
Augments taken with Aurora
1
Jeweled Gauntlet 3.00 52.6% 19 16.2%+0.08
2
Giant SlayerGiant Slayer Become tiny, gain Move Speed, and bonus damage to champions based on how much larger they are than you. 3.00 58.3% 12 10.3%-0.01
3
ADAPtADAPt Convert Bonus Attack Damage to Ability Power. Gain 15% Ability Power. 3.00 54.5% 11 9.4%+0.14
4
Magic MissileMagic Missile Dealing damage with an Ability fires 3 magic missiles, each dealing percent max Health true damage. 3.36 50.0% 14 12.0%-0.03
5
Transmute: PrismaticTransmute: Prismatic Gain a random Prismatic Augment. 3.40 30.0% 10 8.5%-0.07
6
Big BrainBig Brain At the start of each round, gain 1 Shield for every 1 Ability Power. 3.58 41.7% 12 10.3%-0.25
7
Shadow RunnerShadow Runner After using a dash, leap, blink, or teleport Ability or exiting Stealth, gain 200 Move Speed for 2 seconds. 3.75 41.7% 12 10.3%-0.18
8
EurekaEureka Gain Ability Haste equal to 20% Ability Power. 3.79 42.9% 14 12.0%-0.30
9
Phenomenal EvilPhenomenal Evil Permanently gain 1 Ability Power when you hit an enemy with an Ability. If taken after round 4, gain 40 Ability Power. 4.08 30.8% 13 11.1%-0.29
Items taken with Aurora
1
ShardbladeShardblade 2500 Increase the effectiveness of stat shards. 2.43 71.4% 7 2.1%+0.26
2
Void StaffVoid Staff 2500 65 Ability Power · 40% Magic Penetration 2.83 69.6% 23 6.8%0.00
3
Sword of the DivineSword of the Divine 2750 110 Adaptive Force · 50% Critical Strike Chance · Excoriate · Each Critical strike deals random bonus Critical Strike Damage, scaling up to 50% of your Critical Strike Chance. 2.83 50.0% 6 1.8%+0.13
4
Reality FractureReality Fracture 2750 80 Ability Power · 40% Attack Speed · 300 Health · ZZ'Rot (0s) · On Attack or when damaging an enemy with an ability, summon 8 Voidgrubs to Attack the target. Voidgrubs deal magic damage and live for up to 3 seconds. · When you die, spawn 6. 2.83 50.0% 6 1.8%+0.23
5
Innervating LocketInnervating Locket 2750 70 Ability Power · 20 Ability Haste · 200 Health · Fill the Soul · Any Ability cast within 800 range grants you a charge. · At 30 charges, gain Shield, Ability Power, and Move Speed for the rest of the round. 3.00 66.7% 6 1.8%+0.06
6
#4010 3.00 60.0% 5 1.5%+0.01
7
Demonic EmbraceDemonic Embrace 2750 80 Ability Power · 700 Health · Sinister Pact · Gain +1.5% Ability Power and 1.5% Move Speed per 100 Missing Health, up to 45%. 3.14 57.1% 7 2.1%+0.05
8
EverfrostEverfrost 2750 100 Ability Power · 250 Health · 600 Mana · 25 Ability Haste · ACTIVE (0s) · Glaciate · Deal damage in a cone, Slowing enemies hit. Enemies at the center of the cone are Rooted instead. 3.32 52.6% 19 5.6%0.00
9
Detonation OrbDetonation Orb 2750 90 Ability Power · 12 Magic Penetration · 600 Mana · 20 Ability Haste · The Bomb · Ability damage marks the target, storing 20% of the damage dealt (increased to 25% against Immobilized enemies). · 3 seconds after you last damage the target with an ability, detonate the stored damage on them. If at any point the damage is enough to kill the target, detonate immediately. 3.35 47.1% 17 5.0%-0.04
10
Rabadon's DeathcapRabadon's Deathcap 2500 65 Ability Power · Magical Opus · Increases your total Ability Power by 30%. 3.45 48.9% 47 13.9%-0.23
11
ShadowflameShadowflame 2500 90 Ability Power · 10 Magic Penetration · Cinderbloom · Magic and true damage Critically Strikes enemies below 40% Health, dealing 15% increased damage. 3.48 41.9% 31 9.2%-0.20
12
Pyromancer's CloakPyromancer's Cloak 2750 85 Adaptive Force · 400 Health · 15 Ability Haste · Spark (5s) Cooldown · Attack or Ability hits against an enemy champion Burn them for magic damage over 3 seconds. · Cleansing Flame (0s) per champion · Applying a Burn to an enemy champion creates a nearby Blaze for 5 seconds. While in a Blaze, you gain Move Speed and restore Health per second, while enemies take magic damage per second. · The size and strength of each Blaze scale the number unique Burn sources you have. 3.50 50.0% 10 3.0%-0.18
13
Night HarvesterNight Harvester 2750 90 Ability Power · 300 Health · 25 Ability Haste · Soulrend (0s) per champion · Damaging a champion with Attacks or Abilities deals an additional magic damage and grants you 60% Move Speed for 1 seconds. · Damaging a new champion will extend the duration of the Move Speed bonus. 3.53 42.1% 19 5.6%-0.14
14
DragonheartDragonheart 2750 Inner Flame · Increases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 4% per Dragon Soul you possess. · Every 2 rounds, gain a Dragon Soul. · If you already have every elemental soul and would gain another, an ancient power awakens within... · When purchased, if it is past round 5, immediately gain 1 soul, plus 1 for every 2 rounds beyond round 5. 3.57 28.6% 7 2.1%-0.23
15
RunecarverRunecarver 2750 80 Ability Power · 20 Ability Haste · 4% Move Speed · Helix · Moving, attacking, and dealing damage with an ability grants 30 Energized stacks and triggers Energized Actions if it is ready. · Spiral Out · On Energized Action, gain a Rune stack for the rest of the round. Then fire a missile at the target for each Rune stack, dealing magic damage. 3.63 42.1% 19 5.6%-0.15
16
Liandry's AnguishLiandry's Anguish 2500 50 Ability Power · 250 Health · Torment · Damaging Abilities Burn enemies for 2% max Health magic damage per second for 3 seconds. · Suffering · For each second in combat with enemy champions, deal 2% bonus damage, up to 6%. 3.67 46.7% 15 4.4%-0.24
17
Crown of the Shattered QueenCrown of the Shattered Queen 2750 85 Ability Power · 350 Health · 600 Mana · 25 Ability Haste · Safeguard · You are Safeguarded, reducing incoming champion damage by 90%. Safeguard persists for 1.25 seconds after taking champion damage. (0s). · Item Cooldown is restarted when damage is taken from champions. 3.67 50.0% 6 1.8%-0.09
18
Lightning RodLightning Rod 2750 500 Health · 30 Armor · 30 Magic Resist · 20 Ability Haste · Call Lightning · Every 16 seconds, Autocast summon a stormcloud above you, which after a brief delay fires a lightning bolt, dealing plus 10% max Health magic damage and Slowing by 30% for 2 seconds. · If you are struck by the lightning, gain a Shield for 2 seconds. · Fully Automated · Your Autocast spells benefit from your Ability Haste. · Call Lighting has a minimum cooldown of 5 seconds. 3.80 40.0% 5 1.5%-0.22
19
Zhonya's HourglassZhonya's Hourglass 2500 80 Ability Power · 50 Armor · Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s). 3.82 36.4% 11 3.3%-0.42
20
Rod of AgesRod of Ages 2500 60 Ability Power · 350 Health · 300 Mana · Timeless · After 2 combat rounds, this item gains an additional 50 Ability Power, 300 Health, and 400 Mana, and you gain a level. · Eternity · Taking damage from champions restores 7% of premitigation damage as Mana. Casting an ability heals for 25% of Mana spent, up to 20 Health per cast, per second. 3.89 33.3% 9 2.7%-0.31
21
Sorcerer's ShoesSorcerer's Shoes 500 20 Magic Penetration · 55 Move Speed 3.91 37.1% 35 10.4%+0.02
22
StormsurgeStormsurge 2500 90 Ability Power · 15 Magic Penetration · 4% Move Speed · Stormraider · Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them and grants 25% Move Speed for 1.5 seconds. · Squall · After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies and you gain 25% Move Speed for 1.5 seconds. 4.00 25.0% 8 2.4%-0.36
23
Gambler's BladeGambler's Blade 2750 70% Attack Speed · 40 Ability Haste · 8% Move Speed · Money In The Bank · Your Attacks and Abilities have a 12% chance to bank between 30 and 245 Gold when they hit an enemy. On Round Win, cash out. On Round Lose, lose 25% of your bank. 4.00 20.0% 5 1.5%-0.02
24
Ionian Boots of LucidityIonian Boots of Lucidity 500 40 Ability Haste · 45 Move Speed · Gain 10 Summoner Spell Haste. 4.27 26.7% 15 4.4%-0.16
Best teammates for Aurora
# Champion Avg. Place Expected Δ Overall Games
1 Patch 26.20