
48.4% Win Rate
4.4% Pick Rate
1.4% Ban Rate
1.53 KDA
7.3 CS/min
435.4 Gold/min
798.5 DMG/min
490 Games
Rune Page
Heroism
0.4% 100.0%
Absorb Life Heroism Killing a target heals you.
94.0% 50.6%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
5.7% 33.3%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
20.4% 55.6%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
78.9% 48.8%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
0.8% 0.0%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
5.7% 40.0%
Coup de Grace Combat Deal more damage to low health enemy champions.
1.9% 40.0%
Cut Down Combat Deal more damage to high health enemy champions.
92.5% 50.6%
Last Stand Combat Deal more damage to champions while you are low on health.
Strength
71.7% 45.0%
Demolish Strength Your third attack against turrets deals bonus damage.
0.0% 0.0%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
9.2% 64.3%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
2.6% 50.0%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
4.6% 14.3%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
17.8% 51.9%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
2.6% 50.0%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
89.5% 47.8%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
2.0% 66.7%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
3.8% 20.0%
Adaptive Force Offense +9 Adaptive Force
94.3% 51.2%
Attack Speed Offense +10% Attack Speed
1.9% 40.0%
Ability Haste Offense +8 Ability Haste
Flex
95.8% 50.4%
Adaptive Force Flex +9 Adaptive Force
2.6% 42.9%
Move Speed Flex +2.5% Move Speed
1.5% 25.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
13.6% 44.4%
Health Defense +65 Health
6.8% 44.4%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
79.6% 51.2%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Mercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 63.6% 11 games order not measured
1st Item
Dusk and Dawn 3100 +300 Health+60 Ability Power+20 Ability Haste+20% Attack Speed Spellblade (0s)After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.Dusk and Dawn 50.0% 14 games
› 2nd Item
Navori Flickerblade 2650 +40% Attack Speed+25% Crit Chance+4% Move Speed TranscendenceAttacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.Navori Flickerblade 44.4% 9 games
› 3rd Item
Spirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.Spirit Visage 50.0% 6 games
Boots
Mercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 63.6% 11 games order not measured
1st Item
Statikk Shiv 3000 +45 Attack Damage+45 Ability Power+30% Attack Speed+4% Move Speed ElectrosparkYour Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets.ElectroshockBasic Attacks grant extra Energized stacks.Statikk Shiv 53.3% 15 games
› 2nd Item
Dusk and Dawn 3100 +300 Health+60 Ability Power+20 Ability Haste+20% Attack Speed Spellblade (0s)After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.Dusk and Dawn 55.6% 9 games
› 3rd Item
Navori Flickerblade 2650 +40% Attack Speed+25% Crit Chance+4% Move Speed TranscendenceAttacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.Navori Flickerblade 60.0% 5 games
Boots
Mercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 63.6% 11 games order not measured
1st Item
Statikk Shiv 3000 +45 Attack Damage+45 Ability Power+30% Attack Speed+4% Move Speed ElectrosparkYour Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets.ElectroshockBasic Attacks grant extra Energized stacks.Statikk Shiv 53.3% 15 games
› 2nd Item
Dusk and Dawn 3100 +300 Health+60 Ability Power+20 Ability Haste+20% Attack Speed Spellblade (0s)After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.Dusk and Dawn 55.6% 9 games
› 3rd Item
Shadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame 33.3% 3 games
Later Items situational, after the core
Full Build Win Rate
54.7% with 6 completed items
All champions 57.8%
Difference (pp) -3.1
Games reaching full build 10.8% (53)
Win rate by completed items
130.0% 20
245.7% 35
338.5% 122
455.5% 146
553.2% 109
654.7% 53
Best Duos
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