Lane
11.1% Win Rate
0.0% Pick Rate
1.1% Ban Rate
1.36 KDA
1.3 CS/min
312.4 Gold/min
676.9 DMG/min
9 Games

Rune Page

51.4% 315 champions
Sorcery
Summon Aery 0.0% 0.0% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Arcane Comet 15.8% 48.5% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate15.8% Win Rate48.5% 103 games
Stormraider's Surge 3.5% 43.5% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate3.5% Win Rate43.5% 23 games
Deathfire Touch 68.3% 50.9% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate68.3% Win Rate50.9% 446 games
Artifact
Axiom Arcanist 3.4% 46.7% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate3.4% Win Rate46.7% 15 games
Manaflow Band 0.0% 0.0% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Nimbus Cloak 96.6% 51.0% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate96.6% Win Rate51.0% 431 games
Excellence
Transcendence 15.9% 57.7% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate15.9% Win Rate57.7% 71 games
Celerity 16.1% 48.6% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate16.1% Win Rate48.6% 72 games
Absolute Focus 67.9% 49.8% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate67.9% Win Rate49.8% 303 games
Power
Scorch 98.0% 51.3% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate98.0% Win Rate51.3% 437 games
Waterwalking 0.0% 0.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river.
Gathering Storm 2.0% 33.3% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate2.0% Win Rate33.3% 9 games
Resolve
Strength
Demolish 0.0% 0.0% Demolish Strength Your third attack against turrets deals bonus damage.
Font of Life 0.3% 100.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate0.3% Win Rate100.0% 1 games
Shield Bash 3.8% 33.3% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate3.8% Win Rate33.3% 12 games
Resistance
Conditioning 1.0% 0.0% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate1.0% Win Rate0.0% 3 games
Second Wind 10.5% 51.5% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate10.5% Win Rate51.5% 33 games
Bone Plating 88.3% 51.8% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate88.3% Win Rate51.8% 278 games
Vitality
Overgrowth 15.9% 54.0% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate15.9% Win Rate54.0% 50 games
Revitalize 1.6% 40.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate1.6% Win Rate40.0% 5 games
Unflinching 78.7% 52.0% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate78.7% Win Rate52.0% 248 games
Stat Shards
Offense
Adaptive Force 54.3% 49.2% Adaptive Force Offense +9 Adaptive Force Pick Rate54.3% Win Rate49.2% 242 games
Attack Speed 0.4% 50.0% Attack Speed Offense +10% Attack Speed Pick Rate0.4% Win Rate50.0% 2 games
Ability Haste 45.3% 53.0% Ability Haste Offense +8 Ability Haste Pick Rate45.3% Win Rate53.0% 202 games
Flex
Adaptive Force 97.1% 50.3% Adaptive Force Flex +9 Adaptive Force Pick Rate97.1% Win Rate50.3% 433 games
Move Speed 2.9% 69.2% Move Speed Flex +2.5% Move Speed Pick Rate2.9% Win Rate69.2% 13 games
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 48.7% 51.6% Health Defense +65 Health Pick Rate48.7% Win Rate51.6% 217 games
Tenacity and Slow Resist 2.5% 36.4% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate2.5% Win Rate36.4% 11 games
Health Scaling 48.9% 50.9% Health Scaling Defense +10-180 Health (based on level) Pick Rate48.9% Win Rate50.9% 218 games

Skill Order

Q Flamespitter Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. W Scrap Shield Scrap Shield W Cooldown6 Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased. E Electro Harpoon Electro Harpoon E Cooldown0.5 Range850 Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased. R The Equalizer The Equalizer R Cooldown130/105/80 Range1750 Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.

Max priority

Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. Electro Harpoon E Electro Harpoon E Cooldown0.5 Range850 Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased. Scrap Shield W Scrap Shield W Cooldown6 Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased. 93.0% 50.0% 40

First 5 points

Electro Harpoon E Electro Harpoon E Cooldown0.5 Range850 Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased. Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. Scrap Shield W Scrap Shield W Cooldown6 Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased. Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. 81.0% 55.9% 34
Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. Electro Harpoon E Electro Harpoon E Cooldown0.5 Range850 Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased. Scrap Shield W Scrap Shield W Cooldown6 Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased. Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. Flamespitter Q Flamespitter Q Cooldown10/9/8/7/6 Range600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. 14.3% 33.3% 6

Build Order

Percentages are the win rate of players who bought that item.
1st ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment
2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame
3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass
1st ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment
2nd ItemBloodletter's CurseBloodletter's Curse 2900 +65 Ability Power+400 Health+15 Ability Haste Vile DecayDealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds. (Stacks 4 times).Bloodletter's Curse
3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass
1st ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame
2nd ItemStormsurgeStormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.Stormsurge
3rd ItemRabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap