Swain

Swain

Arena Tier List Patch 26.20
Build & Stats

Augments taken with Swain

1 Jeweled Gauntlet Jeweled Gauntlet 2.77 69.2% 13 3.4%+0.20
2 Clothesline ClotheslineClothesline There is a tether connecting your team, deals constant magic damage to enemies it touches. 2.87 73.3% 15 3.9%+0.04
3 Phenomenal Evil Phenomenal EvilPhenomenal Evil Permanently gain 1 Ability Power when you hit an enemy with an Ability. If taken after round 4, gain 40 Ability Power. 2.94 72.2% 18 4.6%+0.38
4 Rabble Rousing Rabble Rousing 3.05 61.9% 21 5.4%+0.33
5 Magic Missile Magic MissileMagic Missile Dealing damage with an Ability fires 3 magic missiles, each dealing percent max Health true damage. 3.10 60.0% 10 2.6%+0.09
6 Celestial Body Celestial BodyCelestial Body Gain 1000 Health, but you deal 10% less damage. 3.11 66.7% 18 4.6%+0.12
7 Ominous Pact Ominous Pact 3.12 70.6% 17 4.4%+0.10
8 Courage of the Colossus Courage of the Colossus 3.12 68.8% 16 4.1%-0.03
9 Goliath GoliathGoliath Become large, gaining 15% Health and 10% Adaptive Force. 3.18 57.8% 45 11.6%-0.02
10 Tank Engine Tank EngineTank Engine Gain increased size and percent bonus Health per takedown. 3.22 61.1% 36 9.3%+0.07
11 Perseverance PerseverancePerseverance Gain hugely increased Health Regen, further increased at low Health. 3.26 63.2% 19 4.9%+0.27
12 Spellwake SpellwakeSpellwake Hitting enemies with Abilities creates a blast that deals magic damage from you to the location you hit them. 3.29 50.0% 14 3.6%-0.12
13 Critical Healing Critical Healing 3.30 40.0% 10 2.6%+0.03
14 Infernal Conduit Infernal ConduitInfernal Conduit Your Abilities apply an infinitely stacking Burn, dealing magic damage over time. Your Burn effects reduce your basic Ability Cooldowns. 3.33 54.5% 33 8.5%-0.20
15 Quest: Steel Your Heart Quest: Steel Your HeartQuest: Steel Your Heart Requirement: Possess Heartsteel with 400+ stacks. Reward: Multiply your Heartsteel stacks by 3. Increase your Health Regeneration by 12.5% of your Heartsteel stacks. 3.38 50.0% 16 4.1%+0.13
16 Doomsayer DoomsayerDoomsayer Hitting an enemy champion with an ability hits grant you permanent Cursed Power. Gain Adaptive Force based on your Cursed Power. 3.44 43.8% 16 4.1%-0.09
17 Desecrator DesecratorDesecrator Immobilizing enemy champions grants you permanent Cursed Power. Gain Armor and Magic Resistance based on your Cursed Power. 3.44 52.0% 25 6.4%-0.22
18 Transmute: Prismatic Transmute: PrismaticTransmute: Prismatic Gain a random Prismatic Augment. 3.75 45.8% 24 6.2%-0.33
19 Dreadbringer DreadbringerDreadbringer Gain an aura that continuously harvests permanent Cursed Power per enemy champion inside. Gain max Health based on your Cursed Power. 3.91 45.5% 22 5.7%-0.37

Items taken with Swain

1 Shardblade ShardbladeShardblade 2500 Increase the effectiveness of stat shards. 2.60 80.0% 20 2.7%+0.31
2 #4010 #4010 2.68 68.4% 19 2.6%+0.22
3 Morellonomicon MorellonomiconMorellonomicon 2500 90 Ability Power · 250 Health · 15 Ability Haste · Affliction · Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. · If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds. · Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 2.82 70.6% 17 2.3%+0.01
4 Rabadon's Deathcap Rabadon's DeathcapRabadon's Deathcap 2500 65 Ability Power · Magical Opus · Increases your total Ability Power by 30%. 2.84 64.7% 51 7.0%+0.26
5 Runecarver RunecarverRunecarver 2750 80 Ability Power · 20 Ability Haste · 4% Move Speed · Helix · Moving, attacking, and dealing damage with an ability grants 30 Energized stacks and triggers Energized Actions if it is ready. · Spiral Out · On Energized Action, gain a Rune stack for the rest of the round. Then fire a missile at the target for each Rune stack, dealing magic damage. 2.85 80.0% 20 2.7%+0.36
6 Spirit Visage Spirit VisageSpirit Visage 2500 300 Health · 40 Magic Resist · 10 Ability Haste · Boundless Vitality · Increases all Healing and Shielding effectiveness on you by 30%. 2.94 62.9% 35 4.8%0.00
7 Rod of Ages Rod of AgesRod of Ages 2500 60 Ability Power · 350 Health · 300 Mana · Timeless · After 2 combat rounds, this item gains an additional 50 Ability Power, 300 Health, and 400 Mana, and you gain a level. · Eternity · Taking damage from champions restores 7% of premitigation damage as Mana. Casting an ability heals for 25% of Mana spent, up to 20 Health per cast, per second. 3.05 61.9% 21 2.9%+0.11
8 Unending Despair Unending DespairUnending Despair 2500 350 Health · 50 Armor · 10 Ability Haste · Anguish · Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt. 3.07 53.3% 15 2.0%+0.03
9 Cruelty CrueltyCruelty 2750 80 Ability Power · 30 Armor · 30 Magic Resist · Watch Them Fall · On Immobilize or Grounding an enemy champion, summon a comet above them. The comet lands after 1 second, dealing additional magic damage in the area. This effect has a 6s cooldown per target per spell cast. 3.11 59.3% 27 3.7%+0.06
10 Dragonheart DragonheartDragonheart 2750 Inner Flame · Increases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 4% per Dragon Soul you possess. · Every 2 rounds, gain a Dragon Soul. · If you already have every elemental soul and would gain another, an ancient power awakens within... · When purchased, if it is past round 5, immediately gain 1 soul, plus 1 for every 2 rounds beyond round 5. 3.12 56.2% 16 2.2%-0.07
11 Zhonya's Hourglass Zhonya's HourglassZhonya's Hourglass 2500 80 Ability Power · 50 Armor · Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s). 3.14 57.1% 14 1.9%-0.09
12 Eleisa's Miracle Eleisa's MiracleEleisa's Miracle 2750 50 Armor · 50 Magic Resist · 25 Ability Haste · Enduring Vitality · Gain + 2.5% Heal and Shield Power per 100 Missing Health, up to 60%. 3.14 71.4% 14 1.9%+0.12
13 Demonic Embrace Demonic EmbraceDemonic Embrace 2750 80 Ability Power · 700 Health · Sinister Pact · Gain +1.5% Ability Power and 1.5% Move Speed per 100 Missing Health, up to 45%. 3.21 63.6% 33 4.5%0.00
14 Pyromancer's Cloak Pyromancer's CloakPyromancer's Cloak 2750 85 Adaptive Force · 400 Health · 15 Ability Haste · Spark (5s) Cooldown · Attack or Ability hits against an enemy champion Burn them for magic damage over 3 seconds. · Cleansing Flame (0s) per champion · Applying a Burn to an enemy champion creates a nearby Blaze for 5 seconds. While in a Blaze, you gain Move Speed and restore Health per second, while enemies take magic damage per second. · The size and strength of each Blaze scale the number unique Burn sources you have. 3.23 56.7% 30 4.1%-0.07
15 Riftmaker RiftmakerRiftmaker 2500 60 Ability Power · 350 Health · 15 Ability Haste · Void Corruption · For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. · Void Infusion · Gain 2% of your bonus Health as Ability Power. 3.24 57.0% 86 11.7%-0.17
16 Rylai's Crystal Scepter Rylai's Crystal ScepterRylai's Crystal Scepter 2500 60 Ability Power · 350 Health · Rimefrost · Damaging Abilities Slow enemies by 30% for 1 second. 3.26 57.1% 35 4.8%+0.05
17 Malignance MalignanceMalignance 2500 70 Ability Power · 600 Mana · 20 Ability Haste · Scorn · Your Ultimate spells gain Ability Haste. · Hatefog · Damaging a champion with your Ultimate Burns the ground beneath them, dealing damage and reducing their Magic Resist. 3.28 51.7% 29 4.0%-0.13
18 Heartsteel HeartsteelHeartsteel 2500 700 Health · Colossal Consumption (0s) per target · Charge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health. · Goliath · Gain increased size based on Total Health. 3.36 51.1% 45 6.1%+0.07
19 Sanguine Gift Sanguine GiftSanguine Gift 2750 80 Ability Power · 20 Ability Haste · 15% Heal and Shield Power · Patronage · Store 15% of the total damage you've dealt to enemies. Whenever this exceeds 333, consume it to heal yourself and your nearest ally for that amount. 3.38 50.0% 16 2.2%+0.02
20 Liandry's Anguish Liandry's AnguishLiandry's Anguish 2500 50 Ability Power · 250 Health · Torment · Damaging Abilities Burn enemies for 2% max Health magic damage per second for 3 seconds. · Suffering · For each second in combat with enemy champions, deal 2% bonus damage, up to 6%. 3.44 54.1% 85 11.6%-0.14
21 Black Hole Gauntlet Black Hole GauntletBlack Hole Gauntlet 2750 900 Health · 25 Ability Haste · Accretion · On-Hit, gain 1 stack of Accretion, and 5 stacks for immobilizing an enemy champion. These stacks last for the rest of the round, up to 50. Each stack increases your size by 2%. · ACTIVE (0s) · Dark Star · Summon a Black Hole that scales with your size. Slowing nearby enemies by 30% while those in the center are pulled closer and take magic damage each second, granting you 1 stack of Accretion. The Black Hole lasts for seconds. · Increases in size every 10 stacks. 3.50 45.0% 20 2.7%-0.20
22 Mercury's Treads Mercury's TreadsMercury's Treads 500 30 Magic Resist · 30 Move Speed · 30% Tenacity 3.75 43.8% 16 2.2%+0.12
23 Ionian Boots of Lucidity Ionian Boots of LucidityIonian Boots of Lucidity 500 40 Ability Haste · 45 Move Speed · Gain 10 Summoner Spell Haste. 3.83 39.1% 23 3.1%+0.09
24 Sorcerer's Shoes Sorcerer's ShoesSorcerer's Shoes 500 20 Magic Penetration · 55 Move Speed 4.07 34.8% 46 6.3%-0.11

Patch 26.20