Lane
33.3% Win Rate
0.0% Pick Rate
7.5% Ban Rate
1.00 KDA
5.9 CS/min
345.3 Gold/min
601.3 DMG/min
3 Games

Rune Page

52.3% 906 champions
Sorcery
Summon Aery 59.1% 51.5% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Pick Rate59.1% Win Rate51.5% 1318 games
Arcane Comet 34.7% 48.9% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate34.7% Win Rate48.9% 773 games
Stormraider's Surge 0.0% 0.0% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate0.0% Win Rate0.0% 1 games
Deathfire Touch 1.1% 54.2% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate1.1% Win Rate54.2% 24 games
Artifact
Axiom Arcanist 1.5% 55.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate1.5% Win Rate55.0% 20 games
Manaflow Band 94.5% 52.0% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate94.5% Win Rate52.0% 1245 games
Nimbus Cloak 4.0% 39.6% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate4.0% Win Rate39.6% 53 games
Excellence
Transcendence 97.3% 51.8% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate97.3% Win Rate51.8% 1282 games
Celerity 2.5% 42.4% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate2.5% Win Rate42.4% 33 games
Absolute Focus 0.2% 33.3% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate0.2% Win Rate33.3% 3 games
Power
Scorch 34.8% 51.2% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate34.8% Win Rate51.2% 459 games
Waterwalking 0.5% 57.1% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate0.5% Win Rate57.1% 7 games
Gathering Storm 64.6% 51.6% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate64.6% Win Rate51.6% 852 games
Resolve
Strength
Demolish 0.1% 100.0% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate0.1% Win Rate100.0% 1 games
Font of Life 88.1% 53.1% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate88.1% Win Rate53.1% 798 games
Shield Bash 0.1% 100.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate0.1% Win Rate100.0% 1 games
Resistance
Conditioning 0.9% 25.0% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate0.9% Win Rate25.0% 8 games
Second Wind 0.8% 71.4% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate0.8% Win Rate71.4% 7 games
Bone Plating 10.5% 45.3% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate10.5% Win Rate45.3% 95 games
Vitality
Overgrowth 0.1% 0.0% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate0.1% Win Rate0.0% 1 games
Revitalize 99.1% 52.4% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate99.1% Win Rate52.4% 898 games
Unflinching 0.3% 33.3% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate0.3% Win Rate33.3% 3 games
Stat Shards
Offense
Adaptive Force 10.2% 47.8% Adaptive Force Offense +9 Adaptive Force Pick Rate10.2% Win Rate47.8% 134 games
Attack Speed 1.3% 35.3% Attack Speed Offense +10% Attack Speed Pick Rate1.3% Win Rate35.3% 17 games
Ability Haste 88.5% 52.2% Ability Haste Offense +8 Ability Haste Pick Rate88.5% Win Rate52.2% 1167 games
Flex
Adaptive Force 93.3% 51.5% Adaptive Force Flex +9 Adaptive Force Pick Rate93.3% Win Rate51.5% 1230 games
Move Speed 5.9% 55.1% Move Speed Flex +2.5% Move Speed Pick Rate5.9% Win Rate55.1% 78 games
Health Scaling 0.8% 30.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.8% Win Rate30.0% 10 games
Defense
Health 88.6% 51.2% Health Defense +65 Health Pick Rate88.6% Win Rate51.2% 1168 games
Tenacity and Slow Resist 1.3% 52.9% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate1.3% Win Rate52.9% 17 games
Health Scaling 10.1% 54.1% Health Scaling Defense +10-180 Health (based on level) Pick Rate10.1% Win Rate54.1% 133 games

Skill Order

Q High Note High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area. W Surround Sound Surround Sound W Cost70/75/80/85/90 Cooldown22 Range800 Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well. E Beat Drop Beat Drop E Cost60 Cooldown11 Range1300 Seraphine deals damage and impairs the movement of enemies in a line. R Encore Encore R Cost100 Cooldown160/140/120 Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.

Max priority

High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area. Beat Drop E Beat Drop E Cost60 Cooldown11 Range1300 Seraphine deals damage and impairs the movement of enemies in a line. Surround Sound W Surround Sound W Cost70/75/80/85/90 Cooldown22 Range800 Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well. 45.9% 43.6% 39
High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area. Surround Sound W Surround Sound W Cost70/75/80/85/90 Cooldown22 Range800 Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well. Beat Drop E Beat Drop E Cost60 Cooldown11 Range1300 Seraphine deals damage and impairs the movement of enemies in a line. 42.4% 69.4% 36
Surround Sound W Surround Sound W Cost70/75/80/85/90 Cooldown22 Range800 Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well. Beat Drop E Beat Drop E Cost60 Cooldown11 Range1300 Seraphine deals damage and impairs the movement of enemies in a line. High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area. 11.8% 60.0% 10

First 5 points

High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area. Beat Drop E Beat Drop E Cost60 Cooldown11 Range1300 Seraphine deals damage and impairs the movement of enemies in a line. Surround Sound W Surround Sound W Cost70/75/80/85/90 Cooldown22 Range800 Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well. High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area. High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area. 81.1% 45.7% 116
Beat Drop E Beat Drop E Cost60 Cooldown11 Range1300 Seraphine deals damage and impairs the movement of enemies in a line. High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area. Surround Sound W Surround Sound W Cost70/75/80/85/90 Cooldown22 Range800 Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well. High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area. High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area. 11.9% 82.4% 17
High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area. Surround Sound W Surround Sound W Cost70/75/80/85/90 Cooldown22 Range800 Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well. Beat Drop E Beat Drop E Cost60 Cooldown11 Range1300 Seraphine deals damage and impairs the movement of enemies in a line. High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area. High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area. 7.0% 60.0% 10

Build Order

Percentages are the win rate of players who bought that item.
1st ItemBlackfire TorchBlackfire Torch 2800 +80 Ability Power+600 Mana+20 Ability Haste Baleful BlazeDamaging Abilities deals bonus magic damage for 3 seconds.BlackfireFor each enemy champion, epic and large monster affected by yourBaleful Blaze, gain 4% Ability Power.Blackfire Torch
2nd ItemArchangel's StaffArchangel's Staff 2900 +70 Ability Power+600 Mana+25 Ability Haste AweGain Ability Power equal to 1% bonus Mana.Manaflow (8s, max 5 charges)Landing Abilities grants 5 max Mana (doubled vs. champions).Transforms intoSeraph's Embrace at 360 max Mana.Archangel's Staff
3rd ItemRylai's Crystal ScepterRylai's Crystal Scepter 2600 +65 Ability Power+400 Health RimefrostDamaging Abilities Slow enemies by 30% for 1 second.Rylai's Crystal Scepter
1st ItemArchangel's StaffArchangel's Staff 2900 +70 Ability Power+600 Mana+25 Ability Haste AweGain Ability Power equal to 1% bonus Mana.Manaflow (8s, max 5 charges)Landing Abilities grants 5 max Mana (doubled vs. champions).Transforms intoSeraph's Embrace at 360 max Mana.Archangel's Staff
2nd ItemImperial MandateImperial Mandate 2400 +60 Ability Power+15 Ability Haste+150% Base Mana Regen ControlGain 20 Ability Haste for your abilities with Immobilizing effects.CommandOn Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds.Imperial Mandate
3rd ItemRylai's Crystal ScepterRylai's Crystal Scepter 2600 +65 Ability Power+400 Health RimefrostDamaging Abilities Slow enemies by 30% for 1 second.Rylai's Crystal Scepter
1st ItemRylai's Crystal ScepterRylai's Crystal Scepter 2600 +65 Ability Power+400 Health RimefrostDamaging Abilities Slow enemies by 30% for 1 second.Rylai's Crystal Scepter
2nd ItemImperial MandateImperial Mandate 2400 +60 Ability Power+15 Ability Haste+150% Base Mana Regen ControlGain 20 Ability Haste for your abilities with Immobilizing effects.CommandOn Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds.Imperial Mandate
3rd ItemArchangel's StaffArchangel's Staff 2900 +70 Ability Power+600 Mana+25 Ability Haste AweGain Ability Power equal to 1% bonus Mana.Manaflow (8s, max 5 charges)Landing Abilities grants 5 max Mana (doubled vs. champions).Transforms intoSeraph's Embrace at 360 max Mana.Archangel's Staff

Full Build Win Rate

55.1% with 6 completed items
All champions 57.4%
Difference (pp) -2.3
Games reaching full build 6.2% (138)
Win rate by completed items
1
32.1% 53
2
42.3% 156
3
39.9% 446
4
52.8% 853
5
59.9% 579
6
55.1% 138