Lane
49.6% Win Rate
3.8% Pick Rate
1.6% Ban Rate
1.97 KDA
7.5 CS/min
411.9 Gold/min
870.5 DMG/min
995 Games

Rune Page

49.6% 712 champions
Resolve
Grasp of the Undying 82.0% 49.9% Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. Pick Rate82.0% Win Rate49.9% 816 games
Aftershock 0.0% 0.0% Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
Guardian 0.1% 0.0% Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield. Pick Rate0.1% Win Rate0.0% 1 games
Strength
Demolish 99.6% 49.8% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate99.6% Win Rate49.8% 813 games
Font of Life 0.4% 66.7% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate0.4% Win Rate66.7% 3 games
Shield Bash 0.0% 0.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
Conditioning 6.6% 48.1% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate6.6% Win Rate48.1% 54 games
Second Wind 87.7% 49.6% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate87.7% Win Rate49.6% 716 games
Bone Plating 5.6% 56.5% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate5.6% Win Rate56.5% 46 games
Vitality
Overgrowth 98.3% 50.1% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate98.3% Win Rate50.1% 802 games
Revitalize 1.7% 35.7% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate1.7% Win Rate35.7% 14 games
Unflinching 0.0% 0.0% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Inspiration
Contraptions
Hextech Flashtraption 0.0% 0.0% Hextech Flashtraption Contraptions While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location.
Magical Footwear 81.3% 50.8% Magical Footwear Contraptions You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. Pick Rate81.3% Win Rate50.8% 579 games
Cash Back 5.3% 50.0% Cash Back Contraptions Get some gold back when you purchase Legendary Items. Pick Rate5.3% Win Rate50.0% 38 games
Tomorrow
Triple Tonic 0.3% 50.0% Triple Tonic Tomorrow Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill. Pick Rate0.3% Win Rate50.0% 2 games
Time Warp Tonic 0.0% 0.0% Time Warp Tonic Tomorrow Potions grant some restoration immediately.
Biscuit Delivery 37.4% 50.4% Biscuit Delivery Tomorrow Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health. Pick Rate37.4% Win Rate50.4% 266 games
Beyond
Cosmic Insight 4.4% 41.9% Cosmic Insight Beyond +18 Summoner Spell Haste +10 Item Haste Pick Rate4.4% Win Rate41.9% 31 games
Approach Velocity 71.2% 48.1% Approach Velocity Beyond Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. Pick Rate71.2% Win Rate48.1% 507 games
Jack Of All Trades 0.1% 100.0% Jack Of All Trades Beyond For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks. Pick Rate0.1% Win Rate100.0% 1 games
Stat Shards
Offense
Adaptive Force 1.5% 66.7% Adaptive Force Offense +9 Adaptive Force Pick Rate1.5% Win Rate66.7% 12 games
Attack Speed 95.5% 49.4% Attack Speed Offense +10% Attack Speed Pick Rate95.5% Win Rate49.4% 779 games
Ability Haste 3.1% 56.0% Ability Haste Offense +8 Ability Haste Pick Rate3.1% Win Rate56.0% 25 games
Flex
Adaptive Force 1.7% 57.1% Adaptive Force Flex +9 Adaptive Force Pick Rate1.7% Win Rate57.1% 14 games
Move Speed 0.9% 42.9% Move Speed Flex +2.5% Move Speed Pick Rate0.9% Win Rate42.9% 7 games
Health Scaling 97.4% 49.8% Health Scaling Flex +10-180 Health (based on level) Pick Rate97.4% Win Rate49.8% 795 games
Defense
Health 6.2% 56.9% Health Defense +65 Health Pick Rate6.2% Win Rate56.9% 51 games
Tenacity and Slow Resist 1.8% 46.7% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate1.8% Win Rate46.7% 15 games
Health Scaling 91.9% 49.5% Health Scaling Defense +10-180 Health (based on level) Pick Rate91.9% Win Rate49.5% 750 games

Skill Order

Q Infected Bonesaw Infected Bonesaw Q Cooldown4 Range975 Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them. W Heart Zapper Heart Zapper W Cooldown17/16.5/16/15.5/15 Range325 Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damage. E Blunt Force Trauma Blunt Force Trauma E Cooldown9/8.25/7.5/6.75/6 Passive - Dr. Mundo gains bonus Attack Damage, increasing based on his max Health. Active - Dr. Mundo slams his “medical” bag into an enemy, dealing additional damage based on his missing Health. If the enemy dies they are swatted away, dealing damage to enemies they pass through. R Maximum Dosage Maximum Dosage R Cooldown120 Dr. Mundo pumps himself with chemicals, instantly healing a percent of his missing Health. He then gains Move Speed and regenerates a portion of his maximum Health over a long duration.

Max priority

Infected Bonesaw Q Infected Bonesaw Q Cooldown4 Range975 Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them.› Blunt Force Trauma E Blunt Force Trauma E Cooldown9/8.25/7.5/6.75/6 Passive - Dr. Mundo gains bonus Attack Damage, increasing based on his max Health. Active - Dr. Mundo slams his “medical” bag into an enemy, dealing additional damage based on his missing Health. If the enemy dies they are swatted away, dealing damage to enemies they pass through.› Heart Zapper W Heart Zapper W Cooldown17/16.5/16/15.5/15 Range325 Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damage. 79.4% 54.0% 50
Blunt Force Trauma E Blunt Force Trauma E Cooldown9/8.25/7.5/6.75/6 Passive - Dr. Mundo gains bonus Attack Damage, increasing based on his max Health. Active - Dr. Mundo slams his “medical” bag into an enemy, dealing additional damage based on his missing Health. If the enemy dies they are swatted away, dealing damage to enemies they pass through.› Infected Bonesaw Q Infected Bonesaw Q Cooldown4 Range975 Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them.› Heart Zapper W Heart Zapper W Cooldown17/16.5/16/15.5/15 Range325 Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damage. 19.0% 41.7% 12

First 5 points

Infected Bonesaw Q Infected Bonesaw Q Cooldown4 Range975 Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them. Blunt Force Trauma E Blunt Force Trauma E Cooldown9/8.25/7.5/6.75/6 Passive - Dr. Mundo gains bonus Attack Damage, increasing based on his max Health. Active - Dr. Mundo slams his “medical” bag into an enemy, dealing additional damage based on his missing Health. If the enemy dies they are swatted away, dealing damage to enemies they pass through. Heart Zapper W Heart Zapper W Cooldown17/16.5/16/15.5/15 Range325 Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damage. Infected Bonesaw Q Infected Bonesaw Q Cooldown4 Range975 Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them. Infected Bonesaw Q Infected Bonesaw Q Cooldown4 Range975 Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them. 67.2% 53.5% 43
Infected Bonesaw Q Infected Bonesaw Q Cooldown4 Range975 Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them. Blunt Force Trauma E Blunt Force Trauma E Cooldown9/8.25/7.5/6.75/6 Passive - Dr. Mundo gains bonus Attack Damage, increasing based on his max Health. Active - Dr. Mundo slams his “medical” bag into an enemy, dealing additional damage based on his missing Health. If the enemy dies they are swatted away, dealing damage to enemies they pass through. Infected Bonesaw Q Infected Bonesaw Q Cooldown4 Range975 Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them. Heart Zapper W Heart Zapper W Cooldown17/16.5/16/15.5/15 Range325 Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damage. Infected Bonesaw Q Infected Bonesaw Q Cooldown4 Range975 Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them. 26.6% 52.9% 17
Infected Bonesaw Q Infected Bonesaw Q Cooldown4 Range975 Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them. Heart Zapper W Heart Zapper W Cooldown17/16.5/16/15.5/15 Range325 Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damage. Blunt Force Trauma E Blunt Force Trauma E Cooldown9/8.25/7.5/6.75/6 Passive - Dr. Mundo gains bonus Attack Damage, increasing based on his max Health. Active - Dr. Mundo slams his “medical” bag into an enemy, dealing additional damage based on his missing Health. If the enemy dies they are swatted away, dealing damage to enemies they pass through. Infected Bonesaw Q Infected Bonesaw Q Cooldown4 Range975 Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them. Infected Bonesaw Q Infected Bonesaw Q Cooldown4 Range975 Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them. 6.2% 50.0% 4

Build Order

Percentages are the win rate of players who bought that item.
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 51.2% 43 games order not measured
1st ItemWarmog's ArmorWarmog's Armor 3100 +1000 Health+100% Base Health Regen Warmog's HeartIf you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second.Warmog's VitalityGain bonus Health equal to 12% of your Item Health (0).Warmog's Armor 56.7% 30 games
›
2nd ItemHeartsteelHeartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel 57.7% 26 games
›
3rd ItemTitanic HydraTitanic Hydra 3300 +40 Attack Damage+600 Health CleaveAttacks deal physical damage on-hit and to enemies behind the target.Titanic CrescentEmpower your nextCleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.Titanic Hydra 62.5% 8 games
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 51.2% 43 games order not measured
1st ItemWarmog's ArmorWarmog's Armor 3100 +1000 Health+100% Base Health Regen Warmog's HeartIf you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second.Warmog's VitalityGain bonus Health equal to 12% of your Item Health (0).Warmog's Armor 56.7% 30 games
›
2nd ItemHeartsteelHeartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel 57.7% 26 games
›
3rd ItemSpirit VisageSpirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.Spirit Visage 63.6% 11 games
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 51.2% 43 games order not measured
1st ItemHeartsteelHeartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.Heartsteel 44.1% 34 games
›
2nd ItemWarmog's ArmorWarmog's Armor 3100 +1000 Health+100% Base Health Regen Warmog's HeartIf you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second.Warmog's VitalityGain bonus Health equal to 12% of your Item Health (0).Warmog's Armor 33.3% 15 games
›
3rd ItemSpirit VisageSpirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.Spirit Visage 63.6% 11 games
Later Items situational, after the core
Spirit VisageSpirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.60.0% 5
Randuin's OmenRanduin's Omen 2700 +350 Health+75 Armor ResilienceReceive 30% less damage from Critical Strikes.HumilitySlow nearby enemies by 70% for 2 seconds.75.0% 4
Titanic HydraTitanic Hydra 3300 +40 Attack Damage+600 Health CleaveAttacks deal physical damage on-hit and to enemies behind the target.Titanic CrescentEmpower your nextCleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.50.0% 2
Overlord's BloodmailOverlord's Bloodmail 3300 +30 Attack Damage+550 Health TyrannyGain 2.5% of your bonus Health as Attack Damage.RetributionGain up to 12% increased Attack Damage based on your percent missing Health.100.0% 2
Force of NatureForce of Nature 2800 +400 Health+55 Magic Resist+4% Move Speed SteadfastGain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.100.0% 1
Jak'Sho, The ProteanJak'Sho, The Protean 3200 +350 Health+45 Armor+45 Magic Resist Voidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.100.0% 1
Unending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.100.0% 1
ThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.100.0% 1

Full Build Win Rate

57.7% with 6 completed items
All champions 57.9%
Difference (pp) -0.2
Games reaching full build 5.2% (52)
Win rate by completed items
1
44.7% 38
2
34.0% 100
3
40.0% 290
4
57.7% 331
5
58.7% 172
6
57.7% 52

Best Duos

TOP · All Ranks

JNG

WR Δ n
Talon 58.3% +5.8 54
Qiyana 56.2% +4.4 38
Lee Sin 52.2% +1.3 56
Kha'Zix 45.9% -1.9 33
Graves 44.6% -4.7 31

MID

WR Δ n
Katarina 54.0% +3.4 37
Yone 54.0% +2.7 34
Ahri 53.8% +2.2 44
Syndra 54.7% +1.4 35
Yasuo 47.3% -1.1 31

BOT

WR Δ n
Caitlyn 56.8% +7.9 48
Aphelios 52.9% +4.9 55
Zeri 54.2% +1.1 32
Ezreal 46.0% +0.9 38
Jhin 51.2% +0.3 66

SUP

WR Δ n
Lulu 55.9% +5.0 59
Leona 54.9% +2.4 32
Karma 49.8% +1.8 30
Pyke 49.6% -0.6 31
Janna 49.3% -1.8 55

All duo partners →

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