
51.2% Win Rate
3.0% Pick Rate
5.0% Ban Rate
2.61 KDA
6.7 CS/min
407.9 Gold/min
917.1 DMG/min
328 Games
Rune Page
Malice
6.2% 61.1%
Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions.
48.8% 51.1%
Taste of Blood Malice Heal when you damage an enemy champion.
45.0% 53.8%
Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Tracking
5.5% 50.0%
Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
90.7% 52.7%
Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.
3.8% 63.6%
Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Hunter
15.6% 46.7%
Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected.
79.6% 55.7%
Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS.
4.8% 28.6%
Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate.
Artifact
0.0% 0.0%
Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
12.7% 35.5%
Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
83.6% 56.4%
Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
45.5% 52.3%
Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
4.9% 25.0%
Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
2.0% 60.0%
Absolute Focus Excellence While above 70% health, gain extra adaptive damage.
Power
50.0% 52.5%
Scorch Power Your first damaging ability hit every 10s burns champions.
0.0% 0.0%
Waterwalking Power Gain MS and AP or AD, adaptive in the river.
1.2% 0.0%
Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game.
Stat Shards
Offense
15.6% 42.2%
Adaptive Force Offense +9 Adaptive Force
82.4% 55.5%
Attack Speed Offense +10% Attack Speed
2.1% 33.3%
Ability Haste Offense +8 Ability Haste
Flex
95.5% 53.3%
Adaptive Force Flex +9 Adaptive Force
4.5% 46.2%
Move Speed Flex +2.5% Move Speed
0.0% 0.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
43.9% 55.1%
Health Defense +65 Health
2.8% 50.0%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
53.3% 51.3%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Sorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 42.1% 19 games order not measured
1st Item
Luden's Echo 2750 +100 Ability Power+600 Mana+10 Ability Haste EchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Luden's Echo 50.0% 26 games
› 2nd Item
Horizon Focus 2700 +75 Ability Power+25 Ability Haste HypershotDealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds.FocusWhenHypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.Horizon Focus 33.3% 3 games
› 3rd Item
Imperial Mandate 2400 +60 Ability Power+15 Ability Haste+150% Base Mana Regen ControlGain 20 Ability Haste for your abilities with Immobilizing effects.CommandOn Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds.Imperial Mandate
Boots
Sorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 42.1% 19 games order not measured
1st Item
Luden's Echo 2750 +100 Ability Power+600 Mana+10 Ability Haste EchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Luden's Echo 50.0% 26 games
› 2nd Item
Shadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame 42.9% 7 games
› 3rd Item
Rabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap 25.0% 4 games
Boots
Sorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 42.1% 19 games order not measured
1st Item
Luden's Echo 2750 +100 Ability Power+600 Mana+10 Ability Haste EchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.Luden's Echo 50.0% 26 games
› 2nd Item
Lich Bane 2900 +100 Ability Power+6% Move Speed+10 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus magic damage On-Hit.Lich Bane 66.7% 9 games
› 3rd Item
Horizon Focus 2700 +75 Ability Power+25 Ability Haste HypershotDealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds.FocusWhenHypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.Horizon Focus 100.0% 2 games
Later Items situational, after the core
Best Duos
MID · All RanksTOP
WR Δ n
JNG
WR Δ n
BOT
WR Δ n
SUP
WR Δ n