Lane

In Top, Rumble wins 66.7% of the 3 games played against Teemo on this patch. Neither side has a clear edge in this matchup.

Most played lane for this pair: Top. Only 3 games on this patch, so these numbers can still move.

Who wins

Rumble 66.7% Adjusted: 55.7% Own average: 54.9% Difference: +0.8
-0.9 Matchup edge Games: 3
Teemo 33.3% Adjusted: 51.3% Own average: 52.6% Difference: -1.3

Laning phase

Every number below is shown from Rumble's side: positive means Rumble is ahead.

Rumble Games
Gold difference at the end -3785 3
CS difference at the end -72.0 3
Solo kill difference -3.33 3
Turret plate difference -5.33 3
Level lead -2.00 3
Average game length (minutes) 31.7 3

Rumble build

Full Rumble build

Builds are not measured per opponent yet: this is what Rumble builds on patch 26.18 against every opponent.

Runes

60.0% 35
56.5% 23
37.5% 8

Summoner Spells

60.4% 48
45.7% 35

Items

Liandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.58.7% 92
Zhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.70.5% 44
Bloodletter's CurseBloodletter's Curse 2900 +65 Ability Power+400 Health+15 Ability Haste Vile DecayDealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds. (Stacks 4 times).73.8% 42
Sorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed 64.9% 37
Plated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.59.4% 32
Boots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.54.2% 24

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.