Champion Scaling and Late Game Strength

Patch 26.18 MID Emerald+

The strongest late game champions right now are Veigar, Vladimir, Kassadin. The strongest early game champions are Lissandra, Locke, Irelia.

How each champion's win rate moves as the game gets longer. The scaling column is the slope of that line: how many percentage points the win rate gains every 10 minutes.

Lane

Hardest scaling

Win rate climbs the most as the game goes long.

points / 10 min

Needs to close early

Win rate falls the most as the game goes long.

points / 10 min

Strongest late game

Highest win rate in games that reach 35 minutes.

Strongest early game

Highest win rate in games that end before 25 minutes.

41 champions
Irelia 567 48.5% 58.8% 37.9%-20.83-6.72 Lissandra 845 51.4% 58.2% 47.1%-11.09-4.03 LeBlanc 920 49.6% 56.5% 47.3%-9.16-3.83 Locke 1.600 50.2% 55.6% 51.3%-4.26-3.53 Yasuo 1.489 47.6% 50.8% 46.1%-4.66-3.03 Fizz 781 51.2% 51.8% 47.2%-4.62-2.37 Twisted Fate 934 52.1% 56.5% 51.6%-4.87-1.90 Akali 1.106 48.1% 47.9% 43.8%-4.10-1.82 Akshan 500 49.4% 54.1% 52.3%-1.84-1.79 Sylas 1.224 49.5% 50.8% 41.1%-9.68-1.73 Hwei 718 48.3% 45.5% 41.3%-4.15-1.72 Zoe 666 53.9% 55.1% 53.0%-2.08-1.42 Nasus 414 47.6% 50.9% 51.4%+0.50-1.36 Diana 499 49.7% 52.3% 50.0%-2.32-1.31 Qiyana 538 54.5% 55.0% 52.9%-2.14-1.17 Tristana 312 50.3% 56.6% 51.4%-5.14-1.15 Anivia 449 47.0% 46.5% 38.3%-8.18-1.15 Aurora 391 47.6% 47.9% 42.2%-5.68-0.56 Lux 616 51.8% 52.0% 43.3%-8.69-0.51 Ekko 870 54.7% 56.4% 56.0%-0.38-0.38 Yone 1.533 49.6% 51.3% 54.8%+3.53-0.30 Taliyah 347 47.3% 43.4% 53.1%+9.73-0.24 Zed 1.541 49.8% 47.0% 51.2%+4.17-0.11 Azir 339 49.9% 47.8% 47.6%-0.21+0.09 Mel 304 41.1% 42.9% 34.6%-8.24+0.10 Cassiopeia 449 49.7% 48.7% 48.8%+0.10+0.61 Vex 494 53.0% 55.0% 55.7%+0.70+0.74 Katarina 1.130 50.2% 48.6% 50.4%+1.81+1.05 Xerath 674 51.9% 48.6% 43.4%-5.12+1.07 Syndra 1.622 50.5% 50.3% 49.7%-0.57+1.20 Vladimir 743 51.3% 51.8% 64.2%+12.39+1.53 Aurelion Sol 334 53.6% 40.4% 47.2%+6.72+1.61 Ahri 1.685 50.0% 47.5% 47.2%-0.35+1.89 Orianna 761 49.7% 47.6% 47.1%-0.47+1.99 Viktor 1.566 49.3% 46.9% 52.2%+5.25+2.95 Galio 812 50.1% 45.2% 51.6%+6.37+3.25 Annie 365 56.2% 42.5% 63.5%+21.01+3.46 Ryze 778 49.0% 44.1% 49.3%+5.19+3.66 Malzahar 717 47.8% 42.3% 52.3%+9.99+4.20 Kassadin 683 50.2% 40.8% 61.5%+20.78+4.86 Veigar 556 50.2% 44.1% 65.6%+21.51+6.51

How this is measured

A weighted line is fitted to each champion's win rate minute by minute, and the slope is shown as points per 10 minutes. The baseline is exactly 50% at every minute, because every game writes five winners and five losers into the same duration bucket. Early means games that ended before minute 25, late means games that reached minute 35.

The shrinkage is measured, not chosen. Across the champions listed here the observed spread of slopes is 4.71 points and pure measurement noise accounts for 3.19, which leaves a real spread of 3.47 points. Each champion's slope is pulled towards zero in proportion to its own sample, so a thin sample cannot reach the top of the list.

41 champions were tested and 2 of them clear three standard errors. Values that do not clear it are printed faded: with this many champions, a two sigma rule would produce about eight false positives by chance alone.

Game length is an outcome, not a setting. A champion that wins early ends those games early, so most of its long games are games it was already losing. This curve therefore measures closing ability as well as raw strength: the late column answers "what happens if I reach minute 35 on this champion", not "how strong is this champion at minute 35".

Level 1 and laning strength are not measured here. The early column is about whole games that ended quickly, not about the first minutes; for lane by lane numbers see the counters page of each champion.