Lane
53.1% Win Rate
6.1% Pick Rate
4.2% Ban Rate
2.90 KDA
1.3 CS/min
315.6 Gold/min
428.5 DMG/min
676 Games

Rune Page

49.9% 359 champions
Sorcery
Summon Aery 63.2% 52.0% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Pick Rate63.2% Win Rate52.0% 502 games
Arcane Comet 29.7% 52.5% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate29.7% Win Rate52.5% 236 games
Stormraider's Surge 0.1% 100.0% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate0.1% Win Rate100.0% 1 games
Deathfire Touch 2.5% 75.0% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate2.5% Win Rate75.0% 20 games
Artifact
Axiom Arcanist 1.6% 50.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate1.6% Win Rate50.0% 8 games
Manaflow Band 94.8% 51.9% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate94.8% Win Rate51.9% 476 games
Nimbus Cloak 3.6% 55.6% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate3.6% Win Rate55.6% 18 games
Excellence
Transcendence 98.6% 51.7% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate98.6% Win Rate51.7% 495 games
Celerity 1.4% 71.4% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate1.4% Win Rate71.4% 7 games
Absolute Focus 0.0% 0.0% Absolute Focus Excellence While above 70% health, gain extra adaptive damage.
Power
Scorch 33.9% 49.4% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate33.9% Win Rate49.4% 170 games
Waterwalking 0.4% 100.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate0.4% Win Rate100.0% 2 games
Gathering Storm 65.7% 53.0% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate65.7% Win Rate53.0% 330 games
Resolve
Strength
Demolish 0.0% 0.0% Demolish Strength Your third attack against turrets deals bonus damage.
Font of Life 90.3% 51.5% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate90.3% Win Rate51.5% 324 games
Shield Bash 0.3% 0.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate0.3% Win Rate0.0% 1 games
Resistance
Conditioning 0.8% 0.0% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate0.8% Win Rate0.0% 3 games
Second Wind 0.3% 0.0% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate0.3% Win Rate0.0% 1 games
Bone Plating 8.6% 38.7% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate8.6% Win Rate38.7% 31 games
Vitality
Overgrowth 0.6% 0.0% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate0.6% Win Rate0.0% 2 games
Revitalize 99.2% 50.3% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate99.2% Win Rate50.3% 356 games
Unflinching 0.0% 0.0% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
Adaptive Force 9.6% 47.9% Adaptive Force Offense +9 Adaptive Force Pick Rate9.6% Win Rate47.9% 48 games
Attack Speed 0.8% 50.0% Attack Speed Offense +10% Attack Speed Pick Rate0.8% Win Rate50.0% 4 games
Ability Haste 89.6% 52.4% Ability Haste Offense +8 Ability Haste Pick Rate89.6% Win Rate52.4% 450 games
Flex
Adaptive Force 92.6% 52.3% Adaptive Force Flex +9 Adaptive Force Pick Rate92.6% Win Rate52.3% 465 games
Move Speed 6.0% 46.7% Move Speed Flex +2.5% Move Speed Pick Rate6.0% Win Rate46.7% 30 games
Health Scaling 1.4% 57.1% Health Scaling Flex +10-180 Health (based on level) Pick Rate1.4% Win Rate57.1% 7 games
Defense
Health 90.6% 52.1% Health Defense +65 Health Pick Rate90.6% Win Rate52.1% 455 games
Tenacity and Slow Resist 1.4% 28.6% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate1.4% Win Rate28.6% 7 games
Health Scaling 8.0% 55.0% Health Scaling Defense +10-180 Health (based on level) Pick Rate8.0% Win Rate55.0% 40 games

Skill Order

Q High Note High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area. W Surround Sound Surround Sound W Cost70/75/80/85/90 Cooldown22 Range800 Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well. E Beat Drop Beat Drop E Cost60 Cooldown11 Range1300 Seraphine deals damage and impairs the movement of enemies in a line. R Encore Encore R Cost100 Cooldown160/140/120 Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.

Max priority

High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area.› Surround Sound W Surround Sound W Cost70/75/80/85/90 Cooldown22 Range800 Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.› Beat Drop E Beat Drop E Cost60 Cooldown11 Range1300 Seraphine deals damage and impairs the movement of enemies in a line. 61.0% 60.0% 25
High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area.› Beat Drop E Beat Drop E Cost60 Cooldown11 Range1300 Seraphine deals damage and impairs the movement of enemies in a line.› Surround Sound W Surround Sound W Cost70/75/80/85/90 Cooldown22 Range800 Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well. 31.7% 53.8% 13
Beat Drop E Beat Drop E Cost60 Cooldown11 Range1300 Seraphine deals damage and impairs the movement of enemies in a line.› High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area.› Surround Sound W Surround Sound W Cost70/75/80/85/90 Cooldown22 Range800 Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well. 7.3% 66.7% 3

First 5 points

High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area. Beat Drop E Beat Drop E Cost60 Cooldown11 Range1300 Seraphine deals damage and impairs the movement of enemies in a line. Surround Sound W Surround Sound W Cost70/75/80/85/90 Cooldown22 Range800 Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well. High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area. High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area. 78.8% 50.0% 52
Beat Drop E Beat Drop E Cost60 Cooldown11 Range1300 Seraphine deals damage and impairs the movement of enemies in a line. High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area. Surround Sound W Surround Sound W Cost70/75/80/85/90 Cooldown22 Range800 Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well. High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area. High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area. 12.1% 37.5% 8
High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area. Surround Sound W Surround Sound W Cost70/75/80/85/90 Cooldown22 Range800 Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well. Beat Drop E Beat Drop E Cost60 Cooldown11 Range1300 Seraphine deals damage and impairs the movement of enemies in a line. High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area. High Note Q High Note Q Cost60/70/80/90/100 Cooldown8/7.5/7/6.5/6 Range900 Seraphine deals damage in an area. 9.1% 33.3% 6

Build Order

Percentages are the win rate of players who bought that item.
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 52.4% 63 games order not measured
1st ItemArchangel's StaffArchangel's Staff 2900 +70 Ability Power+600 Mana+25 Ability Haste AweGain Ability Power equal to 1% bonus Mana.Manaflow (8s, max 5 charges)Landing Abilities grants 5 max Mana (doubled vs. champions).Transforms intoSeraph's Embrace at 360 max Mana.Archangel's Staff
›
2nd ItemImperial MandateImperial Mandate 2400 +60 Ability Power+15 Ability Haste+150% Base Mana Regen ControlGain 20 Ability Haste for your abilities with Immobilizing effects.CommandOn Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds.Imperial Mandate 81.8% 11 games
›
3rd ItemRylai's Crystal ScepterRylai's Crystal Scepter 2600 +65 Ability Power+400 Health RimefrostDamaging Abilities Slow enemies by 30% for 1 second.Rylai's Crystal Scepter 100.0% 1 games
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 52.4% 63 games order not measured
1st ItemRylai's Crystal ScepterRylai's Crystal Scepter 2600 +65 Ability Power+400 Health RimefrostDamaging Abilities Slow enemies by 30% for 1 second.Rylai's Crystal Scepter 68.0% 25 games
›
2nd ItemEchoes of HeliaEchoes of Helia 2200 +35 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Soul SiphonGain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes allSoul Charges to restore Health.Echoes of Helia 60.0% 10 games
›
3rd ItemMoonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer 100.0% 2 games
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 52.4% 63 games order not measured
1st ItemBlackfire TorchBlackfire Torch 2800 +80 Ability Power+600 Mana+20 Ability Haste Baleful BlazeDamaging Abilities deals bonus magic damage for 3 seconds.BlackfireFor each enemy champion, epic and large monster affected by yourBaleful Blaze, gain 4% Ability Power.Blackfire Torch 0.0% 2 games
›
2nd ItemRylai's Crystal ScepterRylai's Crystal Scepter 2600 +65 Ability Power+400 Health RimefrostDamaging Abilities Slow enemies by 30% for 1 second.Rylai's Crystal Scepter 53.8% 13 games
›
3rd ItemArchangel's StaffArchangel's Staff 2900 +70 Ability Power+600 Mana+25 Ability Haste AweGain Ability Power equal to 1% bonus Mana.Manaflow (8s, max 5 charges)Landing Abilities grants 5 max Mana (doubled vs. champions).Transforms intoSeraph's Embrace at 360 max Mana.Archangel's Staff
Later Items situational, after the core
BandlepipesBandlepipes 2300 +200 Health+15 Ability Haste+20 Armor+20 Magic Resist FanfareSlowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 20 Move Speed. While you have Fanfare, nearby allies, including yourself, gain Attack Speed.100.0% 1
Archangel's StaffArchangel's Staff 2900 +70 Ability Power+600 Mana+25 Ability Haste AweGain Ability Power equal to 1% bonus Mana.Manaflow (8s, max 5 charges)Landing Abilities grants 5 max Mana (doubled vs. champions).Transforms intoSeraph's Embrace at 360 max Mana.100.0% 1
Knight's VowKnight's Vow 2300 +200 Health+40 Armor+10 Ability Haste+100% Base Health Regen SacrificeWhile near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s)Designate an ally as Worthy.0.0% 1
Liandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.0.0% 1

Full Build Win Rate

69.6% with 6 completed items
All champions 57.8%
Difference (pp) +11.8
Games reaching full build 8.7% (69)
Win rate by completed items
1
28.6% 14
2
39.6% 53
3
40.8% 125
4
56.0% 307
5
57.0% 223
6
69.6% 69

Best Duos

SUP · All Ranks

BOT

WR Δ n
Caitlyn 56.7% +6.2 41
Jinx 59.1% +3.8 30
Ezreal 50.9% +2.0 37
Kai'Sa 52.4% -0.2 46
Jhin 50.7% -1.5 59

All duo partners →

All matchups →