Lane
52.4% Win Rate
3.2% Pick Rate
2.7% Ban Rate
2.38 KDA
7.2 CS/min
452.3 Gold/min
949.4 DMG/min
361 Games

Rune Page

53.5% 99 champions
Domination
Electrocute 49.9% 57.8% Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. Pick Rate49.9% Win Rate57.8% 180 games
Dark Harvest 1.1% 75.0% Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. Pick Rate1.1% Win Rate75.0% 4 games
Hail of Blades 0.0% 0.0% Hail of Blades Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.
Malice
Cheap Shot 0.0% 0.0% Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions.
Taste of Blood 2.2% 50.0% Taste of Blood Malice Heal when you damage an enemy champion. Pick Rate2.2% Win Rate50.0% 4 games
Sudden Impact 97.8% 58.0% Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. Pick Rate97.8% Win Rate58.0% 176 games
Tracking
Sixth Sense 11.1% 55.0% Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. Pick Rate11.1% Win Rate55.0% 20 games
Grisly Mementos 87.8% 58.9% Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. Pick Rate87.8% Win Rate58.9% 158 games
Deep Ward 1.1% 0.0% Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep. Pick Rate1.1% Win Rate0.0% 2 games
Hunter
Treasure Hunter 0.6% 100.0% Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected. Pick Rate0.6% Win Rate100.0% 1 games
Relentless Hunter 0.0% 0.0% Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS.
Ultimate Hunter 99.4% 57.5% Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate. Pick Rate99.4% Win Rate57.5% 179 games
Precision
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 0.0% 0.0% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
Presence of Mind 100.0% 53.5% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate100.0% Win Rate53.5% 99 games
Legend
Legend: Alacrity 0.0% 0.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
Legend: Haste 3.0% 66.7% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate3.0% Win Rate66.7% 3 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 7.1% 42.9% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate7.1% Win Rate42.9% 7 games
Cut Down 32.3% 34.4% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate32.3% Win Rate34.4% 32 games
Last Stand 57.6% 64.9% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate57.6% Win Rate64.9% 57 games
Stat Shards
Offense
Adaptive Force 97.8% 58.5% Adaptive Force Offense +9 Adaptive Force Pick Rate97.8% Win Rate58.5% 176 games
Attack Speed 0.0% 0.0% Attack Speed Offense +10% Attack Speed
Ability Haste 2.2% 25.0% Ability Haste Offense +8 Ability Haste Pick Rate2.2% Win Rate25.0% 4 games
Flex
Adaptive Force 28.9% 51.9% Adaptive Force Flex +9 Adaptive Force Pick Rate28.9% Win Rate51.9% 52 games
Move Speed 0.6% 100.0% Move Speed Flex +2.5% Move Speed Pick Rate0.6% Win Rate100.0% 1 games
Health Scaling 70.6% 59.8% Health Scaling Flex +10-180 Health (based on level) Pick Rate70.6% Win Rate59.8% 127 games
Defense
Health 12.8% 43.5% Health Defense +65 Health Pick Rate12.8% Win Rate43.5% 23 games
Tenacity and Slow Resist 2.2% 50.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate2.2% Win Rate50.0% 4 games
Health Scaling 85.0% 60.1% Health Scaling Defense +10-180 Health (based on level) Pick Rate85.0% Win Rate60.1% 153 games

Skill Order

Q Null Sphere Null Sphere Q Cost60/65/70/75/80 Cooldown9/8.5/8/7.5/7 Range650 Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage. W Nether Blade Nether Blade W Cost1 Cooldown7 Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana. E Force Pulse Force Pulse E Cost60/65/70/75/80 Cooldown21/20/19/18/17 Range400 Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him. R Riftwalk Riftwalk R Cost40 Cooldown5/3.5/2 Range500 Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage.

Max priority

Force Pulse E Force Pulse E Cost60/65/70/75/80 Cooldown21/20/19/18/17 Range400 Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.› Nether Blade W Nether Blade W Cost1 Cooldown7 Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana.› Null Sphere Q Null Sphere Q Cost60/65/70/75/80 Cooldown9/8.5/8/7.5/7 Range650 Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage. 44.0% 54.5% 11
Null Sphere Q Null Sphere Q Cost60/65/70/75/80 Cooldown9/8.5/8/7.5/7 Range650 Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage.› Force Pulse E Force Pulse E Cost60/65/70/75/80 Cooldown21/20/19/18/17 Range400 Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.› Nether Blade W Nether Blade W Cost1 Cooldown7 Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana. 32.0% 25.0% 8
Force Pulse E Force Pulse E Cost60/65/70/75/80 Cooldown21/20/19/18/17 Range400 Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.› Null Sphere Q Null Sphere Q Cost60/65/70/75/80 Cooldown9/8.5/8/7.5/7 Range650 Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage.› Nether Blade W Nether Blade W Cost1 Cooldown7 Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana. 24.0% 66.7% 6

First 5 points

Null Sphere Q Null Sphere Q Cost60/65/70/75/80 Cooldown9/8.5/8/7.5/7 Range650 Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage. Nether Blade W Nether Blade W Cost1 Cooldown7 Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana. Force Pulse E Force Pulse E Cost60/65/70/75/80 Cooldown21/20/19/18/17 Range400 Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him. Null Sphere Q Null Sphere Q Cost60/65/70/75/80 Cooldown9/8.5/8/7.5/7 Range650 Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage. Null Sphere Q Null Sphere Q Cost60/65/70/75/80 Cooldown9/8.5/8/7.5/7 Range650 Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage. 50.0% 63.6% 11
Null Sphere Q Null Sphere Q Cost60/65/70/75/80 Cooldown9/8.5/8/7.5/7 Range650 Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage. Nether Blade W Nether Blade W Cost1 Cooldown7 Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana. Force Pulse E Force Pulse E Cost60/65/70/75/80 Cooldown21/20/19/18/17 Range400 Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him. Force Pulse E Force Pulse E Cost60/65/70/75/80 Cooldown21/20/19/18/17 Range400 Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him. Force Pulse E Force Pulse E Cost60/65/70/75/80 Cooldown21/20/19/18/17 Range400 Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him. 31.8% 71.4% 7
Null Sphere Q Null Sphere Q Cost60/65/70/75/80 Cooldown9/8.5/8/7.5/7 Range650 Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage. Force Pulse E Force Pulse E Cost60/65/70/75/80 Cooldown21/20/19/18/17 Range400 Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him. Nether Blade W Nether Blade W Cost1 Cooldown7 Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana. Null Sphere Q Null Sphere Q Cost60/65/70/75/80 Cooldown9/8.5/8/7.5/7 Range650 Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage. Null Sphere Q Null Sphere Q Cost60/65/70/75/80 Cooldown9/8.5/8/7.5/7 Range650 Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage. 18.2% 25.0% 4

Build Order

Percentages are the win rate of players who bought that item.
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 55.6% 18 games order not measured
1st ItemRod of AgesRod of Ages 2600 +45 Ability Power+350 Health+500 Mana TimelessThis item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level.EternityTaking damage from champions restores 10% of the damage as Mana.Casting an ability heals for 25% of Mana spent.Rod of Ages 41.2% 17 games
›
2nd ItemArchangel's StaffArchangel's Staff 2900 +70 Ability Power+600 Mana+25 Ability Haste AweGain Ability Power equal to 1% bonus Mana.Manaflow (8s, max 5 charges)Landing Abilities grants 5 max Mana (doubled vs. champions).Transforms intoSeraph's Embrace at 360 max Mana.Archangel's Staff 58.8% 17 games
›
3rd ItemMalignanceMalignance 2700 +90 Ability Power+600 Mana+15 Ability Haste ScornGain 20 Ultimate Ability Haste.HatefogDamaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.Malignance 40.0% 5 games
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 55.6% 18 games order not measured
1st ItemMalignanceMalignance 2700 +90 Ability Power+600 Mana+15 Ability Haste ScornGain 20 Ultimate Ability Haste.HatefogDamaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.Malignance 50.0% 14 games
›
2nd ItemArchangel's StaffArchangel's Staff 2900 +70 Ability Power+600 Mana+25 Ability Haste AweGain Ability Power equal to 1% bonus Mana.Manaflow (8s, max 5 charges)Landing Abilities grants 5 max Mana (doubled vs. champions).Transforms intoSeraph's Embrace at 360 max Mana.Archangel's Staff 58.8% 17 games
›
3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass 75.0% 4 games
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 55.6% 18 games order not measured
1st ItemMalignanceMalignance 2700 +90 Ability Power+600 Mana+15 Ability Haste ScornGain 20 Ultimate Ability Haste.HatefogDamaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.Malignance 50.0% 14 games
›
2nd ItemArchangel's StaffArchangel's Staff 2900 +70 Ability Power+600 Mana+25 Ability Haste AweGain Ability Power equal to 1% bonus Mana.Manaflow (8s, max 5 charges)Landing Abilities grants 5 max Mana (doubled vs. champions).Transforms intoSeraph's Embrace at 360 max Mana.Archangel's Staff 58.8% 17 games
›
3rd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame 66.7% 3 games
Later Items situational, after the core
Rabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.50.0% 4
Zhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.66.7% 3
Void StaffVoid Staff 3000 +95 Ability Power+40% Magic Penetration 0.0% 1
Frozen HeartFrozen Heart 2500 +75 Armor+400 Mana+20 Ability Haste Winter's CaressReduce the Attack Speed of nearby champions by 20%.0.0% 1
ShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.0.0% 1
Echoes of HeliaEchoes of Helia 2200 +35 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Soul SiphonGain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes allSoul Charges to restore Health.100.0% 1
Jak'Sho, The ProteanJak'Sho, The Protean 3200 +350 Health+45 Armor+45 Magic Resist Voidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.0.0% 1

Best Duos

MID · All Ranks

JNG

WR Δ n
Graves 52.6% +3.4 17
Qiyana 50.9% +2.2 17
Hecarim 50.8% +1.4 16
Lee Sin 50.1% 0.0 16
Kayn 53.5% 0.0 15

BOT

WR Δ n
Ezreal 50.8% +3.0 24
Jhin 52.9% +1.9 30
Yunara 52.1% +1.5 29
Jinx 53.5% -0.9 16
Kai'Sa 50.4% -1.1 37

SUP

WR Δ n
Nami 56.6% +2.6 29
Karma 50.3% +2.4 15
Lulu 53.2% +1.4 21
Nautilus 48.5% -1.2 18
Thresh 52.3% -1.8 25

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