
Augments taken with Zaahen
1
Symphony of WarSymphony of War Gain the Lethal Tempo and Conqueror Keystone Runes. 3.38 38.5% 13 41.9%-0.11
2
Undying GuardUndying Guard Upon reviving with Cultivation of War, Zaahen deals damage to nearby enemies based on their current Health and knocks all targets back, becoming impervious to damage dealt by champions outside of the circle created and gains a brief burst of movement speed. 3.39 44.4% 18 58.1%
Items taken with Zaahen
1
Darksteel TalonsDarksteel Talons 2750 50% Attack Speed · 55 Armor · 5% Move Speed · Gash · Attacks apply true damage on hit. 1.25 100.0% 4 1.8%+0.49
2
Black CleaverBlack Cleaver 2500 45 Attack Damage · 350 Health · 20 Ability Haste · Carve · Dealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times). · Fervor · Dealing physical damage grants Move Speed for 2 seconds. 2.17 83.3% 6 2.7%+0.45
3
Spear of ShojinSpear of Shojin 2500 40 Attack Damage · 350 Health · Dragonforce · Gain 25 Basic Ability Haste. · Focused Will · Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times). 2.20 100.0% 5 2.3%+0.38
4
Divine SundererDivine Sunderer 2750 55 Attack Damage · 350 Health · 20 Ability Haste · Spellblade · After using an Ability, your next Attack is enhanced with additional damage. If the target is a champion, also heal. 2.23 84.6% 13 5.9%+0.52
5
Overlord's BloodmailOverlord's Bloodmail 2500 40 Attack Damage · 400 Health · Tyranny · Gain AD equal to 3% Bonus HP. · Retribution · Gain up to 17.5% increased AD based on your percent missing Health. 2.25 75.0% 8 3.7%+0.33
6
Duskblade of DraktharrDuskblade of Draktharr 2750 50 Attack Damage · 20 Lethality · 20 Ability Haste · Nightstalker · Your Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (0s). 2.43 71.4% 7 3.2%+0.30
7
Maw of MalmortiusMaw of Malmortius 2500 50 Attack Damage · 15 Ability Haste · 40 Magic Resist · Lifeline · Upon taking magic damage that would reduce Health below 30%, gain a magic damage Shield. When Lifeline triggers, gain Omnivamp until the end of combat. 2.50 83.3% 6 2.7%+0.04
8
RegicideRegicide 2750 60 Attack Damage · 15 Lethality · 8% Move Speed · End the Line · At the start of each round, declare the lowest health enemy the Regent. Getting a takedown on the Regent grants you a permanent 15 Attack Damage and refreshes your Ultimate's Cooldown. 2.67 66.7% 3 1.4%+0.18
9
Ravenous HydraRavenous Hydra 2500 70 Attack Damage · 15 Ability Haste · 15% Life Steal · Cleave: Attacks and Abilities deal physical damage to other nearby enemies. Activate to hit nearby enemies. · Ravenous Crescent · Deal physical damage to enemies around you. · Your Life Steal applies to this damage. 2.86 57.1% 7 3.2%+0.14
10
Gluttonous GreavesGluttonous Greaves 500 45 Move Speed · 4% Omnivamp · Slay · Gain 0.6% Omnivamp on Champion takedown, stacking up to 10 times. 2.93 57.1% 14 6.4%+0.41
11
Hemomancer's HelmHemomancer's Helm 2750 70 Attack Damage · 30 Ability Haste · 15% Omnivamp · Scarlet Allegiance · Threshold 30% Lifesteal/Omnivamp: Gain 500 Max Health. Drain 10% of all damage nearby enemies take. 3.00 60.0% 20 9.1%+0.16
12
Death's DanceDeath's Dance 2500 60 Attack Damage · 10 Ability Haste · 45 Armor · Ignore Pain · Damage taken is dealt to you over time instead. · Defy · Champion takedowns cleanse Ignore Pain's remaining damage pool and restore Health over time. 3.00 60.0% 10 4.6%-0.09
13
EclipseEclipse 2500 60 Attack Damage · 15 Ability Haste · Ever Rising Moon · Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds. 3.11 66.7% 9 4.1%+0.09
14
Endless HungerEndless Hunger 2500 60 Attack Damage · 5% Omnivamp · 20% Tenacity · Famine · Gain Ability Haste based on your Bonus AD. · Feast · When a champion that you damaged recently dies, gain Omnivamp for a moderate duration. 3.18 45.5% 22 10.0%+0.02
15
ReverberationReverberation 2750 35 Armor · 35 Magic Resist · 40% Attack Speed · Reverberate · At combat start gain 50 max Health per 10% bonus Attack Speed. · Resonate · Attacks deal magic damage On-Hit. · Rumble · Immobilizing or Grounding an enemy champion applies On-Hit effects 3 times. 3.33 33.3% 6 2.7%-0.09
16
Sterak's GageSterak's Gage 2500 300 Health · 20% Tenacity · The Claws that Catch · Gain bonus Attack Damage. · Lifeline (0s) · Upon taking damage that would reduce your Health below 30%, gain a Shield decaying over 4.5 seconds. 3.33 66.7% 3 1.4%-0.07
17
Sundered SkySundered Sky 2500 40 Attack Damage · 400 Health · 10 Ability Haste · Lightshield Strike · Your first Attack against a champion Critically Strikes and restores Health. 3.37 42.1% 19 8.7%-0.17
18
Trinity ForceTrinity Force 2500 40 Attack Damage · 25% Attack Speed · 375 Health · 20 Ability Haste · Spellblade · After using an Ability, your next Attack is enhanced with additional physical damage. · Quicken · Basic attacks grant Move Speed. 3.38 37.5% 16 7.3%-0.05
19
Mercury's TreadsMercury's Treads 500 30 Magic Resist · 30 Move Speed · 30% Tenacity 3.45 45.5% 11 5.0%+0.25
20
Blade of The Ruined KingBlade of The Ruined King 2500 30 Attack Damage · 20% Attack Speed · 10% Life Steal · Mist's Edge · Attacks apply an additional enemy current Health physical damage On-Hit. · Clawing Shadows (0s) · Attacking a champion 3 times Slows them. 3.60 40.0% 5 2.3%-0.10
21
Guardian AngelGuardian Angel 2500 55 Attack Damage · 45 Armor · Saving Grace: · Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of stasis. This effect has a one round cooldown. 3.75 50.0% 4 1.8%-0.27
22
FulminationFulmination 2750 55 Attack Damage · 45% Attack Speed · 15% Move Speed · Polarity · On Attack, if the target is different from the target you most recently triggered an Energized Attack on, ready Energize. · Dynamo · Energized Attacks deal an additional magic damage based on the Target's Current Health. 3.80 40.0% 5 2.3%-0.11
23
Plated SteelcapsPlated Steelcaps 500 25 Armor · 30 Move Speed · Reduces incoming damage from Attacks by 14%. 4.00 27.3% 11 5.0%-0.03
24
DragonheartDragonheart 2750 Inner Flame · Increases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 4% per Dragon Soul you possess. · Every 2 rounds, gain a Dragon Soul. · If you already have every elemental soul and would gain another, an ancient power awakens within... · When purchased, if it is past round 5, immediately gain 1 soul, plus 1 for every 2 rounds beyond round 5. 4.00 20.0% 5 2.3%-0.27
Best teammates for Zaahen
# Champion Avg. Place Expected Δ Overall Games
1 Patch 26.17