Shyvana

Shyvana

Arena Tier List Patch 26.20
Build & Stats

Augments taken with Shyvana

1 Goredrink GoredrinkGoredrink Gain 15% Omnivamp. 2.00 83.3% 12 5.0%+0.66
2 Heavy Hitter Heavy HitterHeavy Hitter Your Attacks deal additional physical damage equal to 3.5% of your max Health. 2.61 65.2% 23 9.5%+0.45
3 Symphony of War Symphony of WarSymphony of War Gain the Lethal Tempo and Conqueror Keystone Runes. 2.70 80.0% 10 4.1%+0.23
4 Mystic Punch Mystic PunchMystic Punch On-Hit reduce the cooldown of your abilities by 1.25 seconds . 2.72 68.8% 32 13.2%+0.32
5 Tank Engine Tank EngineTank Engine Gain increased size and percent bonus Health per takedown. 2.73 68.2% 22 9.1%+0.41
6 Jeweled Gauntlet Jeweled Gauntlet 2.80 70.0% 10 4.1%+0.16
7 Transmute: Prismatic Transmute: PrismaticTransmute: Prismatic Gain a random Prismatic Augment. 2.80 80.0% 10 4.1%+0.23
8 Goliath GoliathGoliath Become large, gaining 15% Health and 10% Adaptive Force. 2.89 63.0% 27 11.2%+0.21
9 Final Form Final Form 3.00 50.0% 16 6.6%+0.14
10 Celestial Body Celestial BodyCelestial Body Gain 1000 Health, but you deal 10% less damage. 3.06 50.0% 18 7.4%+0.13
11 Marksmage MarksmageMarksmage Your Attacks deal additional physical damage equal to 75% Ability Power. 3.08 66.7% 12 5.0%+0.15
12 Quest: Steel Your Heart Quest: Steel Your HeartQuest: Steel Your Heart Requirement: Possess Heartsteel with 400+ stacks. Reward: Multiply your Heartsteel stacks by 3. Increase your Health Regeneration by 12.5% of your Heartsteel stacks. 3.19 43.8% 16 6.6%+0.25
13 Phenomenal Evil Phenomenal EvilPhenomenal Evil Permanently gain 1 Ability Power when you hit an enemy with an Ability. If taken after round 4, gain 40 Ability Power. 3.25 58.3% 12 5.0%+0.17
14 Rabble Rousing Rabble Rousing 3.55 54.5% 11 4.5%-0.01
15 Big Dragon Energy Big Dragon Energy 4.18 27.3% 11 4.5%

Items taken with Shyvana

1 Titanic Hydra Titanic HydraTitanic Hydra 2500 40 Attack Damage · 400 Health · Colossus: Gain bonus Attack Damage based off of bonus Health. · Cleave: Attacks apply additional damage On-Hit, creating a shockwave that deals damage to enemies behind the target. Titanic Crescent · Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target. 1.67 88.9% 9 1.8%+0.71
2 Moonflair Spellblade Moonflair SpellbladeMoonflair Spellblade 2750 85 Ability Power · 400 Health · 30% Tenacity · Relentless · When you use an Ability, reset your auto attack timer and gain 90% Attack Speed for your next 3 Attacks. · When you Attack, reduce your non-Dash and Blink Abilities Ability Cooldowns by 0.3 seconds. 2.15 92.3% 13 2.7%+0.61
3 Jak'Sho, The Protean Jak'Sho, The ProteanJak'Sho, The Protean 2500 350 Health · 35 Armor · 35 Magic Resist · Voidborn Resilience · After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 40% until end of combat. 2.33 83.3% 12 2.4%+0.40
4 Shield of Molten Stone Shield of Molten StoneShield of Molten Stone 2750 300 Health · 100 Armor · Immovable as the Earth · Increase your armor by 20%, and gain Block Chance based on your Armor. 2.40 60.0% 10 2.0%+0.44
5 Twilight's Edge Twilight's EdgeTwilight's Edge 2750 70 Attack Damage · 100 Ability Power · The Path Between · Threshold 100 bonus AD and 140 AP: Chakram orbit you, dealing continuous damage to enemies they strike. · Spirit World: Gain Ability Power and Ability Haste. · Material World: Gain Attack Damage and Attack Speed. 2.44 75.0% 16 3.3%+0.59
6 Death's Dance Death's DanceDeath's Dance 2500 60 Attack Damage · 10 Ability Haste · 45 Armor · Ignore Pain · Damage taken is dealt to you over time instead. · Defy · Champion takedowns cleanse Ignore Pain's remaining damage pool and restore Health over time. 2.50 71.4% 14 2.9%+0.34
7 Goredrinker GoredrinkerGoredrinker 2750 55 Attack Damage · 400 Health · 20 Ability Haste · 10% Omnivamp · Active - Thirsting Slash: Deal damage to nearby enemies. Restore Health for each champion hit. 2.50 70.0% 10 2.0%+0.46
8 Hemomancer's Helm Hemomancer's HelmHemomancer's Helm 2750 70 Attack Damage · 30 Ability Haste · 15% Omnivamp · Scarlet Allegiance · Threshold 30% Lifesteal/Omnivamp: Gain 500 Max Health. Drain 10% of all damage nearby enemies take. 2.53 66.7% 15 3.1%+0.46
9 Riftmaker RiftmakerRiftmaker 2500 60 Ability Power · 350 Health · 15 Ability Haste · Void Corruption · For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. · Void Infusion · Gain 2% of your bonus Health as Ability Power. 2.63 67.3% 49 10.0%+0.35
10 Divine Sunderer Divine SundererDivine Sunderer 2750 55 Attack Damage · 350 Health · 20 Ability Haste · Spellblade · After using an Ability, your next Attack is enhanced with additional damage. If the target is a champion, also heal. 2.68 63.6% 22 4.5%+0.35
11 Dusk and Dawn Dusk and DawnDusk and Dawn 2500 300 Health · 60 Ability Power · 20 Ability Haste · 20% Attack Speed · Spellblade (0s) · After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time. 2.77 68.2% 22 4.5%+0.40
12 Overlord's Bloodmail Overlord's BloodmailOverlord's Bloodmail 2500 40 Attack Damage · 400 Health · Tyranny · Gain AD equal to 3% Bonus HP. · Retribution · Gain up to 17.5% increased AD based on your percent missing Health. 2.79 64.3% 56 11.4%+0.19
13 Shardblade ShardbladeShardblade 2500 Increase the effectiveness of stat shards. 2.89 77.8% 9 1.8%+0.08
14 Hextech Gunblade Hextech GunbladeHextech Gunblade 2500 90 Ability Power · 45 Attack Damage · 15% Omnivamp · ACTIVE (0s) · Lightning Bolt · Shocks the target enemy champion, dealing magic damage and Slowing them by 25% for 1.5 seconds. 2.91 54.5% 11 2.2%+0.18
15 Spear of Shojin Spear of ShojinSpear of Shojin 2500 40 Attack Damage · 350 Health · Dragonforce · Gain 25 Basic Ability Haste. · Focused Will · Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times). 2.92 61.5% 13 2.7%+0.16
16 Rabadon's Deathcap Rabadon's DeathcapRabadon's Deathcap 2500 65 Ability Power · Magical Opus · Increases your total Ability Power by 30%. 3.08 58.3% 12 2.4%+0.04
17 Heartsteel HeartsteelHeartsteel 2500 700 Health · Colossal Consumption (0s) per target · Charge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health. · Goliath · Gain increased size based on Total Health. 3.19 53.1% 64 13.1%+0.22
18 Dragonheart DragonheartDragonheart 2750 Inner Flame · Increases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 4% per Dragon Soul you possess. · Every 2 rounds, gain a Dragon Soul. · If you already have every elemental soul and would gain another, an ancient power awakens within... · When purchased, if it is past round 5, immediately gain 1 soul, plus 1 for every 2 rounds beyond round 5. 3.22 48.1% 27 5.5%-0.16
19 Ravenous Hydra Ravenous HydraRavenous Hydra 2500 70 Attack Damage · 15 Ability Haste · 15% Life Steal · Cleave: Attacks and Abilities deal physical damage to other nearby enemies. Activate to hit nearby enemies. · Ravenous Crescent · Deal physical damage to enemies around you. · Your Life Steal applies to this damage. 3.33 44.4% 9 1.8%-0.04
20 Gluttonous Greaves Gluttonous GreavesGluttonous Greaves 500 45 Move Speed · 4% Omnivamp · Slay · Gain 0.6% Omnivamp on Champion takedown, stacking up to 10 times. 3.36 52.4% 42 8.6%+0.34
21 Black Hole Gauntlet Black Hole GauntletBlack Hole Gauntlet 2750 900 Health · 25 Ability Haste · Accretion · On-Hit, gain 1 stack of Accretion, and 5 stacks for immobilizing an enemy champion. These stacks last for the rest of the round, up to 50. Each stack increases your size by 2%. · ACTIVE (0s) · Dark Star · Summon a Black Hole that scales with your size. Slowing nearby enemies by 30% while those in the center are pulled closer and take magic damage each second, granting you 1 stack of Accretion. The Black Hole lasts for seconds. · Increases in size every 10 stacks. 3.36 45.5% 11 2.2%-0.06
22 Pyromancer's Cloak Pyromancer's CloakPyromancer's Cloak 2750 85 Adaptive Force · 400 Health · 15 Ability Haste · Spark (5s) Cooldown · Attack or Ability hits against an enemy champion Burn them for magic damage over 3 seconds. · Cleansing Flame (0s) per champion · Applying a Burn to an enemy champion creates a nearby Blaze for 5 seconds. While in a Blaze, you gain Move Speed and restore Health per second, while enemies take magic damage per second. · The size and strength of each Blaze scale the number unique Burn sources you have. 3.43 57.1% 14 2.9%-0.17
23 Ionian Boots of Lucidity Ionian Boots of LucidityIonian Boots of Lucidity 500 40 Ability Haste · 45 Move Speed · Gain 10 Summoner Spell Haste. 3.55 45.5% 11 2.2%+0.23
24 Mercury's Treads Mercury's TreadsMercury's Treads 500 30 Magic Resist · 30 Move Speed · 30% Tenacity 4.00 31.6% 19 3.9%-0.05

Patch 26.20