
49.1% Win Rate
9.9% Pick Rate
3.7% Ban Rate
2.00 KDA
4.8 CS/min
393.8 Gold/min
809.4 DMG/min
1095 Games
Rune Page
Artifact
0.8% 100.0%
Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
79.9% 48.7%
Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
19.3% 47.9%
Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
82.3% 49.5%
Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
11.1% 45.2%
Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
6.6% 48.0%
Absolute Focus Excellence While above 70% health, gain extra adaptive damage.
Power
89.2% 50.1%
Scorch Power Your first damaging ability hit every 10s burns champions.
7.4% 42.9%
Waterwalking Power Gain MS and AP or AD, adaptive in the river.
3.4% 30.8%
Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game.
Heroism
1.0% 100.0%
Absorb Life Heroism Killing a target heals you.
65.1% 47.5%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
6.9% 47.6%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
0.7% 50.0%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
28.3% 46.5%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
0.0% 0.0%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
5.9% 44.4%
Coup de Grace Combat Deal more damage to low health enemy champions.
89.8% 48.4%
Cut Down Combat Deal more damage to high health enemy champions.
2.3% 85.7%
Last Stand Combat Deal more damage to champions while you are low on health.
Stat Shards
Offense
93.7% 49.2%
Adaptive Force Offense +9 Adaptive Force
5.8% 45.5%
Attack Speed Offense +10% Attack Speed
0.5% 50.0%
Ability Haste Offense +8 Ability Haste
Flex
98.4% 48.7%
Adaptive Force Flex +9 Adaptive Force
1.6% 66.7%
Move Speed Flex +2.5% Move Speed
0.0% 0.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
71.4% 50.7%
Health Defense +65 Health
0.8% 66.7%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
27.8% 43.8%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 64.4% 45 games order not measured
1st Item
Bastionbreaker 3000 +55 Attack Damage+18 Lethality+15 Ability Haste Shaped Charge (0s)Dealing Ability damage to a Champion or Epic Monster deals an additional true damage.SabotageTaking down a champion within 3 seconds of damaging them grants Sabotage for 25000 seconds. While you have Sabotage, your next Attack against an Epic Monster or Turret deals an additional true damage over 3 seconds.Bastionbreaker 45.0% 20 games
› 2nd Item
Voltaic Cyclosword 3000 +55 Attack Damage+10 Lethality+10 Ability Haste GalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.Voltaic Cyclosword 60.0% 25 games
› 3rd Item
Lord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Lord Dominik's Regards 42.9% 7 games
Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 64.4% 45 games order not measured
1st Item
Bastionbreaker 3000 +55 Attack Damage+18 Lethality+15 Ability Haste Shaped Charge (0s)Dealing Ability damage to a Champion or Epic Monster deals an additional true damage.SabotageTaking down a champion within 3 seconds of damaging them grants Sabotage for 25000 seconds. While you have Sabotage, your next Attack against an Epic Monster or Turret deals an additional true damage over 3 seconds.Bastionbreaker 45.0% 20 games
› 2nd Item
Voltaic Cyclosword 3000 +55 Attack Damage+10 Lethality+10 Ability Haste GalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.Voltaic Cyclosword 60.0% 25 games
› 3rd Item
Edge of Night 3000 +50 Attack Damage+15 Lethality+250 Health AnnulGrants a Spell Shield that blocks the next enemy Ability.Edge of Night 62.5% 8 games
Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 64.4% 45 games order not measured
1st Item
Bastionbreaker 3000 +55 Attack Damage+18 Lethality+15 Ability Haste Shaped Charge (0s)Dealing Ability damage to a Champion or Epic Monster deals an additional true damage.SabotageTaking down a champion within 3 seconds of damaging them grants Sabotage for 25000 seconds. While you have Sabotage, your next Attack against an Epic Monster or Turret deals an additional true damage over 3 seconds.Bastionbreaker 45.0% 20 games
› 2nd Item
Voltaic Cyclosword 3000 +55 Attack Damage+10 Lethality+10 Ability Haste GalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.Voltaic Cyclosword 60.0% 25 games
› 3rd Item
Mortal Reminder 3000 +35 Attack Damage+30% Armor Penetration+25% Crit Chance Grievous WoundsDealing physical damage applies 40% Wounds to enemy champions for 3 seconds.Mortal Reminder 100.0% 4 games
Later Items situational, after the core
Full Build Win Rate
48.3% with 6 completed items
All champions 57.8%
Difference (pp) -9.5
Games reaching full build 5.3% (58)
Win rate by completed items
128.6% 49
240.7% 113
344.3% 296
454.9% 377
555.4% 195
648.3% 58
Best Duos
SUP · All RanksBOT
WR Δ n