Cho'Gath

Cho'Gath

Arena Tier List Patch 26.20
Build & Stats

Augments taken with Cho'Gath

1 Jeweled Gauntlet Jeweled Gauntlet 2.14 78.6% 14 3.7%+0.57
2 Transmute: Prismatic Transmute: PrismaticTransmute: Prismatic Gain a random Prismatic Augment. 2.62 75.0% 16 4.2%+0.39
3 Center of the Universe Center of the UniverseCenter of the Universe Stars orbit you, dealing magic damage to enemies they pass through. 2.83 66.7% 12 3.2%+0.04
4 Heavy Hitter Heavy HitterHeavy Hitter Your Attacks deal additional physical damage equal to 3.5% of your max Health. 2.90 56.7% 30 7.9%+0.27
5 Icathia's Fall Icathia's Fall 2.92 50.0% 12 3.2%+0.16
6 Clothesline ClotheslineClothesline There is a tether connecting your team, deals constant magic damage to enemies it touches. 3.00 62.5% 16 4.2%-0.04
7 Quantum Computing Quantum ComputingQuantum Computing Periodically Autocast a massive slash around you, dealing physical damage. Enemies hit by the outer edge are Slowed, take additional damage, and heal you. 3.00 54.5% 11 2.9%+0.05
8 Goliath GoliathGoliath Become large, gaining 15% Health and 10% Adaptive Force. 3.02 58.8% 51 13.4%+0.14
9 Extendo-Arm Extendo-ArmExtendo-Arm Autocast fire a Blitzcrank hook every 12 seconds at a nearby enemy champion. 3.10 60.0% 10 2.6%+0.03
10 Courage of the Colossus Courage of the Colossus 3.20 55.0% 20 5.3%-0.10
11 Quest: Steel Your Heart Quest: Steel Your HeartQuest: Steel Your Heart Requirement: Possess Heartsteel with 400+ stacks. Reward: Multiply your Heartsteel stacks by 3. Increase your Health Regeneration by 12.5% of your Heartsteel stacks. 3.32 50.0% 28 7.4%+0.20
12 Stackosaurus Rex Stackosaurus RexStackosaurus Rex When you gain permanent Stacks of an Ability, gain 75% more! 3.36 54.5% 11 2.9%+0.02
13 Celestial Body Celestial BodyCelestial Body Gain 1000 Health, but you deal 10% less damage. 3.48 44.0% 25 6.6%-0.16
14 Phenomenal Evil Phenomenal EvilPhenomenal Evil Permanently gain 1 Ability Power when you hit an enemy with an Ability. If taken after round 4, gain 40 Ability Power. 3.50 57.1% 14 3.7%+0.04
15 Tank Engine Tank EngineTank Engine Gain increased size and percent bonus Health per takedown. 3.55 43.2% 44 11.6%-0.19
16 ADAPt ADAPtADAPt Convert Bonus Attack Damage to Ability Power. Gain 15% Ability Power. 3.60 60.0% 10 2.6%-0.18
17 Impassable ImpassableImpassable Gain the Aftershock and Glacial Augment Keystone Runes. 3.60 50.0% 10 2.6%+0.03
18 Dreadbringer DreadbringerDreadbringer Gain an aura that continuously harvests permanent Cursed Power per enemy champion inside. Gain max Health based on your Cursed Power. 3.62 53.1% 32 8.4%-0.22
19 Desecrator DesecratorDesecrator Immobilizing enemy champions grants you permanent Cursed Power. Gain Armor and Magic Resistance based on your Cursed Power. 4.29 28.6% 14 3.7%-0.69

Items taken with Cho'Gath

1 Radiant Virtue Radiant VirtueRadiant Virtue 2750 400 Health · 35 Armor · 35 Magic Resist · 12% Heal and Shield Power · Judgement · Gain 30 Ultimate Haste. · Guiding Light · Upon casting your Ultimate you Transcend, increasing your Max Health by for 9 seconds. While Transcended, you and allies within 5000 range of you heal for () over the duration (0s). 2.38 87.5% 16 2.1%+0.41
2 Randuin's Omen Randuin's OmenRanduin's Omen 2500 300 Health · 75 Armor · Resilience · Critical Strikes deal 30% less damage to you. · Humility · Slow nearby enemies. · ACTIVE (0s) · Humility · Briefly Slow nearby enemies by 70% for 2 seconds. 2.40 80.0% 15 2.0%+0.12
3 Dragonheart DragonheartDragonheart 2750 Inner Flame · Increases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 4% per Dragon Soul you possess. · Every 2 rounds, gain a Dragon Soul. · If you already have every elemental soul and would gain another, an ancient power awakens within... · When purchased, if it is past round 5, immediately gain 1 soul, plus 1 for every 2 rounds beyond round 5. 2.41 76.5% 17 2.3%+0.38
4 Cruelty CrueltyCruelty 2750 80 Ability Power · 30 Armor · 30 Magic Resist · Watch Them Fall · On Immobilize or Grounding an enemy champion, summon a comet above them. The comet lands after 1 second, dealing additional magic damage in the area. This effect has a 6s cooldown per target per spell cast. 2.64 68.0% 25 3.4%+0.36
5 Riftmaker RiftmakerRiftmaker 2500 60 Ability Power · 350 Health · 15 Ability Haste · Void Corruption · For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. · Void Infusion · Gain 2% of your bonus Health as Ability Power. 2.69 68.8% 32 4.3%+0.28
6 Force of Nature Force of NatureForce of Nature 2500 400 Health · 50 Magic Resist · 4% Move Speed · Absorb · Taking magic damage from enemy Champions grants a stack of Steadfast (max 10) for 7 seconds. Enemy Immobilizing effects grant an additional 2 stacks. · Dissipate · While at 10 stacks of Steadfast, gain 50 Magic Resist and 14% increased Move Speed. · One spell can add a new stack of Steadfast every 1 second. 2.71 64.3% 14 1.9%+0.15
7 Atma's Reckoning Atma's ReckoningAtma's Reckoning 2500 700 Health · 20% Critical Strike Chance · Big Hands · Gain 0-30% Critical Strike Chance, scaling with your bonus Health. 2.85 61.5% 13 1.7%+0.14
8 Sunfire Aegis Sunfire AegisSunfire Aegis 2500 350 Health · 40 Armor · 10 Ability Haste · Immolate · After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. 2.85 68.8% 48 6.4%+0.14
9 Unending Despair Unending DespairUnending Despair 2500 350 Health · 50 Armor · 10 Ability Haste · Anguish · Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt. 2.93 66.7% 27 3.6%+0.12
10 Warmog's Armor Warmog's ArmorWarmog's Armor 2750 1100 Health · 4% Move Speed · Warmog's Heart · Requires 1350 bonus Health. · Restore Health per second. If you have not taken damage within 4 seconds, restore an additional Health per second. 3.00 63.3% 30 4.0%+0.23
11 Thornmail ThornmailThornmail 2500 300 Health · 60 Armor · Thorns: · When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion. · Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 3.25 62.5% 40 5.4%-0.23
12 Black Hole Gauntlet Black Hole GauntletBlack Hole Gauntlet 2750 900 Health · 25 Ability Haste · Accretion · On-Hit, gain 1 stack of Accretion, and 5 stacks for immobilizing an enemy champion. These stacks last for the rest of the round, up to 50. Each stack increases your size by 2%. · ACTIVE (0s) · Dark Star · Summon a Black Hole that scales with your size. Slowing nearby enemies by 30% while those in the center are pulled closer and take magic damage each second, granting you 1 stack of Accretion. The Black Hole lasts for seconds. · Increases in size every 10 stacks. 3.25 60.0% 40 5.4%-0.01
13 Demonic Embrace Demonic EmbraceDemonic Embrace 2750 80 Ability Power · 700 Health · Sinister Pact · Gain +1.5% Ability Power and 1.5% Move Speed per 100 Missing Health, up to 45%. 3.29 50.0% 14 1.9%-0.01
14 Jak'Sho, The Protean Jak'Sho, The ProteanJak'Sho, The Protean 2500 350 Health · 35 Armor · 35 Magic Resist · Voidborn Resilience · After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 40% until end of combat. 3.33 54.3% 46 6.2%-0.22
15 Cloak of Starry Night Cloak of Starry NightCloak of Starry Night 2750 300 Health · 100 Magic Resist · Limitless as the Stars · Increase your Magic Resist by 20%. Reduce all damage you take from non-Basic Attack sources by a percentage, scaling with your Magic Resist up to a cap of 50%. 3.36 50.0% 14 1.9%-0.13
16 Heartsteel HeartsteelHeartsteel 2500 700 Health · Colossal Consumption (0s) per target · Charge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health. · Goliath · Gain increased size based on Total Health. 3.40 51.4% 146 19.6%+0.04
17 Plated Steelcaps Plated SteelcapsPlated Steelcaps 500 25 Armor · 30 Move Speed · Reduces incoming damage from Attacks by 14%. 3.40 48.0% 25 3.4%+0.43
18 Force Of Entropy Force Of EntropyForce Of Entropy 2750 900 Health · 30 Ability Haste · 25% Critical Strike Chance · Atrophy · When you Immobilizing a target roll your Critical Chance to increase their duration by 0.25 +33% seconds. 3.42 57.9% 19 2.5%-0.09
19 Lightning Rod Lightning RodLightning Rod 2750 500 Health · 30 Armor · 30 Magic Resist · 20 Ability Haste · Call Lightning · Every 16 seconds, Autocast summon a stormcloud above you, which after a brief delay fires a lightning bolt, dealing plus 10% max Health magic damage and Slowing by 30% for 2 seconds. · If you are struck by the lightning, gain a Shield for 2 seconds. · Fully Automated · Your Autocast spells benefit from your Ability Haste. · Call Lighting has a minimum cooldown of 5 seconds. 3.45 50.0% 20 2.7%-0.19
20 Hollow Radiance Hollow RadianceHollow Radiance 2500 450 Health · 40 Magic Resist · 10 Ability Haste · Immolate · After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. · Desolate · Killing an enemy deals magic damage around them. 3.47 53.3% 15 2.0%-0.24
21 Shield of Molten Stone Shield of Molten StoneShield of Molten Stone 2750 300 Health · 100 Armor · Immovable as the Earth · Increase your armor by 20%, and gain Block Chance based on your Armor. 3.69 46.2% 26 3.5%-0.29
22 Kaenic Rookern Kaenic RookernKaenic Rookern 2500 350 Health · 80 Magic Resist · Magebane · After not taking magic damage for 10 seconds, gain a magic shield. 3.77 38.5% 13 1.7%-0.41
23 Gargoyle Stoneplate Gargoyle StoneplateGargoyle Stoneplate 2750 65 Armor · 65 Magic Resist · 15 Ability Haste · 10% Move Speed · Active - Unbreakable: Gain a Shield that decays and grow in size. 3.78 37.0% 27 3.6%-0.31
24 Mercury's Treads Mercury's TreadsMercury's Treads 500 30 Magic Resist · 30 Move Speed · 30% Tenacity 4.17 29.7% 64 8.6%-0.20

Patch 26.20