
53.2% Win Rate
3.3% Pick Rate
1.8% Ban Rate
2.31 KDA
7.3 CS/min
424.0 Gold/min
1026.3 DMG/min
47 Games
Rune Page
Artifact
0.0% 0.0%
Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
0.0% 0.0%
Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
100.0% 54.5%
Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
21.2% 28.6%
Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
21.2% 57.1%
Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
57.6% 63.2%
Absolute Focus Excellence While above 70% health, gain extra adaptive damage.
Power
100.0% 54.5%
Scorch Power Your first damaging ability hit every 10s burns champions.
0.0% 0.0%
Waterwalking Power Gain MS and AP or AD, adaptive in the river.
0.0% 0.0%
Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game.
Strength
0.0% 0.0%
Demolish Strength Your third attack against turrets deals bonus damage.
0.0% 0.0%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
0.0% 0.0%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
0.0% 0.0%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
5.3% 0.0%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
94.7% 55.6%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
21.1% 50.0%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
10.5% 50.0%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
68.4% 53.8%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
21.2% 42.9%
Adaptive Force Offense +9 Adaptive Force
0.0% 0.0%
Attack Speed Offense +10% Attack Speed
78.8% 57.7%
Ability Haste Offense +8 Ability Haste
Flex
100.0% 54.5%
Adaptive Force Flex +9 Adaptive Force
0.0% 0.0%
Move Speed Flex +2.5% Move Speed
0.0% 0.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
87.9% 48.3%
Health Defense +65 Health
0.0% 0.0%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
12.1% 100.0%
Health Scaling Defense +10-180 Health (based on level)