Lane
54.5% Win Rate
4.3% Pick Rate
9.7% Ban Rate
2.38 KDA
3.1 CS/min
343.0 Gold/min
523.5 DMG/min
55 Games

Rune Page

53.3% 15 champions
Resolve
Grasp of the Undying 25.5% 42.9% Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. Pick Rate25.5% Win Rate42.9% 14 games
Aftershock 32.7% 50.0% Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. Pick Rate32.7% Win Rate50.0% 18 games
Guardian 0.0% 0.0% Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Strength
Demolish 5.6% 0.0% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate5.6% Win Rate0.0% 1 games
Font of Life 83.3% 60.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate83.3% Win Rate60.0% 15 games
Shield Bash 11.1% 0.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate11.1% Win Rate0.0% 2 games
Resistance
Conditioning 0.0% 0.0% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Second Wind 5.6% 0.0% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate5.6% Win Rate0.0% 1 games
Bone Plating 94.4% 52.9% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate94.4% Win Rate52.9% 17 games
Vitality
Overgrowth 5.6% 0.0% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate5.6% Win Rate0.0% 1 games
Revitalize 0.0% 0.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Unflinching 94.4% 52.9% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate94.4% Win Rate52.9% 17 games
Inspiration
Contraptions
Hextech Flashtraption 93.3% 57.1% Hextech Flashtraption Contraptions While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location. Pick Rate93.3% Win Rate57.1% 14 games
Magical Footwear 6.7% 0.0% Magical Footwear Contraptions You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. Pick Rate6.7% Win Rate0.0% 1 games
Cash Back 0.0% 0.0% Cash Back Contraptions Get some gold back when you purchase Legendary Items.
Tomorrow
Triple Tonic 0.0% 0.0% Triple Tonic Tomorrow Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill.
Time Warp Tonic 0.0% 0.0% Time Warp Tonic Tomorrow Potions grant some restoration immediately.
Biscuit Delivery 0.0% 0.0% Biscuit Delivery Tomorrow Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health.
Beyond
Cosmic Insight 100.0% 53.3% Cosmic Insight Beyond +18 Summoner Spell Haste +10 Item Haste Pick Rate100.0% Win Rate53.3% 15 games
Approach Velocity 0.0% 0.0% Approach Velocity Beyond Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair.
Jack Of All Trades 0.0% 0.0% Jack Of All Trades Beyond For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks.
Stat Shards
Offense
Adaptive Force 83.3% 60.0% Adaptive Force Offense +9 Adaptive Force Pick Rate83.3% Win Rate60.0% 15 games
Attack Speed 0.0% 0.0% Attack Speed Offense +10% Attack Speed
Ability Haste 16.7% 0.0% Ability Haste Offense +8 Ability Haste Pick Rate16.7% Win Rate0.0% 3 games
Flex
Adaptive Force 55.6% 60.0% Adaptive Force Flex +9 Adaptive Force Pick Rate55.6% Win Rate60.0% 10 games
Move Speed 44.4% 37.5% Move Speed Flex +2.5% Move Speed Pick Rate44.4% Win Rate37.5% 8 games
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 50.0% 44.4% Health Defense +65 Health Pick Rate50.0% Win Rate44.4% 9 games
Tenacity and Slow Resist 16.7% 66.7% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate16.7% Win Rate66.7% 3 games
Health Scaling 33.3% 50.0% Health Scaling Defense +10-180 Health (based on level) Pick Rate33.3% Win Rate50.0% 6 games

Build Order

Percentages are the win rate of players who bought that item.
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 100.0% 1 games order not measured
1st ItemDead Man's PlateDead Man's Plate 2900 +350 Health+55 Armor+4% Move Speed ShipwreckerWhile moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.UnsinkableReduce the effectiveness of Slows by 15%.Dead Man's Plate 100.0% 1 games
2nd ItemLocket of the Iron SolariLocket of the Iron Solari 2200 +200 Health+30 Armor+30 Magic Resist+10 Ability Haste DevotionGrant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Locket of the Iron Solari 100.0% 1 games
3rd ItemProtoplasm HarnessProtoplasm Harness 2600 +600 Health+20 Ability Haste Lifeline (0s)Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.Protoplasm Harness 100.0% 1 games
Later Items situational, after the core
ThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.100.0% 1