, gain Attack Speed.0.0% 1

Best Duos

SUP · All Ranks

BOT

WR Δ n
Tristana 60.7% +5.6 34
Jhin 56.4% +4.5 59
Kai'Sa 56.9% +3.3 58
Ezreal 45.4% -3.0 37
Caitlyn 46.0% -4.7 30

All duo partners →

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