Lane
46.8% Win Rate
5.3% Pick Rate
0.6% Ban Rate
2.39 KDA
8.5 CS/min
434.9 Gold/min
866.7 DMG/min
173 Games

Rune Page

52.8% 108 champions
Sorcery
Summon Aery 0.0% 0.0% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Arcane Comet 0.5% 100.0% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate0.5% Win Rate100.0% 1 games
Stormraider's Surge 22.4% 37.8% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate22.4% Win Rate37.8% 45 games
Deathfire Touch 76.6% 48.7% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate76.6% Win Rate48.7% 154 games
Artifact
Axiom Arcanist 0.0% 0.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Manaflow Band 100.0% 48.7% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate100.0% Win Rate48.7% 154 games
Nimbus Cloak 0.0% 0.0% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
Transcendence 22.7% 51.4% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate22.7% Win Rate51.4% 35 games
Celerity 75.3% 47.4% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate75.3% Win Rate47.4% 116 games
Absolute Focus 1.9% 66.7% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate1.9% Win Rate66.7% 3 games
Power
Scorch 89.0% 45.3% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate89.0% Win Rate45.3% 137 games
Waterwalking 1.9% 100.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate1.9% Win Rate100.0% 3 games
Gathering Storm 9.1% 71.4% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate9.1% Win Rate71.4% 14 games
Resolve
Strength
Demolish 0.0% 0.0% Demolish Strength Your third attack against turrets deals bonus damage.
Font of Life 0.0% 0.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
Shield Bash 0.0% 0.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
Conditioning 0.9% 100.0% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate0.9% Win Rate100.0% 1 games
Second Wind 15.7% 58.8% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate15.7% Win Rate58.8% 17 games
Bone Plating 83.3% 51.1% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate83.3% Win Rate51.1% 90 games
Vitality
Overgrowth 67.6% 50.7% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate67.6% Win Rate50.7% 73 games
Revitalize 0.0% 0.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Unflinching 32.4% 57.1% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate32.4% Win Rate57.1% 35 games
Stat Shards
Offense
Adaptive Force 7.1% 63.6% Adaptive Force Offense +9 Adaptive Force Pick Rate7.1% Win Rate63.6% 11 games
Attack Speed 92.2% 47.9% Attack Speed Offense +10% Attack Speed Pick Rate92.2% Win Rate47.9% 142 games
Ability Haste 0.6% 0.0% Ability Haste Offense +8 Ability Haste Pick Rate0.6% Win Rate0.0% 1 games
Flex
Adaptive Force 42.9% 43.9% Adaptive Force Flex +9 Adaptive Force Pick Rate42.9% Win Rate43.9% 66 games
Move Speed 57.1% 52.3% Move Speed Flex +2.5% Move Speed Pick Rate57.1% Win Rate52.3% 88 games
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 81.2% 46.4% Health Defense +65 Health Pick Rate81.2% Win Rate46.4% 125 games
Tenacity and Slow Resist 0.0% 0.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
Health Scaling 18.8% 58.6% Health Scaling Defense +10-180 Health (based on level) Pick Rate18.8% Win Rate58.6% 29 games

Skill Order

Q Overload Overload Q Cost40/38/36/34/32 Cooldown5 Range1000 Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed. On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux. W Rune Prison Rune Prison W Cost50/60/70/80/90 Cooldown11/10.5/10/9.5/9 Range615 Ryze traps a target in a cage of runes, damaging them and slowing their movement. If the target has Flux on it, they are instead rooted. E Spell Flux Spell Flux E Cost35/45/55/65/75 Cooldown3.5/3.25/3/2.75/2.5 Range615 Ryze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. Ryze's spells have additional effects against the debuffed enemy. R Realm Warp Realm Warp R Cost100 Cooldown180/160/140 Range3000 Passively, Overload deals even more damage against targets with Flux. On cast, Ryze creates a portal to a nearby location. After a few seconds, allies standing near the portal are teleported to the target location.

Max priority

Overload Q Overload Q Cost40/38/36/34/32 Cooldown5 Range1000 Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed. On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux. Spell Flux E Spell Flux E Cost35/45/55/65/75 Cooldown3.5/3.25/3/2.75/2.5 Range615 Ryze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. Ryze's spells have additional effects against the debuffed enemy. Rune Prison W Rune Prison W Cost50/60/70/80/90 Cooldown11/10.5/10/9.5/9 Range615 Ryze traps a target in a cage of runes, damaging them and slowing their movement. If the target has Flux on it, they are instead rooted. 100.0% 88.9% 9

First 5 points

Spell Flux E Spell Flux E Cost35/45/55/65/75 Cooldown3.5/3.25/3/2.75/2.5 Range615 Ryze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. Ryze's spells have additional effects against the debuffed enemy. Overload Q Overload Q Cost40/38/36/34/32 Cooldown5 Range1000 Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed. On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux. Rune Prison W Rune Prison W Cost50/60/70/80/90 Cooldown11/10.5/10/9.5/9 Range615 Ryze traps a target in a cage of runes, damaging them and slowing their movement. If the target has Flux on it, they are instead rooted. Overload Q Overload Q Cost40/38/36/34/32 Cooldown5 Range1000 Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed. On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux. Overload Q Overload Q Cost40/38/36/34/32 Cooldown5 Range1000 Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed. On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux. 77.8% 85.7% 7

Build Order

Percentages are the win rate of players who bought that item.
BootsMercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 100.0% 3 games order not measured
1st ItemRod of AgesRod of Ages 2600 +45 Ability Power+350 Health+500 Mana TimelessThis item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level.EternityTaking damage from champions restores 10% of the damage as Mana.Casting an ability heals for 25% of Mana spent.Rod of Ages 80.0% 10 games
2nd ItemArchangel's StaffArchangel's Staff 2900 +70 Ability Power+600 Mana+25 Ability Haste AweGain Ability Power equal to 1% bonus Mana.Manaflow (8s, max 5 charges)Landing Abilities grants 5 max Mana (doubled vs. champions).Transforms intoSeraph's Embrace at 360 max Mana.Archangel's Staff 88.9% 9 games
3rd ItemActualizerActualizer 2800 +90 Ability Power+300 Mana+10 Ability Haste Mana Made Real (0s)For 8 seconds, your mana is Empowered. While Empowered, your spells cost 100% more Mana, you gain increased Ability damage, Shielding, and Healing, and your basic ability cooldowns progress 30% faster.Actualizer 100.0% 7 games
Later Items situational, after the core
Cosmic DriveCosmic Drive 3000 +70 Ability Power+350 Health+25 Ability Haste+4% Move Speed SpelldanceDealing magic or true damage to champions grants Move Speed for 4 seconds.100.0% 1

Best Duos

MID · All Ranks

JNG

WR Δ n
Lee Sin 50.5% +0.7 19

BOT

WR Δ n
Kai'Sa 51.6% +3.8 15
Yunara 49.0% -2.2 15

SUP

WR Δ n
Lulu 53.1% +3.3 17

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