
50.7% Win Rate
5.6% Pick Rate
3.4% Ban Rate
2.81 KDA
6.7 CS/min
381.2 Gold/min
700.0 DMG/min
140 Games
Rune Page
Artifact
0.0% 0.0%
Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
79.4% 51.9%
Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
20.6% 70.0%
Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
88.7% 52.3%
Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
7.2% 85.7%
Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
4.1% 75.0%
Absolute Focus Excellence While above 70% health, gain extra adaptive damage.
Power
95.9% 54.8%
Scorch Power Your first damaging ability hit every 10s burns champions.
0.0% 0.0%
Waterwalking Power Gain MS and AP or AD, adaptive in the river.
4.1% 75.0%
Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game.
Strength
0.0% 0.0%
Demolish Strength Your third attack against turrets deals bonus damage.
0.0% 0.0%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
0.0% 0.0%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
0.0% 0.0%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
81.0% 50.0%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
19.0% 75.0%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
39.3% 48.5%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
1.2% 100.0%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
59.5% 58.0%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
97.9% 54.7%
Adaptive Force Offense +9 Adaptive Force
1.0% 100.0%
Attack Speed Offense +10% Attack Speed
1.0% 100.0%
Ability Haste Offense +8 Ability Haste
Flex
91.8% 52.8%
Adaptive Force Flex +9 Adaptive Force
8.2% 87.5%
Move Speed Flex +2.5% Move Speed
0.0% 0.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
87.6% 58.8%
Health Defense +65 Health
1.0% 0.0%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
11.3% 36.4%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Mercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity Mercury's Treads 66.7% 3 games order not measured
1st Item
Hextech Rocketbelt 2650 +60 Ability Power+350 Health+20 Ability Haste SupersonicDash in target direction, unleashing missiles that deal magic damage.Hextech Rocketbelt
› 2nd Item
Imperial Mandate 2400 +60 Ability Power+15 Ability Haste+150% Base Mana Regen ControlGain 20 Ability Haste for your abilities with Immobilizing effects.CommandOn Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds.Imperial Mandate 100.0% 2 games
› 3rd Item
Abyssal Mask 2650 +350 Health+45 Magic Resist+15 Ability Haste UnmakeNearby enemy champions take 12% more magic damage.Abyssal Mask
Best Duos
MID · All RanksTOP
WR Δ n
JNG
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BOT
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SUP
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