
Augments taken with Aurelion Sol
1
Jeweled Gauntlet 2.61 78.3% 23 12.1%+0.33
2
SpellwakeSpellwake Hitting enemies with Abilities creates a blast that deals magic damage from you to the location you hit them. 2.85 69.2% 13 6.8%+0.22
3
ADAPtADAPt Convert Bonus Attack Damage to Ability Power. Gain 15% Ability Power. 2.85 61.5% 13 6.8%+0.15
4
Magic MissileMagic Missile Dealing damage with an Ability fires 3 magic missiles, each dealing percent max Health true damage. 3.00 60.0% 10 5.3%+0.17
5
Ice ColdIce Cold Your Slowing effects reduce Move Speed by an extra 0. 3.12 62.5% 16 8.4%+0.14
6
Big BrainBig Brain At the start of each round, gain 1 Shield for every 1 Ability Power. 3.32 59.1% 22 11.6%-0.19
7
Infernal ConduitInfernal Conduit Your Abilities apply an infinitely stacking Burn, dealing magic damage over time. Your Burn effects reduce your basic Ability Cooldowns. 3.35 47.1% 17 8.9%-0.15
8
DoomsayerDoomsayer Hitting an enemy champion with an ability hits grant you permanent Cursed Power. Gain Adaptive Force based on your Cursed Power. 3.36 36.4% 11 5.8%0.00
9
Witchful ThinkingWitchful Thinking Gain 60 Ability Power. 3.67 41.7% 12 6.3%-0.11
10
Quest: Wooglet's WitchcapQuest: Wooglet's Witchcap Immediate: Gain Needlessly Large Rod. Requirement: Possess Rabadon's Deathcap and Zhonya's Hourglass. Reward: Gain Wooglet's Witchcap. 3.75 50.0% 12 6.3%-0.12
11
Phenomenal EvilPhenomenal Evil Permanently gain 1 Ability Power when you hit an enemy with an Ability. If taken after round 4, gain 40 Ability Power. 4.09 45.5% 22 11.6%-0.34
12
Transmute: PrismaticTransmute: Prismatic Gain a random Prismatic Augment. 4.26 31.6% 19 10.0%-0.61
Items taken with Aurelion Sol
1
MorellonomiconMorellonomicon 2500 90 Ability Power · 250 Health · 15 Ability Haste · Affliction · Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. · If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds. · Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 1.83 100.0% 6 1.4%+0.39
2
Blackfire TorchBlackfire Torch 2500 60 Ability Power · 600 Mana · 20 Ability Haste · Baleful Blaze · Dealing damage with Abilities causes enemies to burn. This damage increases to Monsters. · Blackfire · For each enemy Champion, Epic Monster, and Large Monster affected by your Baleful Blaze, gain Ability Power. 2.44 77.8% 9 2.1%+0.34
3
Crown of the Shattered QueenCrown of the Shattered Queen 2750 85 Ability Power · 350 Health · 600 Mana · 25 Ability Haste · Safeguard · You are Safeguarded, reducing incoming champion damage by 90%. Safeguard persists for 1.25 seconds after taking champion damage. (0s). · Item Cooldown is restarted when damage is taken from champions. 2.69 61.5% 13 3.1%+0.36
4
Void StaffVoid Staff 2500 65 Ability Power · 40% Magic Penetration 2.87 73.3% 15 3.5%0.00
5
Wooglet's WitchcapWooglet's Witchcap 6000 300 Ability Power · 50 Armor · 20 Ability Haste · Magical Opus: · Increases your total Ability Power by 50% (0). · Time Stop · Enter Stasis for 2.5 seconds. 3.00 71.4% 14 3.3%+0.05
6
RunecarverRunecarver 2750 80 Ability Power · 20 Ability Haste · 4% Move Speed · Helix · Moving, attacking, and dealing damage with an ability grants 30 Energized stacks and triggers Energized Actions if it is ready. · Spiral Out · On Energized Action, gain a Rune stack for the rest of the round. Then fire a missile at the target for each Rune stack, dealing magic damage. 3.11 55.6% 18 4.2%+0.17
7
Rod of AgesRod of Ages 2500 60 Ability Power · 350 Health · 300 Mana · Timeless · After 2 combat rounds, this item gains an additional 50 Ability Power, 300 Health, and 400 Mana, and you gain a level. · Eternity · Taking damage from champions restores 7% of premitigation damage as Mana. Casting an ability heals for 25% of Mana spent, up to 20 Health per cast, per second. 3.11 66.7% 9 2.1%+0.09
8
Night HarvesterNight Harvester 2750 90 Ability Power · 300 Health · 25 Ability Haste · Soulrend (0s) per champion · Damaging a champion with Attacks or Abilities deals an additional magic damage and grants you 40% Move Speed for 1.5 seconds. · Damaging a new champion will extend the duration of the Move Speed bonus. 3.17 50.0% 12 2.8%+0.02
9
Rylai's Crystal ScepterRylai's Crystal Scepter 2500 60 Ability Power · 350 Health · Rimefrost · Damaging Abilities Slow enemies by 30% for 1 second. 3.20 57.8% 45 10.6%+0.04
10
Seraph's EmbraceSeraph's Embrace 2500 60 Ability Power · 1200 Mana · 25 Ability Haste · Awe · Gain Ability Power equal to 4% bonus Mana. (0). · Lifeline · Upon taking damage that would reduce your Health below 30%, gain a 350 + 0% current Mana Shield for 3s (0s). 3.20 60.0% 15 3.5%-0.14
11
Liandry's AnguishLiandry's Anguish 2500 50 Ability Power · 250 Health · Torment · Damaging Abilities Burn enemies for 2% max Health magic damage per second for 3 seconds. · Suffering · For each second in combat with enemy champions, deal 2% bonus damage, up to 6%. 3.20 59.2% 49 11.6%+0.05
12
Zhonya's HourglassZhonya's Hourglass 2500 80 Ability Power · 50 Armor · Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s). 3.25 62.5% 8 1.9%-0.08
13
Demonic EmbraceDemonic Embrace 2750 80 Ability Power · 700 Health · Sinister Pact · Gain +1.5% Ability Power and 1.5% Move Speed per 100 Missing Health, up to 45%. 3.25 62.5% 8 1.9%-0.01
14
Detonation OrbDetonation Orb 2750 90 Ability Power · 12 Magic Penetration · 600 Mana · 20 Ability Haste · The Bomb · Ability damage marks the target, storing 20% of the damage dealt (increased to 25% against Immobilized enemies). · 3 seconds after you last damage the target with an ability, detonate the stored damage on them. If at any point the damage is enough to kill the target, detonate immediately. 3.28 55.2% 29 6.8%+0.03
15
Rabadon's DeathcapRabadon's Deathcap 2500 65 Ability Power · Magical Opus · Increases your total Ability Power by 30%. 3.30 53.5% 43 10.1%-0.09
16
EverfrostEverfrost 2750 100 Ability Power · 250 Health · 600 Mana · 25 Ability Haste · ACTIVE (0s) · Glaciate · Deal damage in a cone, Slowing enemies hit. Enemies at the center of the cone are Rooted instead. 3.42 50.0% 12 2.8%0.00
17
DragonheartDragonheart 2750 Inner Flame · Increases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 4% per Dragon Soul you possess. · Every 2 rounds, gain a Dragon Soul. · If you already have every elemental soul and would gain another, an ancient power awakens within... · When purchased, if it is past round 5, immediately gain 1 soul, plus 1 for every 2 rounds beyond round 5. 3.55 45.5% 11 2.6%-0.20
18
ShadowflameShadowflame 2500 90 Ability Power · 10 Magic Penetration · Cinderbloom · Magic and true damage Critically Strikes enemies below 40% Health, dealing 15% increased damage. 3.57 57.1% 14 3.3%-0.18
19
Pyromancer's CloakPyromancer's Cloak 2750 85 Adaptive Force · 400 Health · 15 Ability Haste · Spark (5s) Cooldown · Attack or Ability hits against an enemy champion Burn them for magic damage over 3 seconds. · Cleansing Flame (0s) per champion · Applying a Burn to an enemy champion creates a nearby Blaze for 5 seconds. While in a Blaze, you gain Move Speed and restore Health per second, while enemies take magic damage per second. · The size and strength of each Blaze scale the number unique Burn sources you have. 3.68 52.6% 19 4.5%-0.36
20
ShardbladeShardblade 2500 Increase the effectiveness of stat shards. 3.73 27.3% 11 2.6%-0.34
21
Sorcerer's ShoesSorcerer's Shoes 500 20 Magic Penetration · 55 Move Speed 4.00 34.9% 43 10.1%-0.06
22
Cloak of Starry NightCloak of Starry Night 2750 300 Health · 100 Magic Resist · Limitless as the Stars · Increase your Magic Resist by 20%. Reduce all damage you take from non-Basic Attack sources by a percentage, scaling with your Magic Resist up to a cap of 50%. 4.17 33.3% 6 1.4%-0.40
23
Innervating LocketInnervating Locket 2750 70 Ability Power · 20 Ability Haste · 200 Health · Fill the Soul · Any Ability cast within 800 range grants you a charge. · At 30 charges, gain Shield, Ability Power, and Move Speed for the rest of the round. 4.33 33.3% 9 2.1%-0.56
24
Sanguine GiftSanguine Gift 2750 80 Ability Power · 20 Ability Haste · 15% Heal and Shield Power · Patronage · Store 15% of the total damage you've dealt to enemies. Whenever this exceeds 333, consume it to heal yourself and your nearest ally for that amount. 4.50 16.7% 6 1.4%-0.41
Best teammates for Aurelion Sol
# Champion Avg. Place Expected Δ Overall Games
1 Patch 26.17