
49.1% Win Rate
2.8% Pick Rate
3.4% Ban Rate
2.30 KDA
7.1 CS/min
466.8 Gold/min
937.8 DMG/min
442 Games
Rune Page
Heroism
0.4% 50.0%
Absorb Life Heroism Killing a target heals you.
4.1% 47.4%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
95.5% 48.8%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
97.2% 48.8%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
0.0% 0.0%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
2.8% 46.2%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
26.5% 47.6%
Coup de Grace Combat Deal more damage to low health enemy champions.
73.3% 49.0%
Cut Down Combat Deal more damage to high health enemy champions.
0.2% 100.0%
Last Stand Combat Deal more damage to champions while you are low on health.
Artifact
0.8% 100.0%
Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
0.4% 100.0%
Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
0.4% 100.0%
Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
0.0% 0.0%
Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
2.9% 57.1%
Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
96.7% 46.0%
Absolute Focus Excellence While above 70% health, gain extra adaptive damage.
Power
0.4% 0.0%
Scorch Power Your first damaging ability hit every 10s burns champions.
0.8% 50.0%
Waterwalking Power Gain MS and AP or AD, adaptive in the river.
97.5% 46.0%
Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game.
Stat Shards
Offense
3.6% 47.1%
Adaptive Force Offense +9 Adaptive Force
96.4% 48.8%
Attack Speed Offense +10% Attack Speed
0.0% 0.0%
Ability Haste Offense +8 Ability Haste
Flex
99.4% 48.6%
Adaptive Force Flex +9 Adaptive Force
0.6% 66.7%
Move Speed Flex +2.5% Move Speed
0.0% 0.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
68.2% 47.6%
Health Defense +65 Health
0.9% 75.0%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
31.0% 50.3%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Berserker's Greaves 1100 +30% Attack Speed+45 Move Speed Berserker's Greaves 57.1% 14 games order not measured
1st Item
The Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector 63.6% 11 games
› 2nd Item
Infinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge 80.0% 5 games
› 3rd Item
Lord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Lord Dominik's Regards 60.0% 5 games
Boots
Berserker's Greaves 1100 +30% Attack Speed+45 Move Speed Berserker's Greaves 57.1% 14 games order not measured
1st Item
Hubris 2800 +55 Attack Damage+18 Lethality+10 Ability Haste EminenceWhen a champion that you damaged within 3 seconds dies, gain 12 Attack Damage plus 3 per champion killed for 90 seconds.Hubris 50.0% 6 games
› 2nd Item
The Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector 25.0% 4 games
› 3rd Item
Infinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge 50.0% 4 games
Boots
Berserker's Greaves 1100 +30% Attack Speed+45 Move Speed Berserker's Greaves 57.1% 14 games order not measured
1st Item
Hubris 2800 +55 Attack Damage+18 Lethality+10 Ability Haste EminenceWhen a champion that you damaged within 3 seconds dies, gain 12 Attack Damage plus 3 per champion killed for 90 seconds.Hubris 50.0% 6 games
› 2nd Item
The Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector 25.0% 4 games
› 3rd Item
Lord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Lord Dominik's Regards 60.0% 5 games
Later Items situational, after the core
Best Duos
MID · All RanksTOP
WR Δ n
JNG
WR Δ n
BOT
WR Δ n
SUP
WR Δ n
Hardest Matchups
WR Δ@15 n
Easiest Matchups
WR Δ@15 n