Lane
49.9% Win Rate
6.2% Pick Rate
2.4% Ban Rate
3.33 KDA
1.0 CS/min
305.7 Gold/min
295.3 DMG/min
597 Games

Rune Page

51.2% 258 champions
Sorcery
Summon Aery 87.6% 51.1% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Pick Rate87.6% Win Rate51.1% 523 games
Arcane Comet 8.9% 35.8% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate8.9% Win Rate35.8% 53 games
Stormraider's Surge 0.0% 0.0% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.
Deathfire Touch 0.0% 0.0% Deathfire Touch Damaging a champion with an ability burns them over time.
Artifact
Axiom Arcanist 1.3% 71.4% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate1.3% Win Rate71.4% 7 games
Manaflow Band 96.6% 50.7% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate96.6% Win Rate50.7% 505 games
Nimbus Cloak 2.1% 54.5% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate2.1% Win Rate54.5% 11 games
Excellence
Transcendence 3.8% 50.0% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate3.8% Win Rate50.0% 20 games
Celerity 96.0% 51.2% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate96.0% Win Rate51.2% 502 games
Absolute Focus 0.2% 0.0% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate0.2% Win Rate0.0% 1 games
Power
Scorch 55.8% 52.1% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate55.8% Win Rate52.1% 292 games
Waterwalking 1.7% 22.2% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate1.7% Win Rate22.2% 9 games
Gathering Storm 42.4% 50.9% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate42.4% Win Rate50.9% 222 games
Domination
Malice
Cheap Shot 72.1% 53.2% Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions. Pick Rate72.1% Win Rate53.2% 186 games
Taste of Blood 5.8% 60.0% Taste of Blood Malice Heal when you damage an enemy champion. Pick Rate5.8% Win Rate60.0% 15 games
Sudden Impact 0.8% 50.0% Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. Pick Rate0.8% Win Rate50.0% 2 games
Tracking
Sixth Sense 0.4% 0.0% Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. Pick Rate0.4% Win Rate0.0% 1 games
Grisly Mementos 16.3% 38.1% Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. Pick Rate16.3% Win Rate38.1% 42 games
Deep Ward 6.2% 50.0% Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep. Pick Rate6.2% Win Rate50.0% 16 games
Hunter
Treasure Hunter 1.2% 66.7% Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected. Pick Rate1.2% Win Rate66.7% 3 games
Relentless Hunter 96.9% 51.2% Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS. Pick Rate96.9% Win Rate51.2% 250 games
Ultimate Hunter 0.4% 100.0% Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate. Pick Rate0.4% Win Rate100.0% 1 games
Stat Shards
Offense
Adaptive Force 58.5% 49.0% Adaptive Force Offense +9 Adaptive Force Pick Rate58.5% Win Rate49.0% 306 games
Attack Speed 11.3% 57.6% Attack Speed Offense +10% Attack Speed Pick Rate11.3% Win Rate57.6% 59 games
Ability Haste 30.2% 52.5% Ability Haste Offense +8 Ability Haste Pick Rate30.2% Win Rate52.5% 158 games
Flex
Adaptive Force 10.3% 40.7% Adaptive Force Flex +9 Adaptive Force Pick Rate10.3% Win Rate40.7% 54 games
Move Speed 89.1% 52.1% Move Speed Flex +2.5% Move Speed Pick Rate89.1% Win Rate52.1% 466 games
Health Scaling 0.6% 66.7% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.6% Win Rate66.7% 3 games
Defense
Health 42.3% 52.9% Health Defense +65 Health Pick Rate42.3% Win Rate52.9% 221 games
Tenacity and Slow Resist 1.7% 44.4% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate1.7% Win Rate44.4% 9 games
Health Scaling 56.0% 49.8% Health Scaling Defense +10-180 Health (based on level) Pick Rate56.0% Win Rate49.8% 293 games

Skill Order

Q Howling Gale Howling Gale Q Cost90/95/100/105/110 Cooldown14 Range1075 By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path. W Zephyr Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. E Eye Of The Storm Eye Of The Storm E Cost70/75/80/85/90 Cooldown16/15/14/13/12 Range800 Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage. R Monsoon Monsoon R Cost100 Cooldown130/115/100 Range725 Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.

Max priority

Zephyr W Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. Eye Of The Storm E Eye Of The Storm E Cost70/75/80/85/90 Cooldown16/15/14/13/12 Range800 Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage. Howling Gale Q Howling Gale Q Cost90/95/100/105/110 Cooldown14 Range1075 By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path. 63.0% 64.7% 17
Eye Of The Storm E Eye Of The Storm E Cost70/75/80/85/90 Cooldown16/15/14/13/12 Range800 Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage. Zephyr W Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. Howling Gale Q Howling Gale Q Cost90/95/100/105/110 Cooldown14 Range1075 By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path. 37.0% 60.0% 10

First 5 points

Zephyr W Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. Howling Gale Q Howling Gale Q Cost90/95/100/105/110 Cooldown14 Range1075 By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path. Eye Of The Storm E Eye Of The Storm E Cost70/75/80/85/90 Cooldown16/15/14/13/12 Range800 Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage. Zephyr W Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. Zephyr W Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. 58.8% 55.0% 20
Zephyr W Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. Eye Of The Storm E Eye Of The Storm E Cost70/75/80/85/90 Cooldown16/15/14/13/12 Range800 Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage. Howling Gale Q Howling Gale Q Cost90/95/100/105/110 Cooldown14 Range1075 By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path. Zephyr W Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. Zephyr W Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. 29.4% 20.0% 10
Zephyr W Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. Howling Gale Q Howling Gale Q Cost90/95/100/105/110 Cooldown14 Range1075 By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path. Eye Of The Storm E Eye Of The Storm E Cost70/75/80/85/90 Cooldown16/15/14/13/12 Range800 Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage. Eye Of The Storm E Eye Of The Storm E Cost70/75/80/85/90 Cooldown16/15/14/13/12 Range800 Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage. Eye Of The Storm E Eye Of The Storm E Cost70/75/80/85/90 Cooldown16/15/14/13/12 Range800 Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage. 11.8% 75.0% 4

Build Order

Percentages are the win rate of players who bought that item.
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 56.8% 37 games order not measured
1st ItemMoonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer 44.0% 25 games
2nd ItemRedemptionRedemption 2300 +30 Ability Power+15 Ability Haste+100% Base Mana Regen+10% Heal and Shield Power InterventionRestore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.Redemption 42.9% 14 games
3rd ItemDawncoreDawncore 2500 +45 Ability Power+16% Heal and Shield Power+100% Base Mana Regen First LightGain 2% Heal and Shield Power and 10 Ability Power per 100% Base Mana Regen.Dawncore 33.3% 3 games
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 56.8% 37 games order not measured
1st ItemEchoes of HeliaEchoes of Helia 2200 +35 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Soul SiphonGain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes allSoul Charges to restore Health.Echoes of Helia 100.0% 1 games
2nd ItemArdent CenserArdent Censer 2200 +45 Ability Power+10% Heal and Shield Power+125% Base Mana Regen+4% Move Speed SanctifyHealing or Shielding an ally enhances you both for 6 seconds, granting 25% Attack Speed and 20 magic damage On-Hit.Ardent Censer 80.0% 5 games
3rd ItemRedemptionRedemption 2300 +30 Ability Power+15 Ability Haste+100% Base Mana Regen+10% Heal and Shield Power InterventionRestore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.Redemption 100.0% 2 games
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 56.8% 37 games order not measured
1st ItemArdent CenserArdent Censer 2200 +45 Ability Power+10% Heal and Shield Power+125% Base Mana Regen+4% Move Speed SanctifyHealing or Shielding an ally enhances you both for 6 seconds, granting 25% Attack Speed and 20 magic damage On-Hit.Ardent Censer 100.0% 1 games
2nd ItemMoonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer 100.0% 3 games
3rd ItemShurelya's BattlesongShurelya's Battlesong 2200 +50 Ability Power+15 Ability Haste+4% Move Speed+125% Base Mana Regen Inspiring SpeechGrant nearby allies 30% Move Speed for 4 seconds.Shurelya's Battlesong 100.0% 2 games
Later Items situational, after the core
Moonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.100.0% 1

Best Duos

SUP · All Ranks

BOT

WR Δ n
Kai'Sa 53.4% +3.7 37
Caitlyn 51.7% +0.8 30
Yunara 52.3% +0.7 47
Tristana 50.9% +0.4 31
Ezreal 43.7% -0.2 30

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