Lane
35.7% Win Rate
0.2% Pick Rate
6.3% Ban Rate
2.60 KDA
6.2 CS/min
361.7 Gold/min
650.7 DMG/min
14 Games

Rune Page

52.0% 281 champions
Sorcery
Summon Aery 57.7% 50.7% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Pick Rate57.7% Win Rate50.7% 440 games
Arcane Comet 34.7% 51.3% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate34.7% Win Rate51.3% 265 games
Stormraider's Surge 0.0% 0.0% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.
Deathfire Touch 1.3% 60.0% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate1.3% Win Rate60.0% 10 games
Artifact
Axiom Arcanist 1.4% 50.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate1.4% Win Rate50.0% 6 games
Manaflow Band 94.1% 51.0% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate94.1% Win Rate51.0% 414 games
Nimbus Cloak 4.5% 45.0% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate4.5% Win Rate45.0% 20 games
Excellence
Transcendence 97.5% 50.3% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate97.5% Win Rate50.3% 429 games
Celerity 2.5% 63.6% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate2.5% Win Rate63.6% 11 games
Absolute Focus 0.0% 0.0% Absolute Focus Excellence While above 70% health, gain extra adaptive damage.
Power
Scorch 38.9% 48.5% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate38.9% Win Rate48.5% 171 games
Waterwalking 0.2% 0.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate0.2% Win Rate0.0% 1 games
Gathering Storm 60.9% 52.2% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate60.9% Win Rate52.2% 268 games
Resolve
Strength
Demolish 0.0% 0.0% Demolish Strength Your third attack against turrets deals bonus damage.
Font of Life 87.5% 53.7% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate87.5% Win Rate53.7% 246 games
Shield Bash 0.4% 100.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate0.4% Win Rate100.0% 1 games
Resistance
Conditioning 1.4% 0.0% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate1.4% Win Rate0.0% 4 games
Second Wind 0.4% 100.0% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate0.4% Win Rate100.0% 1 games
Bone Plating 11.4% 43.8% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate11.4% Win Rate43.8% 32 games
Vitality
Overgrowth 0.4% 0.0% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate0.4% Win Rate0.0% 1 games
Revitalize 98.6% 52.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate98.6% Win Rate52.0% 277 games
Unflinching 0.0% 0.0% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
Adaptive Force 14.3% 49.2% Adaptive Force Offense +9 Adaptive Force Pick Rate14.3% Win Rate49.2% 63 games
Attack Speed 2.3% 50.0% Attack Speed Offense +10% Attack Speed Pick Rate2.3% Win Rate50.0% 10 games
Ability Haste 83.4% 51.0% Ability Haste Offense +8 Ability Haste Pick Rate83.4% Win Rate51.0% 367 games
Flex
Adaptive Force 91.8% 50.2% Adaptive Force Flex +9 Adaptive Force Pick Rate91.8% Win Rate50.2% 404 games
Move Speed 6.6% 62.1% Move Speed Flex +2.5% Move Speed Pick Rate6.6% Win Rate62.1% 29 games
Health Scaling 1.6% 28.6% Health Scaling Flex +10-180 Health (based on level) Pick Rate1.6% Win Rate28.6% 7 games
Defense
Health 88.0% 50.9% Health Defense +65 Health Pick Rate88.0% Win Rate50.9% 387 games
Tenacity and Slow Resist 1.6% 42.9% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate1.6% Win Rate42.9% 7 games
Health Scaling 10.5% 50.0% Health Scaling Defense +10-180 Health (based on level) Pick Rate10.5% Win Rate50.0% 46 games

Skill Order

Q High Note High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area. W Surround Sound Surround Sound W Cost70/75/80/85/90 Cooldown22 Range800 Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well. E Beat Drop Beat Drop E Cost60 Cooldown11 Range1300 Seraphine deals damage and impairs the movement of enemies in a line. R Encore Encore R Cost100 Cooldown160/140/120 Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.

Max priority

High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area. Surround Sound W Surround Sound W Cost70/75/80/85/90 Cooldown22 Range800 Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well. Beat Drop E Beat Drop E Cost60 Cooldown11 Range1300 Seraphine deals damage and impairs the movement of enemies in a line. 44.0% 72.7% 11
High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area. Beat Drop E Beat Drop E Cost60 Cooldown11 Range1300 Seraphine deals damage and impairs the movement of enemies in a line. Surround Sound W Surround Sound W Cost70/75/80/85/90 Cooldown22 Range800 Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well. 40.0% 40.0% 10
Surround Sound W Surround Sound W Cost70/75/80/85/90 Cooldown22 Range800 Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well. Beat Drop E Beat Drop E Cost60 Cooldown11 Range1300 Seraphine deals damage and impairs the movement of enemies in a line. High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area. 16.0% 75.0% 4

First 5 points

High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area. Beat Drop E Beat Drop E Cost60 Cooldown11 Range1300 Seraphine deals damage and impairs the movement of enemies in a line. Surround Sound W Surround Sound W Cost70/75/80/85/90 Cooldown22 Range800 Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well. High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area. High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area. 82.2% 37.8% 37
Beat Drop E Beat Drop E Cost60 Cooldown11 Range1300 Seraphine deals damage and impairs the movement of enemies in a line. High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area. Surround Sound W Surround Sound W Cost70/75/80/85/90 Cooldown22 Range800 Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well. High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area. High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area. 8.9% 100.0% 4
High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area. Beat Drop E Beat Drop E Cost60 Cooldown11 Range1300 Seraphine deals damage and impairs the movement of enemies in a line. Surround Sound W Surround Sound W Cost70/75/80/85/90 Cooldown22 Range800 Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well. Surround Sound W Surround Sound W Cost70/75/80/85/90 Cooldown22 Range800 Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well. Surround Sound W Surround Sound W Cost70/75/80/85/90 Cooldown22 Range800 Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well. 8.9% 100.0% 4

Build Order

Percentages are the win rate of players who bought that item.
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 0.0% 1 games order not measured
1st ItemBlackfire TorchBlackfire Torch 2800 +80 Ability Power+600 Mana+20 Ability Haste Baleful BlazeDamaging Abilities deals bonus magic damage for 3 seconds.BlackfireFor each enemy champion, epic and large monster affected by yourBaleful Blaze, gain 4% Ability Power.Blackfire Torch 100.0% 1 games
2nd ItemArchangel's StaffArchangel's Staff 2900 +70 Ability Power+600 Mana+25 Ability Haste AweGain Ability Power equal to 1% bonus Mana.Manaflow (8s, max 5 charges)Landing Abilities grants 5 max Mana (doubled vs. champions).Transforms intoSeraph's Embrace at 360 max Mana.Archangel's Staff 100.0% 1 games
3rd ItemRylai's Crystal ScepterRylai's Crystal Scepter 2600 +65 Ability Power+400 Health RimefrostDamaging Abilities Slow enemies by 30% for 1 second.Rylai's Crystal Scepter
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 0.0% 1 games order not measured
1st ItemEchoes of HeliaEchoes of Helia 2200 +35 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Soul SiphonGain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes allSoul Charges to restore Health.Echoes of Helia
2nd ItemMoonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer
3rd ItemRedemptionRedemption 2300 +30 Ability Power+15 Ability Haste+100% Base Mana Regen+10% Heal and Shield Power InterventionRestore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.Redemption
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 0.0% 1 games order not measured
1st ItemImperial MandateImperial Mandate 2400 +60 Ability Power+15 Ability Haste+150% Base Mana Regen ControlGain 20 Ability Haste for your abilities with Immobilizing effects.CommandOn Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds.Imperial Mandate 0.0% 1 games
2nd ItemRylai's Crystal ScepterRylai's Crystal Scepter 2600 +65 Ability Power+400 Health RimefrostDamaging Abilities Slow enemies by 30% for 1 second.Rylai's Crystal Scepter 0.0% 1 games
3rd ItemArchangel's StaffArchangel's Staff 2900 +70 Ability Power+600 Mana+25 Ability Haste AweGain Ability Power equal to 1% bonus Mana.Manaflow (8s, max 5 charges)Landing Abilities grants 5 max Mana (doubled vs. champions).Transforms intoSeraph's Embrace at 360 max Mana.Archangel's Staff
Later Items situational, after the core
Rabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.100.0% 1